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      Hands-on BASIC for the Apple II

      한글로보기

      https://www.riss.kr/link?id=M1078559

      • 저자
      • 발행사항

        New York : McGraw-Hill, c1983

      • 발행연도

        1983

      • 작성언어

        영어

      • 주제어
      • DDC

        001.64/24 판사항(19)

      • ISBN

        0070491798 (pbk.)

      • 자료형태

        단행본(다권본)

      • 발행국(도시)

        New York(State)

      • 서명/저자사항

        Hands-on BASIC for the Apple II / Herbert Peckham ; with Wade Ellis, Jr. and Ed Lodi.

      • 형태사항

        xii, 320 p. ; 24 cm.

      • 총서사항

        A Computer literacy book

      • 일반주기명

        Includes index.

      • 소장기관
        • 강원대학교 도서관 소장기관정보
        • 경북대학교 중앙도서관 소장기관정보
        • 경일대학교 도서관 소장기관정보
        • 계명대학교 동산도서관 소장기관정보
        • 국립중앙도서관 국립중앙도서관 우편복사 서비스
        • 대구대학교 학술정보원 소장기관정보
        • 대구한의대학교 향산도서관 소장기관정보
        • 동국대학교 WISE캠퍼스 학술정보원 소장기관정보
        • 서울과학기술대학교 도서관 소장기관정보
        • 영남대학교 도서관 소장기관정보 Deep Link
        • 원광대학교 중앙도서관 소장기관정보
        • 이화여자대학교 도서관 소장기관정보 Deep Link
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      목차 (Table of Contents)

