Objective: In this study, we analyze trends in social perceptions and phenomena through big data analysis of child-related e-sports. Methods: we analyzed trends in social perceptions and phenomena through big data analysis of child-related e-sports. R...
Objective: In this study, we analyze trends in social perceptions and phenomena through big data analysis of child-related e-sports. Methods: we analyzed trends in social perceptions and phenomena through big data analysis of child-related e-sports. Results: First, the analysis of keyword trends related to child-related e-sports found that the highest number of media reports was 15 in 2023. Second, in the analysis of associative words related to child-related e-sports, there was a high degree of linkage in the order of superintendent of ceremony and children. Third, in the relationship between reports related to child-related e-sports, the keyword with the highest connection was influencer. Conclusions: Educational measures should be prepared for children to respond to the development of the social networking service (SNS) industry.