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    로토스코핑 애니메이션에 나타난 디지털 이미지의 미학적 활용 = A Certain Aesthetical Experiment in the Rotoscoping Animation

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    https://www.riss.kr/link?id=A104112615

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    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    Rotoscoping is an animation technique in which animators trace over live-action film movement, frame by frame, for use in animated films. In the early years of film history, it was used in the cell animation. Nowadays digital technology has used rotoscoping technique again. I think rotoscoping animation made digital technology provoke some issues about digital cinema and image in the age of digital technology. So I use Richard Linklater's <waking Life>(2000), <Scanner Darkly>(2006), Ikhwan Choi's <Life is so Cool>(2008) for instance of rotoscoping animation.
    Process of making a rotoscoping animation starts from the shooting an action by camera. After that the computer captures the image from the footage and trace over the contour. In this process the objects in the real world disappear and the new kind of images come out. The indexicality which connects between the real world and image has weakened. And rotoscoped images look like a images of paintings. So, in spite of being shot by camera ruled by linear perspective, rotoscoped images look flat. The flatness of image show the nature of the digital image which take the no space in the real world. The flatness of images means that media like rotoscoping animation has the opacity. The media doesn't show the real directly to the spectator. Instead it show the form which reflects the media itself. The appearance of the new kind of technology awakes the revival of the old. So we should judge the value of the new technology in the media by how to use. It would be progressive or retrospective. Images of rotoscoping animation are the touchstones of the new media and the images in the digital cinema.
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    Rotoscoping is an animation technique in which animators trace over live-action film movement, frame by frame, for use in animated films. In the early years of film history, it was used in the cell animation. Nowadays digital technology has used rotos...

    Rotoscoping is an animation technique in which animators trace over live-action film movement, frame by frame, for use in animated films. In the early years of film history, it was used in the cell animation. Nowadays digital technology has used rotoscoping technique again. I think rotoscoping animation made digital technology provoke some issues about digital cinema and image in the age of digital technology. So I use Richard Linklater's <waking Life>(2000), <Scanner Darkly>(2006), Ikhwan Choi's <Life is so Cool>(2008) for instance of rotoscoping animation.
    Process of making a rotoscoping animation starts from the shooting an action by camera. After that the computer captures the image from the footage and trace over the contour. In this process the objects in the real world disappear and the new kind of images come out. The indexicality which connects between the real world and image has weakened. And rotoscoped images look like a images of paintings. So, in spite of being shot by camera ruled by linear perspective, rotoscoped images look flat. The flatness of image show the nature of the digital image which take the no space in the real world. The flatness of images means that media like rotoscoping animation has the opacity. The media doesn't show the real directly to the spectator. Instead it show the form which reflects the media itself. The appearance of the new kind of technology awakes the revival of the old. So we should judge the value of the new technology in the media by how to use. It would be progressive or retrospective. Images of rotoscoping animation are the touchstones of the new media and the images in the digital cinema.

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    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    Rotoscoping is an animation technique in which animators trace over live-action film movement, frame by frame, for use in animated films. In the early years of film history, it was used in the cell animation. Nowadays digital technology has used rotoscoping technique again. I think rotoscoping animation made digital technology provoke some issues about digital cinema and image in the age of digital technology. So I use Richard Linklater's <waking Life>(2000), <Scanner Darkly>(2006), Ikhwan Choi's <Life is so Cool>(2008) for instance of rotoscoping animation.
    Process of making a rotoscoping animation starts from the shooting an action by camera. After that the computer captures the image from the footage and trace over the contour. In this process the objects in the real world disappear and the new kind of images come out. The indexicality which connects between the real world and image has weakened. And rotoscoped images look like a images of paintings. So, in spite of being shot by camera ruled by linear perspective, rotoscoped images look flat. The flatness of image show the nature of the digital image which take the no space in the real world. The flatness of images means that media like rotoscoping animation has the opacity. The media doesn't show the real directly to the spectator. Instead it show the form which reflects the media itself. The appearance of the new kind of technology awakes the revival of the old. So we should judge the value of the new technology in the media by how to use. It would be progressive or retrospective. Images of rotoscoping animation are the touchstones of the new media and the images in the digital cinema.
    번역하기

    Rotoscoping is an animation technique in which animators trace over live-action film movement, frame by frame, for use in animated films. In the early years of film history, it was used in the cell animation. Nowadays digital technology has used rotos...

    Rotoscoping is an animation technique in which animators trace over live-action film movement, frame by frame, for use in animated films. In the early years of film history, it was used in the cell animation. Nowadays digital technology has used rotoscoping technique again. I think rotoscoping animation made digital technology provoke some issues about digital cinema and image in the age of digital technology. So I use Richard Linklater's <waking Life>(2000), <Scanner Darkly>(2006), Ikhwan Choi's <Life is so Cool>(2008) for instance of rotoscoping animation.
    Process of making a rotoscoping animation starts from the shooting an action by camera. After that the computer captures the image from the footage and trace over the contour. In this process the objects in the real world disappear and the new kind of images come out. The indexicality which connects between the real world and image has weakened. And rotoscoped images look like a images of paintings. So, in spite of being shot by camera ruled by linear perspective, rotoscoped images look flat. The flatness of image show the nature of the digital image which take the no space in the real world. The flatness of images means that media like rotoscoping animation has the opacity. The media doesn't show the real directly to the spectator. Instead it show the form which reflects the media itself. The appearance of the new kind of technology awakes the revival of the old. So we should judge the value of the new technology in the media by how to use. It would be progressive or retrospective. Images of rotoscoping animation are the touchstones of the new media and the images in the digital cinema.

