As a point of departure for this thesis, I quote the following definition of locative media by Julian Bleecker in the special edition of the Leonardo Electronic Almanac on locative media:
locative media that is of most immediate concerns is that made...
As a point of departure for this thesis, I quote the following definition of locative media by Julian Bleecker in the special edition of the Leonardo Electronic Almanac on locative media:
locative media that is of most immediate concerns is that made by those who create experiences that take into account the geographic locale of interest, typically by elevating that geographic locale beyond its instrumentalized status as a 'latitude longitude coordinated point on earth' to the level of existential, inhabited, experienced and lived place. These locative media experiences may delve ‘into’ the historical surface of a space to reveal past events or stories (whether fictional, confessional or standing on consensus as factual). Locative media experiences may also cross space, connecting experiences across short or long geographic, experiential, or temporal distances. At its core, locative media is about creating a kind of geospatial experience whose aesthetics can be said to rely upon a range of characteristics ranging from the quotidian to the weighty semantics of lived experience, all latent within the ground upon which we traverse.
This thesis will announce early sightings of an emerging cultural sensibility: the expanding tendency to accentuate the geographic locale as a cause-and-effect reasoning, motivation, and inspiration for understanding and responding to conditions of the present moment. Artists, designers, architects, technologists and cultural producers have begun to respond creatively to the geographic depth of ‘here and now’. That prompted me to look for how this idea of location awareness plays out within contemporary locative art aesthetics proliferating through the work of media artists. This thesis is to provide a new context in which to interpret media art by examining the geographical proximity of media and the media users and in turn to elucidate the wider aesthetic implications of the ‘locativeness’ in media art. In order to do so, I will trace some of the developments as well as presenting my own work as a testing ground to take up ‘locativeness’ as a vector in directing thoughts, systems and experiences and to make this practice material and discursive at the same time.
The thesis establishes existential angst as a fundamental modus operandi for human curiosity and expressing our desire to ‘know’ and to ‘record’ where we are. Locative media that has been developed along this direction gives us an unprecedented degree of self-consciousness in time. It has the quality of representing a person at a particular time and space. This thesis will examine the relationship of philosophy especially of existential philosophy and the performativity of mobility and the way we experience locative art as a producer or instigator and also as an audience or participant. The theoretical structure of the thesis is based on a schema of observations on an individual at three distinct yet complementary levels of analysis: (a) micro-level, (b) meso-level, and the wider (c) macro-level. At the micro level, I focus on the mind where our consciousness arises from. At this level, the sense of being of an individual is perceived and represented in one’s cognition. In the mid-range or meso-level, I address the role of one’s body in embodied experience and discuss the performativity which is the action of an individual in an environment. The macro-level contains the spatial relational properties of large-scale complex environments. An individual in a large scale geographic space can only be observed and analyzed from a macro perspective afforded by a macroscope i.e. Global Positioning System (GPS) satellite. The macro-level analysis traces the outcomes of the dynamic interactions between individual, society, earth, media and locative technology. In the framework of autopoiesis, I explain a circular loop through which the macro-level phenomenon (e.g. map) appears as an aggregation of micro-level (e.g. spatial cognition) carried out at meso-level (bodily action), and through which macro-level (e.g. GPS satellite) affects micro-level agent (e.g. an individual agency). Paradoxically, Easton and Frazier shows the infinity of this micro-macro frame by painting a mental image of the invisible megastructure of geographic communication that is all around us as an image of ‘electrons orbiting an atom’. ,
In the 21st century, we are in thrall to the collective consciousness of movement and location awareness due to the pervasive operation of GPS-based technologies in everyday life. We see the growing application of locative technology in our day-to-day operations, ranging from professional use through commercial application to banal hobbyist use. The omnipresent internet connectivity in support of the constant communication of location and movement is increasing the fluidity between physical space and virtual space. Hence, we see spatially dispersed practices in everyday life. While technology is offering us a new mode of perception of our presence, this phenomenon presents us with an opportunity to rethink the mind-body problem and legacies of earlier existentialists’ approaches to mind, body, and phenomenon. On this discourse, I reinvented the cogito of ‘I move, therefore I am’ – movement becomes the primary activity of existence. The tautology is: I move so that I know I exist, and I know I exist because I move. I am giving priority to empirical or performative investigation over conscious reflection as the basis of subjectivity. The rise of global movement together with the effects of these developments begins to indicate why it is important to consider movement in relation to art and technology now.
Locative art owes its name to its emphasis on ‘location’. ‘Location’ and ‘movement’ has a cause and effect relationship: movement is the transition from one specific position to another. It takes a body agency to actively generate location coordinates. Following Heidegger's existential phenomenology, Pepperal explained that consciousness, body, and environment are all continuous: ‘A body without an environment, like brain without a body, ceases to function – consciousness stops’ . The Cartesian duality is subjected to ‘boxed body’ fallacy – a notion of the body as a discrete entity separated from the environment. Precisely because the human body is not and cannot separate from its environment, we have to accept the continuity between body and environment for it is the dynamic interactive processes with the environment from which our consciousness emerge. By transforming this performative intensity into the action-based perception that in turn is embedded in our relations with the techno-world, our presence perception in locative media environment changes dynamically as we move through and interact with the world in real-time. In light of this, I object the primitive Cartesian model of consciousness where the mind is nested in the brain and the rest of the reality lies outside.
Artists making locative art has to experience the multiply effects in material and time as if they are performing their life, rather than to just simply represent life as an expression. The reciprocal relation between the artist and his life is inevitably fulfilled through movement in space over time. The coming into being of the locative art depends on the creator’s and participants necessary movement and this simultaneous juxtaposition of the destining of ‘being’ and the ‘doing of man’ is fundamental for Heidegger’s thinking. Heidegger explained the Greek word ‘thesis’ accounts for the meaning of ‘to do’ in relation to setting, place, position. Therefore, the cogito of ‘I move therefore I am’ can be interpreted as a very sentient way of perceiving one’s presence in the physical world. The production of locative art is a manifestation of a specific trend towards the domestication of GPS technologies and locative media within the cultural sphere. This thesis seeks to provide an interpretation into this genre of art making and the broader contextual implications of these media technologies in the society.