1 "Visualize the past through the Lenses of the Future"
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4 M. Marques, D., "Skin &bones: an artistic repair of a science exhibition by a mobile app" 5 : 1-16, 2015
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6 H. Heidegger, M, "Question Concerning Technology, and Other Essa ys" Harper Torchbook 1977
7 İ. İlkay, Y., "Psychogeography in Planning: A New Methodological A pproach via Representations of 'Body', 'Urban Space' and 'Walking'" 1 (1): 584-603, 2023
8 C. Ellard, C, "Places of the heart : The psychogeography of everyday life" Bellevue Literary Press 2015
9 K. Olsen, "Nina Chanel Abney's First AR Artwork, "Imaginary Friend""
10 C. Sapieha, "New ReBlink exhibit at Toronto's AGO takes aug mented reality beyond video games"
1 "Visualize the past through the Lenses of the Future"
2 K. Kraus, S., "The art of crafting a systematic literature review in entrepreneurship research" 16 : 1023-1042, 2020
3 "Smithsonian Brings Historic Specimens to Life in Free "Skin and Bones" Mobile App"
4 M. Marques, D., "Skin &bones: an artistic repair of a science exhibition by a mobile app" 5 : 1-16, 2015
5 M. Marques, D., "Reinventing object experiences wit h technology"
6 H. Heidegger, M, "Question Concerning Technology, and Other Essa ys" Harper Torchbook 1977
7 İ. İlkay, Y., "Psychogeography in Planning: A New Methodological A pproach via Representations of 'Body', 'Urban Space' and 'Walking'" 1 (1): 584-603, 2023
8 C. Ellard, C, "Places of the heart : The psychogeography of everyday life" Bellevue Literary Press 2015
9 K. Olsen, "Nina Chanel Abney's First AR Artwork, "Imaginary Friend""
10 C. Sapieha, "New ReBlink exhibit at Toronto's AGO takes aug mented reality beyond video games"
11 Y. Young, J., "Mixed Reality and Human-Robot Intera ction. Intelligent Systems, Control and Automation: Science and Engineering, vol. 1010" Publisher missing 1-11, 2011
12 S. Sovhyra, T., "Implementation of Augmented Reality Technologies in Artwork Creating Process" 9 (9): 111-121, 2020
13 D. Fabri, D, "Handbook on information technologies for education and training" Springer Berlin Heidelberg 113-132, 2008
14 P. Paul, C, "Digital art" Thames &Hudson 2003
15 M. Marques, D., "Concerns and challenges developin g mobile augmented reality experiences for museum exhibitions" 6 (6): 541-558, 2018
16 M. Marques, D., "Concerns and challenges developin g mobile augmented reality experiences for museum exhibiti ons" 61 (61): 541-558, 2018
17 G. Williams, "Charting a Changing World One Loss at a Time"
18 "Cao Fei: Blueprints"
19 A. Hicks, "Cao Fei at the Serpentine Gallery: where virtual an d real worlds meet"
20 G. Gao, Z., "Bridging curatorial inte nt and visiting experience: Using ar guidance as a storytelli ng tool" 1-10, 2022
21 B. Barhorst, J., "Blen ding the real world and the virtual world: Exploring the rol e of flow in augmented reality experiences" 22 : 423-436, 2021
22 H. Heidegger, M, "Being and time" Harper and Row Publi shers 1962
23 Y. Yuen, "Augmented realit y : An overview and five directions for AR in education" 4 (4): 119-140, 2011
24 T. Thiel, T, "Augme nted Reality Art: From an Emerging Technology to a Novel Creative Medium" Springer 31-60, 2022
25 R. Talia, "AGO's ReBlink exhibit combines augmented reality and classic paintings"
26 "(Un)seen Sculptures – Augmented Reality Art"