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      KCI등재 SCIE SCOPUS

      A Geospatial Technique for Detecting Distance and Reflection Angle Between Real and Virtual Objects

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      https://www.riss.kr/link?id=A104902921

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      다국어 초록 (Multilingual Abstract)

      This paper presents a geospatial collision detection technique consisting of two methods: Find Object Distance (FOD) and Find Reflection Angle (FRA). We show how the geospatial collision detection technique using a computer vision system detects a com...

      This paper presents a geospatial collision detection technique consisting of two methods: Find Object Distance (FOD) and Find Reflection Angle (FRA). We show how the geospatial collision detection technique using a computer vision system detects a computer generated virtual object and a real object manipulated by a human user and how the virtual object can be reflected on a real floor after being detected by a real object. In the geospatial collision detection technique, the FOD method de-tects the real and virtual objects, and the FRA method predicts the next moving directions of virtual objects. We demonstrate the two methods by implementing a floor based Augmented Reality (AR) game, Ting Ting, which is played by bouncing fire-shaped virtual objects projected on a floor using bamboo-shaped real objects. The results reveal that the FOD and the FRA methods of the geospatial collision detection technique enable the smooth interaction between a real object manipulated by a human user and a virtual object controlled by a computer. The proposed technique is expected to be used in various AR applications as a low cost interactive collision detection engine such as in educational materials, interactive contents including games, and entertainment equipments.

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      참고문헌 (Reference)

      1 D.Aliaga, "Virtual objects in the real world" 40 : 49-54, 1997

      2 B.Mirtich, "V-Clip: fast and robust polyhedral collision detection" 17 : 177-208, 1997

      3 D.Lowe, "Three-dimensional object recognition form single two-dimensional images" 31 : 355-395, 1987

      4 A. Shahrokni, "Polyhedral object detection and pose estimation for augmented reality applications" 65-69, 2002

      5 S. Gottschalk, "OBBTree: a hierarchical structure for rapid interference detection" 171-180, 1996

      6 D.Sims, "New realities in aircraft design and manufacture" 14 : 91-, 1994

      7 M. Bajura, "Merging virtual reality with the real world: seeing ultrasound imagery within the patient" 203-210, 1992

      8 S. Feiner, "Knowledge- based augmented reality" 36 : 53-62, 1993

      9 D.Eberly, "Intersection of objects with linear and angular velocities using oriented bounding boxes" Geometric Tools 1999

      10 D. Breen, "Interactive occlusion and collision of real and virtual objects in augmented reality" 11-22, 1996

      1 D.Aliaga, "Virtual objects in the real world" 40 : 49-54, 1997

      2 B.Mirtich, "V-Clip: fast and robust polyhedral collision detection" 17 : 177-208, 1997

      3 D.Lowe, "Three-dimensional object recognition form single two-dimensional images" 31 : 355-395, 1987

      4 A. Shahrokni, "Polyhedral object detection and pose estimation for augmented reality applications" 65-69, 2002

      5 S. Gottschalk, "OBBTree: a hierarchical structure for rapid interference detection" 171-180, 1996

      6 D.Sims, "New realities in aircraft design and manufacture" 14 : 91-, 1994

      7 M. Bajura, "Merging virtual reality with the real world: seeing ultrasound imagery within the patient" 203-210, 1992

      8 S. Feiner, "Knowledge- based augmented reality" 36 : 53-62, 1993

      9 D.Eberly, "Intersection of objects with linear and angular velocities using oriented bounding boxes" Geometric Tools 1999

      10 D. Breen, "Interactive occlusion and collision of real and virtual objects in augmented reality" 11-22, 1996

      11 B.Mirtich, "Impulse-based dynamic simulation of rigid body systems in Computer Science Berkeley" University of California at Berkeley 1996

      12 C. Sean, "Fast collision detection for deformable models using representative- triangles" 61-69, 2008

      13 W. Grimson, "Evaluating and validating an automated registration system for enhanced reality visualization in surgery" 1-12, 1995

      14 M. Lin, "Efficient Collision Detection for Animation and Robotics" Cambridge 1992

      15 D.Eberly, "Dynamic collision detection using oriented bounding boxes" Geometric Tools 1999

      16 P. Suetens, "Computational strategies for object recognition" 24 : 5-61, 1992

      17 H. Schumann, "Applying augmented reality techniques in the field of interactive collaborative design" Springer-Verlag 290-303, 1998

      18 J. Gabbard, "Active text drawing styles for outdoor augmented reality: a user-based study and design implications" 35-42, 2007

      19 M. Lin, "A fast algorithm for incremental distance calculation" 1008-1014, 1991

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      학술지 이력

      학술지 이력
      연월일 이력구분 이력상세 등재구분
      2023 평가예정 해외DB학술지평가 신청대상 (해외등재 학술지 평가)
      2020-01-01 평가 등재학술지 유지 (해외등재 학술지 평가) KCI등재
      2010-01-01 평가 등재학술지 유지 (등재유지) KCI등재
      2009-12-29 학회명변경 한글명 : 제어ㆍ로봇ㆍ시스템학회 -> 제어·로봇·시스템학회 KCI등재
      2008-01-01 평가 등재학술지 유지 (등재유지) KCI등재
      2007-10-29 학회명변경 한글명 : 제어ㆍ자동화ㆍ시스템공학회 -> 제어ㆍ로봇ㆍ시스템학회
      영문명 : The Institute Of Control, Automation, And Systems Engineers, Korea -> Institute of Control, Robotics and Systems
      KCI등재
      2005-01-01 평가 등재학술지 선정 (등재후보2차) KCI등재
      2004-01-01 평가 등재후보 1차 PASS (등재후보1차) KCI등재후보
      2002-07-01 평가 등재후보학술지 선정 (신규평가) KCI등재후보
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      학술지 인용정보

      학술지 인용정보
      기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
      2016 1.35 0.6 1.07
      KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
      0.88 0.73 0.388 0.04
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