Our civilization has been rapidly advancing since the Industrial Revolution in the 18th century. Countless products that we see in our daily lives are the result of mass production in manufacturing sector and the consumption pattern started off from t...
Our civilization has been rapidly advancing since the Industrial Revolution in the 18th century. Countless products that we see in our daily lives are the result of mass production in manufacturing sector and the consumption pattern started off from the Industrial Revolution. However, in the 21st century of the Information Revolution, we are currently going through a different transition in this development. Our society being more materialistic than ever, people are now searching for a new value that defines the meaning of life and shapes a variety of new trends in our culture and consumption patterns. And accordingly, our economic activities are now changing to put more emphasis on intangible values such as knowledge and information from simply producing commodities in mass.
The history of mankind is the history of keeping records. People develop ideas, hand down new technologies and create a variety of cultures from old records. As the terms, "Information Warfare" and "Information Imperialism,"imply, knowledge and information are the key elements in our national security, policy, economy as well as other aspects of production activities engaged by mankind. Currently, information industry has put a much emphasis in so called "business intelligence" that meets the increasing demand of Internet database and that manages the enormous amounts of data in an efficient manner. However, information industry in Korea seems inadequate compare to other nations in the world, and the lack of engagements and activities in sharing information is particularly apparent in the field of design. "Design"is characterized from other fields that it stimulates human sensitivity and evolves to product activities from user applicability. Nonetheless, this process is an extremely difficult task to output objective and standard information that can be readily evaluated and further developed.
At the moment, "Eyetracking System" is being widely used in the field of Interaction Design, User Interface and other related areas. In this research, I have utilized Eyetracking equipments as experiment solutions and researched different methods of using Eyetracking equipments to output objective and standard basis in the field of product design and design information. Separating cell phone users in different groups, I have discussed various methods in constructing database in product design to enhance efficiency in managing and recording data that fits designer’s initial objectives. As mentioned, the results are grouped in each type of cell phones. Different types of design elements have been selected and the research has further analyzed the degree of importance in each element. From this analysis, design elements then have been arranged in order of importance, and the method of constructing database in websites has been presently accordingly. The most crucial part in this process is to decide clear objectives in constructing database as well as planning and output analysis. Consequently, an organizing and recording process from these data in a more efficient manner is the core of constructing database in product design.
In the introduction, I described the purpose and background of this research along with research methods and their scopes. The main body of research covers following areas:
●Concepts of data and information and methods of constructing database.
●Understanding and basis of Eyetracking equipments as experim-ent solutions.
●Diagrams, data and its applications obtained from the research.
●Process of applying product design data from selecting a variety of data models.
●Numerous examples applied in cell phones using the described process.
The conclusion includes comprehensive results and output of this research. Further it discusses several areas and problems found that need to be worked on for future research projects.