1 정하형, "색상과 깊이 카메라를 이용한 3차원 영상 구성" 대한전자공학회 49 (49): 1-7, 2012
2 강윤석, "다시점 카메라와 깊이 카메라를 이용한3차원 장면의 깊이 정보 생성 방법" 대한전자공학회 48 (48): 13-18, 2011
3 R. Fedkiw, "Visual simulation of smoke" ACM Press/ACM SIGGRAPH 15-22, 2001
4 Sanandanan and Somasekaran, "Using particle system to simulate real-time fire" university of Western Australia 2005
5 E. Cerezo, "Rendering natural water: merging computer graphics with physics and biology" 481-498, 2002
6 T. Loke, "Rendering fireworks displays" 33-43, 1992
7 H. Xiao, "Real-time simulation of fireworks based on GPU and particle system" 2009
8 V. Biri, "Real-time animation of realistic fog" 2002
9 W. Reeves, "Particle systems-A technique for modeling a class of fuzzy objects" 17 (17): 359-376, 1983
10 P. Gargallo, "Minimizing the reprojection error in surface reconstruction from images" 2007
1 정하형, "색상과 깊이 카메라를 이용한 3차원 영상 구성" 대한전자공학회 49 (49): 1-7, 2012
2 강윤석, "다시점 카메라와 깊이 카메라를 이용한3차원 장면의 깊이 정보 생성 방법" 대한전자공학회 48 (48): 13-18, 2011
3 R. Fedkiw, "Visual simulation of smoke" ACM Press/ACM SIGGRAPH 15-22, 2001
4 Sanandanan and Somasekaran, "Using particle system to simulate real-time fire" university of Western Australia 2005
5 E. Cerezo, "Rendering natural water: merging computer graphics with physics and biology" 481-498, 2002
6 T. Loke, "Rendering fireworks displays" 33-43, 1992
7 H. Xiao, "Real-time simulation of fireworks based on GPU and particle system" 2009
8 V. Biri, "Real-time animation of realistic fog" 2002
9 W. Reeves, "Particle systems-A technique for modeling a class of fuzzy objects" 17 (17): 359-376, 1983
10 P. Gargallo, "Minimizing the reprojection error in surface reconstruction from images" 2007
11 G. P. Lu, "Lattice boltzmann simulation of snow crystal growth in clouds" 114 : D07305-, 2009
12 M. I. Ribeiro, "Kalman and extended kalman filters: Concept, derivation and properties, institute for systems and robotics" Instituto Superior Tecnico, Av. Rovisco Pais 2004
13 W. Dong, "Firework simulation based on particle system in virtual scene" 2010
14 J. Y. Ding, "Dynamic simulation for fireworks display based on OpenGL" 28 (28): 240-241, 2002
15 J. Grudziński, "Clouds and atmospheric phenomena simulation in real-time 3D graphics" Springer-Verlag 2007
16 P. Fua, "A parallel stereo algorithm that produce dense depth maps and preserves image features" 35-49, 1993
17 R. Kalman, "A new approach to linear filtering and prediction problems" 82 : 35-45, 1960