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    참고문헌 (Reference)

    1 조주연, "형식주의와 모더니즘" 현대미술사학회 (16) : 47-70, 2004

    2 주은우, "현대성의 시각체제에 대한 연구-원근법과 주체의 시각적 구성을 중심으로" 서울대 1998

    3 볼프강 쉬벨부쉬, "철도여행의 역사-철도는 시간과 공간을 어떻게 변화시켰는가" 궁리 1994

    4 제이 데이비드 볼터, "재매개-뉴미디어의 계보학" 커뮤니케이션북스 2006

    5 자크 오몽, "영화 속의 얼굴" 마음산책 2006

    6 케빈 로빈스, "여전히 이미지는 우리를 쥐고 흔드는가?, in 디지털 시대의 사진 이미지" 시각과 언어 2000

    7 앙드레 바쟁, "사진적 영상의 존재론, in 앙드레 바쟁의 영화란 무엇인가?" 시각과 언어 1998

    8 M. 칼리니스쿠, "모더니티의 다섯 얼굴 : 모더니티, 아방가르드, 데카당스, 키치, 포스트모더니즘" 시각과 언어 1993

    9 김무규, "매체(Medium)와 형식(Form)의 역동성 관점에서 살펴본 상호매체성(Intermedialit?t) 개념" 한국독일언어문학회 (21) : 345-368, 2003

    10 오동일, "막스 플라이셔의 로토스코핑 기법에 대한 미학적 접근:로토스코프드 애니메이션" 한국디지털영상학회 2 (2): 101-121, 2005

    1 조주연, "형식주의와 모더니즘" 현대미술사학회 (16) : 47-70, 2004

    2 주은우, "현대성의 시각체제에 대한 연구-원근법과 주체의 시각적 구성을 중심으로" 서울대 1998

    3 볼프강 쉬벨부쉬, "철도여행의 역사-철도는 시간과 공간을 어떻게 변화시켰는가" 궁리 1994

    4 제이 데이비드 볼터, "재매개-뉴미디어의 계보학" 커뮤니케이션북스 2006

    5 자크 오몽, "영화 속의 얼굴" 마음산책 2006

    6 케빈 로빈스, "여전히 이미지는 우리를 쥐고 흔드는가?, in 디지털 시대의 사진 이미지" 시각과 언어 2000

    7 앙드레 바쟁, "사진적 영상의 존재론, in 앙드레 바쟁의 영화란 무엇인가?" 시각과 언어 1998

    8 M. 칼리니스쿠, "모더니티의 다섯 얼굴 : 모더니티, 아방가르드, 데카당스, 키치, 포스트모더니즘" 시각과 언어 1993

    9 김무규, "매체(Medium)와 형식(Form)의 역동성 관점에서 살펴본 상호매체성(Intermedialit?t) 개념" 한국독일언어문학회 (21) : 345-368, 2003

    10 오동일, "막스 플라이셔의 로토스코핑 기법에 대한 미학적 접근:로토스코프드 애니메이션" 한국디지털영상학회 2 (2): 101-121, 2005

    11 김이진, "로토스코핑을 활용한 2D 애니메이션에 관한 연구" 한국기초조형학회 5 (5): 311-319, 2004

    12 박성수, "디지털 영화의 미학" 문화과학사 2005

    13 레이 초우, "디아스포라의 지식인-현대 문화연구에 있어서 개입의 전술" 이산 2005

    14 레프 마노비치, "뉴 미디어의 언어" 생각의 나무 2004

    15 돈 아이디, "기술철학-돈 아이디의 기술과 실천" 철학과 현실사 1998

    16 발터 벤야민, "기술복제시대의 예술, in 발터 벤야민의 문예이론" 민음사 1999

    17 Henning, Michelle, "digital encounters-mythical pasts and electronic presence, the photographic image in digital culture" Routledge 1995

    18 Freidberg, Ann, "Window Shopping : Cinema and the Postmodern" University of California Press 1993

    19 Mertins, Detlef, "Walter Benjamin and the Tectonic Unconscious : Using Architecture as an Optical Instrument in The Optic of Walter Benjamin Volume 3 de-, dis-, ed-. ed" Black Dog Publishing Limited 1999

    20 Darley, Andrew, "Visual Digital Culture : Surface Play and Spectacle in New Media Genre, Timespace in Spectacular Cinmea : crossing the great devide of spectacle versus narrative" 43 : 2002

    21 Buck Moss, Susan, "The Dialects of Seeing : Walter Benjamin and the Arcade Project" The MIT Press 1990

    22 Bordwell, David, "Narration in the Fiction Film" University of Wisconsin Press 1989

    23 Manovich, Lev, "Film/Telecommunication-Benjamin/Virilio"

    24 Jenkins, Henry, "Convergence Culture : where old and new media collide" New York University Press 2006

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