1 이동은, "디지털 게임의 카니발리즘 연구" 한국디지털콘텐츠학회 11 (11): 65-71, 2010
2 Kim, woo-yong, "Would games be indicated as killer app in wearable devices?"
3 Lauren Hockenson, "Why game developers must wait for the coming wearable computing breakthrough"
4 Wright, Robin, "Wearable Technology: If the Tech Fits, Wear It" 11 (11): 2014
5 Koster, Raph, "Theory of fun for game design" O'Reilly Media Inc. 2013
6 Kim, M., "Theory and reality of the arts convergence" Book Publishing by Sang 121-137, 2015
7 Nieuwdorp, Eva, "The pervasive interface"
8 김영희, "Stir It On!; A Wearable Technology Art of Expressing Social Interaction in Public Space" 한국디지털디자인학회 10 (10): 407-417, 2010
9 Mistry, Pranav, "SixthSense: a wearable gestural interface" ACM 2009
10 Salen, Katie, "Rules of play: Game design fundamentals" GCO Science Publishing Co 2010
1 이동은, "디지털 게임의 카니발리즘 연구" 한국디지털콘텐츠학회 11 (11): 65-71, 2010
2 Kim, woo-yong, "Would games be indicated as killer app in wearable devices?"
3 Lauren Hockenson, "Why game developers must wait for the coming wearable computing breakthrough"
4 Wright, Robin, "Wearable Technology: If the Tech Fits, Wear It" 11 (11): 2014
5 Koster, Raph, "Theory of fun for game design" O'Reilly Media Inc. 2013
6 Kim, M., "Theory and reality of the arts convergence" Book Publishing by Sang 121-137, 2015
7 Nieuwdorp, Eva, "The pervasive interface"
8 김영희, "Stir It On!; A Wearable Technology Art of Expressing Social Interaction in Public Space" 한국디지털디자인학회 10 (10): 407-417, 2010
9 Mistry, Pranav, "SixthSense: a wearable gestural interface" ACM 2009
10 Salen, Katie, "Rules of play: Game design fundamentals" GCO Science Publishing Co 2010
11 Johanna Mischke, "New Devices for Gaming"
12 Caillois, Roger, "L'homme de le sacré" Gallimard 1950
13 Zimmerman, Eric, "Jerked Around by the Magic Circle-Clearing the Air Ten Years Later"
14 Tadhg Kelly, "How Real Will Wearable Games Be?"
15 Huizinga, Johan, "Homo Ludens: A Study of the Play-elememt in Culture" Beacon Press 1955
16 Juul, Jesper, "Half-real: Video games between real rules and fictional worlds" Viz&Biz Publications Co 2014
17 Michael McWhertor, "Games: Fit for a wrist?"
18 Fullerton, Tracy, "Game Design Workshop: A Playcentric Approach to Creating Innovative Games(2/E)" WIKIBOOKS 2012
19 Montola, Markus, "Exploring the edge of the magic circle: Defining pervasive games" 1966 : 2005
20 Kim, Taejin, "Ecosystem expansion using the wearable computer. ISSUE & TREND" KT Economic Management Institute 2013
21 Starner, Thad, "Augmented reality through wearable computing" ACM 6 (6): 386-398, 1997
22 Bertelsmeyer, Christian, "A new approach on wearable game design and its evaluation" 2006
23 Henry Winchester, "A brief history of wearable gaming"