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    NFT 게임 아이템 도입을 위한 개선방안 = Improvement Scheme for introducing NFT game items

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    https://www.riss.kr/link?id=A109056729

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    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    With the development of blockchain technology in 2008, NFT, a non-fungible token, appeared in the process of evolving digital assets. And it can be seen as a game item as a field that can utilize the characteristics of NFT.
    In existing South Korea, there were many opinions that denied the possibility of exclusivity as to whether game items can be seen under civil law, but due to the specificity and control of NFTs, game companies own them. However, game users can use it only in the game. It can be seen that it comes to have a characteristic called a certain right that distinguishes it from existing game items.
    We would like to develop and distribute a game that has a structure to enjoy the game and earn profits through the NFT items owned by the person by utilizing NFT, which has irreplaceable properties instead of general game items. In this process, there are also attempts to create a game platform to use the properties of NFTs and install multiple games to increase the utilization of NFT items. However, the reality is that such industrial activities by Korean game companies cannot be carried out in Korea at present.
    Therefore, in order to utilize NFT game items, it seems necessary to establish a specific scope for digital assets through legislation on digital assets generated through blockchain including NFT. In addition, standardization of NFT game items is necessary for the practical application of NFT game items, and consideration should be given to measures in which game service providers can participate. In order to do so, I think it is necessary to have a clear guideline on whether or not NFT game items fall under premiums and when they are obtained by accidental methods. In the case of NFT game items, if you think that it is unthinkable to get out of digital assets in transactions, it seems necessary to resolve specific operating rules for platforms that can trade NFT game items through legislation.
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    With the development of blockchain technology in 2008, NFT, a non-fungible token, appeared in the process of evolving digital assets. And it can be seen as a game item as a field that can utilize the characteristics of NFT. In existing South Korea, th...

    With the development of blockchain technology in 2008, NFT, a non-fungible token, appeared in the process of evolving digital assets. And it can be seen as a game item as a field that can utilize the characteristics of NFT.
    In existing South Korea, there were many opinions that denied the possibility of exclusivity as to whether game items can be seen under civil law, but due to the specificity and control of NFTs, game companies own them. However, game users can use it only in the game. It can be seen that it comes to have a characteristic called a certain right that distinguishes it from existing game items.
    We would like to develop and distribute a game that has a structure to enjoy the game and earn profits through the NFT items owned by the person by utilizing NFT, which has irreplaceable properties instead of general game items. In this process, there are also attempts to create a game platform to use the properties of NFTs and install multiple games to increase the utilization of NFT items. However, the reality is that such industrial activities by Korean game companies cannot be carried out in Korea at present.
    Therefore, in order to utilize NFT game items, it seems necessary to establish a specific scope for digital assets through legislation on digital assets generated through blockchain including NFT. In addition, standardization of NFT game items is necessary for the practical application of NFT game items, and consideration should be given to measures in which game service providers can participate. In order to do so, I think it is necessary to have a clear guideline on whether or not NFT game items fall under premiums and when they are obtained by accidental methods. In the case of NFT game items, if you think that it is unthinkable to get out of digital assets in transactions, it seems necessary to resolve specific operating rules for platforms that can trade NFT game items through legislation.

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    참고문헌 (Reference)

    1 정해상, "사이버재산권의 법적 성질과 한계" 한양법학회 20 (20): 2009

    2 정순섭, "블록체인과 금융" 서울대학교 금융법센터 2021

    3 정해상, "블록체인 게임 아이템 거래와 사행성의 관계" 9 (9): 2020

    4 임종욱, "메타버스 시대, NFT 아이템의 도입에 따른 게임산업법의 쟁점 및 정책적 고려사항에 관한 연구" 홍익대학교 법학연구소 2021

    5 윤종수 ; 표시영, "디지털 저작물의 NFT가 갖는 함의와 법적 보호" 법조협회 70 (70): 2021

    6 최경진, "데이터와 사법상의 권리, 그리고 데이터 소유권" 한국정보법학회 2019

    7 임병화, "대체불가토큰(NFT)의 이해와 법적 쟁점" 글로벌금융학회 2022

    8 이재철, "게임아이템의 법적 고찰" 한국학술정보(주) 2007

    9 김경은, "건강한 NFT 생태계 조성방안 제도분과 운영보고서" 정보통신정책연구원 2022

    10 김병연 ; 권오훈, "가상자산의 법적 성질" 한국상사판례학회 34 (34): 2021

    1 정해상, "사이버재산권의 법적 성질과 한계" 한양법학회 20 (20): 2009

    2 정순섭, "블록체인과 금융" 서울대학교 금융법센터 2021

    3 정해상, "블록체인 게임 아이템 거래와 사행성의 관계" 9 (9): 2020

    4 임종욱, "메타버스 시대, NFT 아이템의 도입에 따른 게임산업법의 쟁점 및 정책적 고려사항에 관한 연구" 홍익대학교 법학연구소 2021

    5 윤종수 ; 표시영, "디지털 저작물의 NFT가 갖는 함의와 법적 보호" 법조협회 70 (70): 2021

    6 최경진, "데이터와 사법상의 권리, 그리고 데이터 소유권" 한국정보법학회 2019

    7 임병화, "대체불가토큰(NFT)의 이해와 법적 쟁점" 글로벌금융학회 2022

    8 이재철, "게임아이템의 법적 고찰" 한국학술정보(주) 2007

    9 김경은, "건강한 NFT 생태계 조성방안 제도분과 운영보고서" 정보통신정책연구원 2022

    10 김병연 ; 권오훈, "가상자산의 법적 성질" 한국상사판례학회 34 (34): 2021

    11 ブロックチェーンコンテンツ協会, "ブロックチェーンコンテンツ協会ガイドライン" 2020

    12 自由民主党デジタル社会推進本部 web3 プロジェクトチーム, "web3 ホワイトペーパー~誰もがデジタル資産を利活, 用する時代へ~"

    13 김현경, "NFT콘텐츠 거래의 법적 쟁점에 대한 고찰" 성균관대학교 법학연구소 33 (33): 2021

    14 日本暗号資産ビジネス協会, "NFTビジネスに関するガイドライン"

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