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2 BILIBILI, "생성형 AI 기술 게임 npc 인터랙티브 데모"
3 BILIBILI, "비활용 RPG 게임 npc 인터랙티브 데모-디트로이트 변신"
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7 Youtube, "Ubisoft is Developing an AI Ghostwriter to Save Scriptwriters Time"
8 Henrik Warpefelt, "Towards an updated typology of non-player character roles" 131-139, 2015
9 Alistair Raymond Bryce Soutter, "The relationship between character identification and flow state within video games" 55 (55): 1030-1038, 2016
10 Dolf Zillmann, "The psychology of its appeal" Routledge 21-36, 2000
1 이효경, "생성형 인공지능 기반 게임의 혜택 및 희생이 가치와 수용의도에 미치는 영향에 관한 연구" 고려대학교 미디어대학원 2023
2 BILIBILI, "생성형 AI 기술 게임 npc 인터랙티브 데모"
3 BILIBILI, "비활용 RPG 게임 npc 인터랙티브 데모-디트로이트 변신"
4 丁磊, "生成式人工智能" 中信出版集团 3-17, 2003
5 李瑞森, "游戏专业概论" 清华大学出版社 151-155, 2015
6 Ron Tamborini, "Violent Virtual Video Games and Hostile Thoughts" 86-110, 2009
7 Youtube, "Ubisoft is Developing an AI Ghostwriter to Save Scriptwriters Time"
8 Henrik Warpefelt, "Towards an updated typology of non-player character roles" 131-139, 2015
9 Alistair Raymond Bryce Soutter, "The relationship between character identification and flow state within video games" 55 (55): 1030-1038, 2016
10 Dolf Zillmann, "The psychology of its appeal" Routledge 21-36, 2000
11 HENG Shupeng, "The avatar identification in video games" 1564-1578, 2017
12 H. Warpefelt, "The Non-Player Character: Exploring the believability of NPC presentation and behavior" Stockholm University 2016
13 Bellet PS, "The Importance of Empathy as an Interviewing Skill in Medicine" 1991
14 UBISOFT, "The Convergence of AI and Creativity: Introducing Ghostwriter"
15 Kwan Min Lee, "Presence, Explicated" 1 (1): 27-50, 2004
16 Ron Tamborini, "Playing video games: Motives, responses, and consequences" 225-240, 2006
17 Cohen, J., "Optimal Experience Psychological Studies of Flow in Consciousness" Routledge 245-264, 2001
18 Massimini, F., "Optimal Experience Psychological Studies of Flow in Consciousness" Cambridge University Press 266-287, 1988
19 Muhtar Çağkan Uludağlı, "Non-player character decision-making in computer games" 56 : 14159-14191, 2023
20 Charlene Jennett, "Measuring and defining the experience of immersion in games" 66 (66): 614-661, 2008
21 Paul Skalski, "Mapping the road to fun: Natural video game controllers, presence, and game enjoyment" 13 : 224-242, 2011
22 NVIDIA, "Introducing NVIDIA ACE For Games - Spark Life Into Virtual Characters With Generative AI"
23 Dai-In Danny Han, "Immersive experience framework: a Delphi approach" 1-17, 2023
24 David Weibel, "Immersion in Computer Games: The Role of Spatial Presence and Flow" 1-14, 2011
25 Ron Tamborini, "Immersed in Media: Telepresence in Everyday Life" 87-109, 2010
26 Jih-Hsuan Linn, "Identification Matters: A Moderated Mediation Model of Media Interactivity, Character Identification, and Video Game Violence on Aggression" 63 (63): 682-702, 2017
27 Victor Nikhil Antony, "ID.8: Co-Creating Visual Stories with Generative AI" Cornell University 1-25, 2023
28 Michael Muller, "GenAICHI: Generative AI and HCI" 1-7, 2023
29 Raj Paliwal, "GENERATIVE ARTIFICIAL INTELLIGENCE IN METAVERSE ERA" 5 (5): 2023
30 Lankoski Petri, "GAMEPLAY DESIGN PATTERNS FOR BELIEVABLE NON-PLAYER CHARACTERS" 4 : 416-423, 2007
31 Mihaly Csikszentmihalyi, "Flow: The Psychology of Optimal Experience" Claremont Graduate University 1990
32 Michailidis Lazaros, "Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge" 9 : 1-8, 2018
33 이면재, "FSM 기반의 게임 NPC 인공 지능 평가" 한국게임학회 14 (14): 127-136, 2014
34 Ariel Han, "Design implications of generative AI systems for visual storytelling for young learners" 470-474, 2023
35 "Broadcasting & Electronic media"
36 Millington I, "Artifcial intelligence for games" CRC Press 301-304, 2019
37 Jonathan Tremblay, "Adaptive companions in FPS games" 1-8, 2013
38 Henrik Warpefelt, "A model of non-player character believability" 9 : 39-53, 2017
39 Oppenlaender, Jonas, "A Taxonomy of Prompt Modifiers for Text-To-Image Generation" Multimedia, Cornell University 1-14, 2022