      • CONTENTS
      • PREFACE = 1
      • Acknowledgments = 3
      • CHAPTER 1 INTRODUCTION TO COMPUTERS AND BASIC = 5
      • What is BASIC? = 5
      • CONTENTS
      • PREFACE = 1
      • Acknowledgments = 3
      • CHAPTER 1 INTRODUCTION TO COMPUTERS AND BASIC = 5
      • What is BASIC? = 5
      • Where Did BASIC Originate? = 6
      • How To Use This Book = 6
      • CHAPTER 2 GETTING ACQUAINTED WITH YOUR APPLE Ⅱ PLUS COMPUTER = 9
      • 2-1 OBJECTIVES = 9
      • Connecting The Computer To Your TV Display = 9
      • Direct Mode = 9
      • Screen Editing = 10
      • 2-2 DISCOVERY ACTIVITIES = 10
      • 2-3 DISCUSSION = 15
      • Turning The Computer On and Off = 16
      • Direct Mode = 17
      • Screen Editing = 18
      • 2-4 PRACTICE TEST = 18
      • CHAPTER 3 INTRODUCTION TO BASIC = 21
      • 3-1 OBJECTIVES = 21
      • Requirements for BASIC Programs = 21
      • Telling the Computer What to Do = 21
      • Entering and Controlling Programs = 21
      • Variable Names In BASIC = 21
      • 3-2 DISCOVERY EXERCISES = 22
      • Computer Work = 22
      • 3-3 DISCUSSION = 29
      • Correcting Mistakes = 29
      • Requirements For BASIC Programs = 30
      • Telling the Computer What to Do = 31
      • Entering and Controlling Programs = 32
      • Variable Names In BASIC = 33
      • 3-4 PRACTICE TEST = 35
      • CHAPTER 4 GRAPHIC = 39
      • 4-1 OBJECTIVES = 39
      • Drawing lines = 39
      • Creating and Positioning Shapes = 39
      • Animation = 39
      • Drawing With Color = 39
      • 4-2 DISCOVERY EXERCISES = 40
      • Computer Work = 40
      • 4-3 DISCUSSION = 51
      • Text and Graphics Modes = 51
      • Drawing Lines = 51
      • Creating and Positioning Shapes = 52
      • Animation = 53
      • Drawing With Color = 54
      • 4-4 PRACTICE TEST = 54
      • CHAPTER 5 COMPUTER ARITHMETIC AND PROGRAM MANAGEMENT = 57
      • 5-1 OBJECTIVES = 57
      • Arithmetic on the Computer = 57
      • Parentheses () in Computations = 57
      • E Notation for Numbers = 57
      • Initializing a Diskette = 58
      • Storing and Retrieving Programs = 58
      • 5-2 DISCOVERY EXERCISES = 58
      • Computer Work = 58
      • 5-3 DISCUSSION = 66
      • Arithmetic on the Computer = 66
      • Parentheses () in Computations = 68
      • E Notation for Numbers = 69
      • Initializing a Diskette = 70
      • Storing and Retrieving Programs = 71
      • 5-4 PRACTICE TEST = 72
      • CHAPTER 6 INPUT, OUTPUT, AND SIMPLE APPLICATIONS = 77
      • 6-1 OBJECTIVES = 77
      • Getting Numbers into a BASIC program = 77
      • Printing Out Variables and Strings = 77
      • Spacing the Printout = 77
      • The REMARK Statement = 77
      • Simple Applications = 78
      • 6-2 DISCOVERY EXERCISES = 78
      • Computer Work = 78
      • 6-3 DISCUSSION = 88
      • Getting Numbers into a BASIC Program = 88
      • Printing Out Variables and Strings = 90
      • Spacing the Printout = 91
      • The REMARK Statement = 93
      • 6-4 PROGRAM EXAMPLES = 94
      • Example 1 - Unit prices = 94
      • Example 2 - Converting Temperature = 96
      • Example 3 - Sum and Product of Numbers = 97
      • 6-5 PROBLEMS = 99
      • 6-6 PRACTICE TEST = 105
      • CHAPTER 7 DECISIONS, BRANCHING, AND APPLICATIONS = 109
      • 7-1 OBJECTIVES = 109
      • Making Decisions in Programs = 109
      • Program Applications = 109
      • Finding Errors in Programs = 109
      • 7-2 DISCOVERY EXERCISES = 110
      • Computer Work = 110
      • 7-3 DISCUSSION = 119
      • Transfer without Conditions = 119
      • Transfer on Conditions = 120
      • 7-4 PROGRAM EXAMPLES = 122
      • Example 1 - Printout of Number Patterns = 122
      • Example 2 - Automobile License Fees = 124
      • Example 3 - Averaging Numbers = 129
      • 7-5 Finding Errors in Programs = 131
      • 7-6 PROBLEMS = 132
      • 7-7 PRACTICE TEST = 137
      • CHAPTER 8 LOOPING AND FUNCTIONS = 141
      • 8-1 OBJECTIVES = 141
      • Built-in Looping = 141
      • Built-in Functions = 141
      • Program Applications = 141
      • 8-2 DISCOVERY EXERCISES = 142
      • Computer Work = 142
      • 8-3 DISCUSSION = 151
      • Built-in Looping = 151
      • Built-in Functions = 155
      • 8-4 PROGRAM EXAMPLES = 158
      • Example 1 - Finding the Average of a Group of Numbers = 158
