Flash is based upon 20 object and positioning. For making interactive contents in Flash, we need to look at 3D and Flash from another viewpoint. This paper is about the whole process to build Flash 3D contents with mathematical methods using ActionScr...
Flash is based upon 20 object and positioning. For making interactive contents in Flash, we need to look at 3D and Flash from another viewpoint. This paper is about the whole process to build Flash 3D contents with mathematical methods using ActionScript3.0. By adding the third dimension through mathematical way, we can interactive with three-dimensional environments and objects onto a two-dimensional surface.