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      A Study on the Board game design Methodology by CDR Model

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      https://www.riss.kr/link?id=A108904489

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      다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

      on the study, to propose the CDR model, which is a tabletop board game development methodology, to solve some of the difficulties in the board game development process and to lay the groundwork for designers to continue their development experience. To this end, design thinking was applied to game-related theories to design a CDR model, a board game development methodology, and interviews were conducted with 15 expert panels with experience in board game development. According to the research results, the CDR model is designed to enable more systematic development than the existing development methodology, and is effective in reducing the development period and personnel.
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      on the study, to propose the CDR model, which is a tabletop board game development methodology, to solve some of the difficulties in the board game development process and to lay the groundwork for designers to continue their development experience. T...

      on the study, to propose the CDR model, which is a tabletop board game development methodology, to solve some of the difficulties in the board game development process and to lay the groundwork for designers to continue their development experience. To this end, design thinking was applied to game-related theories to design a CDR model, a board game development methodology, and interviews were conducted with 15 expert panels with experience in board game development. According to the research results, the CDR model is designed to enable more systematic development than the existing development methodology, and is effective in reducing the development period and personnel.

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      참고문헌 (Reference)

      1 남기덕, "장르별 게임 디자인 구성요소의 우선순위에 대한 연구" 한국게임학회 21 (21): 63-74, 2021

      2 윤선정, "사용자 만족도 향상을 위한 게임 Fun QA 프로세스와 설계" 한국정보통신학회 24 (24): 1451-1456, 2020

      3 M. Killen, "children’s evaluations of morality in the conext of peer, teacher-child, and familial relations" 395-410, 1990

      4 J. M. Cheek, "Shyness and Sociability" 330-339, 1981

      5 Shenfield Robyn, "Perspectiver on moral anbiguity and character education in the drama classroom" 95 (95): 24-24, 2016

      6 윤선정, "PIT 기법을 활용한 게임 디자인 교육" 한국정보통신학회 25 (25): 1531-1537, 2021

      7 Johan Hoizing, "Homorudence, Human Playing" Yeonam Seoga 1991

      8 S, H, Yoo, "Game process management standard model kit establishment research report for successful game production" Korea Creative Content Agency 2010

      9 Chanil Park, "Game Concept Design using Focused Group Interview" 28 (28): 451-453, 2020

      10 Jeongyeon Kim, "Development and verification of effectiveness of functional board games and programs for character education of elementary school students" Daejeon University 2017

      1 남기덕, "장르별 게임 디자인 구성요소의 우선순위에 대한 연구" 한국게임학회 21 (21): 63-74, 2021

      2 윤선정, "사용자 만족도 향상을 위한 게임 Fun QA 프로세스와 설계" 한국정보통신학회 24 (24): 1451-1456, 2020

      3 M. Killen, "children’s evaluations of morality in the conext of peer, teacher-child, and familial relations" 395-410, 1990

      4 J. M. Cheek, "Shyness and Sociability" 330-339, 1981

      5 Shenfield Robyn, "Perspectiver on moral anbiguity and character education in the drama classroom" 95 (95): 24-24, 2016

      6 윤선정, "PIT 기법을 활용한 게임 디자인 교육" 한국정보통신학회 25 (25): 1531-1537, 2021

      7 Johan Hoizing, "Homorudence, Human Playing" Yeonam Seoga 1991

      8 S, H, Yoo, "Game process management standard model kit establishment research report for successful game production" Korea Creative Content Agency 2010

      9 Chanil Park, "Game Concept Design using Focused Group Interview" 28 (28): 451-453, 2020

      10 Jeongyeon Kim, "Development and verification of effectiveness of functional board games and programs for character education of elementary school students" Daejeon University 2017

      11 Taeil Kim, "Development and Application of Board Games for Financial Education:Focusing on Changes in Financial Literacy and Credit Consciousness of High School Students" Korea National University of Education 2016

      12 Kiteok Nam, "Basic Theory for Game Design" Acorn 38-47, 2019

      13 김정윤, "AND/OR 그래프와 불 연산식을 이용한 동적 게임 맵 테스트 베드 생성기법" 중앙대학교 첨단영상대학원 2013

      14 Sunmi Park, "A study on the development of educational board games based on traditional fairy tales: Focusing on the development of 'Dokkaebi Bat', a board game to improve children's spatial ability" Duksung Women's University 2007

      15 Bokgi Kim, "A study on the development of board games for adolescents in polar space maps" Ewha Womans University 2016

      16 Seungjun Oh, "A study on board game development" Sangmyung University 2004

      17 Seungho Yoo, "A Study on the Key Success Factors of TRIZ Innovation" Dankook University 2016

      18 Eunjung Lee, "A Study on the Component Considerations in Board Game Design: Focusing on the Components of the Collectible Card Game" Gachon University 2021

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