      • Example 2 - temperature Conversion Table = 159
      • Example 3 - Exact Division = 161
      • Example 4 - Depreciation Schedule = 162
      • 8-5 PROBLEMS = 165
      • 8-6 PRACTICE TEST = 169
      • CHAPTER 9 WORKING WITH COLLECTIONS OF NUMBERS = 173
      • 9-1 OBJECTIVES = 173
      • Single-and Double-Subscripted Variables = 173
      • Program Applications = 173
      • 9-2 DISCOVERY EXERCISES = 173
      • Subscripts = 173
      • Computer Work = 175
      • 9-3 DISCUSSION = 183
      • Single-and Double-Subscripted Variables = 183
      • Saving Space for Arrays = 185
      • Subscripted Variables and FOR NEXT Loops. = 186
      • 9-4 PROGRAM EXAMPLES = 186
      • Example 1 - Examination Grades = 186
      • Example 2 - Course Grades = 190
      • Example 3 - Array Operations = 193
      • 9-5 PROBLEMS = 194
      • 9-6 PRACTICE TEST = 200
      • CHAPTER 10 STRING VARIABLES = 203
      • 10-1 OBJECTIVES = 203
      • String Input and Output = 203
      • String Functions = 203
      • String Operations = 203
      • 10-2 DISCOVERY EXERCISES = 203
      • Computer Work = 204
      • 10-3 DISCUSSION = 211
      • String Input and Output = 211
      • String Functions = 211
      • 10-4 PROGRAM EXAMPLES = 213
      • Example 1 - String Reversal = 213
      • Example 2 - Word Count = 214
      • Example 3 - Replacement Code = 214
      • 10-5 PROBLEMS = 216
      • 10-6 PRACTICE TEST = 217
      • CHAPTER 11 "DO-IT-YOURSELF" FUNCTIONS AND SUBROUTINES = 219
      • 11-1 OBJECTIVES = 219
      • "Do-It-Yourself" Functions = 219
      • Subroutines = 219
      • Program Applications = 219
      • 11-2 DISCOVERY EXERCISES = 220
      • Computer Work = 220
      • 11-3 DISCUSSION = 227
      • "Do-It-Yourself" Functions = 227
      • Subroutines = 228
      • 11-4 PROGRAM EXAMPLES = 231
      • Example 1 - Rounding Off Dollar Values to Cents = 231
      • Example 2 - Carpet Estimating = 233
      • Example 3 - Designing a House = 238
      • 11-5 PROBLEMS = 242
      • 11-6 PRACTICE TEST = 244
      • CHAPTER 12 RANDOM NUMBERS AND SIMULATIONS = 247
      • 12-1 OBJECTIVES = 247
      • Characteristics of Random-Number Generators = 247
      • Random Numbers with Special Characteristics = 247
      • Programming and Simulations = 247
      • 12-2 DISCOVERY EXERCISES = 248
      • Setting Up The Random-Number Generator = 248
      • Computer Work = 248
      • 12-3 DISCUSSION = 253
      • Random-Number Generators = 253
      • Designing Sets of Random Numbers = 254
      • Troubleshooting Programs that Use Random Numbers = 255
      • 12-4 PROGRAM EXAMPLES = 256
      • Example 1 - Flipping Coins = 256
      • Example 2 - Random Integers = 257
      • Example 3 - Distribution of Random Numbers = 258
      • Example 4 - Random Walk = 259
      • Example 5 - Birthday Pairs in a Crowd = 260
      • 12-5 PROBLEMS = 261
      • 12-6 PRACTICE TEST = 263
      • CHAPTER 13 FILES = 265
      • 13-1 OBJECTIVES = 265
      • Storing Information to a File = 265
      • Retrieving Information from a File = 265
      • Modifying Information Stored on File = 265
      • Writing Programs to Use Information Stored on Files = 265
      • 12-2 DISCOVERY ACTIVITIES = 265
      • Computer Work = 266
      • 12-3 DISCUSSION = 270
      • Storing Information to a File = 271
      • Retrieving Information from a File = 272
      • 12-4 PROGRAM EXAMPLES = 273
      • Example 1 - Mail List Data Entry Program = 273
      • Example 2 - Add Records Program = 274
      • Example 3 - Mailing Label Program = 275
      • Example 4 - Selected Labels Program = 276
      • Example 5 - Modifying the MAIL LIST file program = 277
      • Example 6 - Menu-Driven Mailing Program = 279
      • 13-5 PROBLEMS = 280
      • 13-6 PRACTICE TEST = 281
      • APPENDIX A OTHER APPLE CONFIGURATIONS = 283
      • Apple Ⅱ Plus Without a Disk Drive = 283
      • Apple Ⅱ Plus With the DOS 3.2 System Master Diskette = 283
      • Apple Ⅱ With An Applesoft ROM Card = 284
      • Integer BASIC Only Configurations CANNOT be Used = 284
      • Apple Ⅲ = 284
      • APPENDIX B GLOSSARY = 285
      • PRACTICE TEST SOLUTIONS = 289
      • SOLUTIONS TO ODD-NUMBERED PROBLEMS = 299
      • INDEX = 317
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