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      Creative problem solving : thinking skills for a changing world

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      https://www.riss.kr/link?id=M8890898

      • 저자
      • 발행사항

        New York: McGraw-Hill, [1994?],c1995

      • 발행연도

        1994

      • 작성언어

        영어

      • 주제어
      • DDC

        153/.42 판사항(20)

      • ISBN

        0070390916

      • 자료형태

        일반단행본

      • 발행국(도시)

        New York(State)

      • 서명/저자사항

        Creative problem solving: thinking skills for a changing world / Edward Lumsdaine,Monika Lumsdaine.

      • 판사항

        [3rd ed.]

      • 형태사항

        xx,491 p.: ill.; 24 cm.

      • 일반주기명

        "The editors were B.J.Clark and Margery Luhrs."--T.p.verso.
        Includes bibliographical references and indexes.
        Introduction -- Visualization and memory -- The four-quadrant brain model of thinking preferences -- Overcoming mental barriers to creative thinking -- Problem definition -- Idea generation,brainstorming and teamwork -- Creative evaluation,judgment,and critical thinking -- Solution implementation -- Computers and creative thinking -- The Pugh method -- Communications and creative problem solving -- Culture,technology,inventions,and patents -- Appendices.

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      목차 (Table of Contents)

      • CONTENTS
      • List of Activities in the Text = xii
      • List of Figures = xiii
      • List of Tables = xiv
      • Preface = xv
      • CONTENTS
      • List of Activities in the Text = xii
      • List of Figures = xiii
      • List of Tables = xiv
      • Preface = xv
      • Acknowledgments = xix
      • PART ONE CREATIVE THINKING
      • 1 Introduction = 3
      • Why Should You Study This Book? = 3
      • Benefits of Creative Thinking and Problem - Solving Skills = 4
      • How to Learn from This Book : Overview, Organization, and Hints = 10
      • Definitions and Comparison of Problem - Solving Techniques = 13
      • The Problem of Change and Paradigm Shift = 18
      • Resources for Further Learning : References = 24
      • Diagnostic Tools and Exercises = 26
      • Chapter 1 - Summary = 29
      • 2 Visualization and Memory = 31
      • Memory and the Brain = 31
      • Mental "Languages" = 34
      • Memory - First Things First = 36
      • Visualization - A Way to Improve Memory = 39
      • Sketching - A Tool for Conceptual Thinking and Visualization = 51
      • Applications and Impact of Visualization = 57
      • Resources for Further Learning = 67
      • Exercises and Activities = 69
      • Chapter 2 - Summary
      • 3 The Four - Quadrant Brain Model of Thinking Preferences = 75
      • How the Four - Quadrant Model of Thinking Preferences Was Developed = 75
      • Characteristics of Analytical Quadrant A Thinking = 83
      • Characteristics of Sequential Quadrant B Thinking = 86
      • Characteristics of Interpersonal Quadrant C Thinking = 89
      • Characteristics of Imaginative Quadrant D Thinking = 92
      • Whole - Brain Thinking and Creative Problem Solving = 95
      • Organizational Implications of Whole - Brain Thinking and Learning = 102
      • Resources for Further Learning = 112
      • Assessing Your Thinking Preferences = 113
      • Exercises and Activities = 114
      • Chapter 3 - Summary = 115
      • 4 Overcoming Mental Barriers to Creative Thinking = 117
      • Barriers to Creative Thinking : False Assumptions = 118
      • Barriers to Creative Thinking : Habits = 123
      • Barriers to Creative Thinking : Attitudes and Emotions = 130
      • Recognizing and Encouraging Creative Thinking = 135
      • Resources for Further Learning = 140
      • Creative Thinking Exercises = 142
      • Investigation of Negative Thinking = 144
      • Chapter 4 - Summary = 147
      • Review of Part 1 - Creative Thinking Questions and "Thinking" Report = 148
      • PART TWO CREATIVE PROBLEM SOLVING
      • 5 Problem Definition = 153
      • What Is the Real Problem? = 154
      • Data Collection and Problem Analysis - The Detective's Mindset = 156
      • The Context of the Problem - The Explorer's Mindset = 164
      • The Briefing Document and the Problem Definition Statement = 173
      • Incubation : Introspection and Purging = 174
      • Hands-On Activity for Problem Definition = 176
      • Resources for Further Learning : Reference Books = 182
      • Activities and Exercises for Detectives = 184
      • Activities and Exercises for Explorers = 185
      • Chapter 5 - Summary = 187
      • 6 Idea Generation, Brainstorming, and Teamwork = 189
      • Teamwork and Team Management = 189
      • Verbal Brainstorming - The Artist's Mindset = 198
      • Other Brainstorming Methods = 204
      • Resources for Further Learning : Warm-Up Example, Books, and Tools = 213
      • Activities and Exercises for Artists = 215
      • Chapter 6 - Summary = 219
      • 7 Creative Evaluation, Judgment, and Critical Thinking = 221
      • Creative Idea Evaluation - The Engineer's Mindset = 221
      • Idea Judgment - Ranking Ideas = 228
      • Idea Judgment - Decision Making = 241
      • Critical Thinking and Creative Problem Solving = 247
      • Resources for Further Learning = 261
      • Activities and Exercises for Engineers = 262
      • Activities and Exercises for Judges = 264
      • Chapter 7 - Summary = 267
      • 8 Solution Implementation = 269
      • Putting Your Ideas into Action - The Producer's Mindset = 269
      • Selling Your Idea = 271
      • The Work Plan and Implementation = 277
      • Implementation Monitoring and Final Project Evaluation = 282
      • Time Management - A Cure for Procrastination = 285
      • Case Studies of Final Project Presentations = 293
      • Resources for Further Learning = 304
      • Implementation Exercise and Example = 305
      • Exercises and Activities for Producers = 305
      • Chapter 8 - Summary = 311
      • Review of Part 2 - Personal Applications and Critical Evaluation = 312
      • PART THREE APPLICATIONS
      • 9 Computers and Creative Thinking = 317
      • Computers as a Thinking Tool = 317
      • Computers and Learning Mathematics = 322
      • Using MATHEMATICA = 324
      • MATHEMATICA and Creative problem Solving = 329
      • Resources for Further Learning : References = 341
      • 10 The Pugh Method = 343
      • Creativity in Product and Process Design = 343
      • Economic Benefits of the Pugh Method = 348
      • Overview of Pugh Matrix and Procedure = 351
      • Examples of Other Pugh Method Exercises and Applications = 360
      • Further Learning : References = 367
      • The Pugh Method Exercise = 368
      • 11 Communications and Creative Problem Solving = 371
      • Good Communications = 371
      • How to Get Your Point Across in Thirty Seconds = 376
      • Negotiation = 382
      • Coping with Difficult People = 385
      • Communicating in Cyberspace = 388
      • Further Learning : Books, Software, Videos, Organizations ; Networks = 399
      • Exercises for Communicators = 401
      • 12 Culture, Technology, Inventions, and Patents = 403
      • Culture, Technology, and Invention in the Historical Context = 403
      • Creative Problem Solving and Inventing = 415
      • Patents = 419
      • Inventors and Inventions - Case Study Assignment = 424
      • Epilogue = 432
      • Further Learning and Resources = 436
      • APPENDICES
      • A Quality Function Deployment(QFD) = 443
      • B Failure Mode and Effects Analysis(FMEA) = 455
      • C Fault Tree Analysis(FTA) = 461
      • D Taguchi Methods = 467
      • E Value Engineering(VA/VE) = 471
      • F Total Quality Management(TQM) = 475
      • Index = 483
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