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      게임제작을 위한 게임엔진은행의 구조에 관한 연구 = A Study on the Structure of Game Engine Bank for Game Production

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      https://www.riss.kr/link?id=T8948960

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      다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

      Even if Game Industry has been greatly developed, it is the actual situation that there is no definition or standard on game yet. That is, it is because game has not been established yet as a learning, though it has been developed dramatically as an industry.
      Although games require numerous works for production, eventually the utilization of game engines greatly influences on it. However, since the game production companies do the whole works from planning to engine production, it seems to be waste of time and money. Therefore, game production will have to be done more effectively.
      Hence, this study suggests that if we store the core of games, that is, game engines at "game engine bank", and when we need them, we pick up them and use, it will be much more effective in producing games, and it may bring specialization and subdivision of game industry, thereby give spread effect to other industries as well as form a new knowledge ground.
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      Even if Game Industry has been greatly developed, it is the actual situation that there is no definition or standard on game yet. That is, it is because game has not been established yet as a learning, though it has been developed dramatically as an i...

      Even if Game Industry has been greatly developed, it is the actual situation that there is no definition or standard on game yet. That is, it is because game has not been established yet as a learning, though it has been developed dramatically as an industry.
      Although games require numerous works for production, eventually the utilization of game engines greatly influences on it. However, since the game production companies do the whole works from planning to engine production, it seems to be waste of time and money. Therefore, game production will have to be done more effectively.
      Hence, this study suggests that if we store the core of games, that is, game engines at "game engine bank", and when we need them, we pick up them and use, it will be much more effective in producing games, and it may bring specialization and subdivision of game industry, thereby give spread effect to other industries as well as form a new knowledge ground.

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      목차 (Table of Contents)

      • 목차
      • 표 목차 = iii
      • 그림 목차 = iii
      • 제1장 서론 = 1
      • 1절 연구 배경 = 1
      • 목차
      • 표 목차 = iii
      • 그림 목차 = iii
      • 제1장 서론 = 1
      • 1절 연구 배경 = 1
      • 2절 연구 목적 = 1
      • 3절 논문 구성 = 2
      • 제2장 게임의 이론적 배경 = 3
      • 1절 게임의 종류 = 3
      • 2절 게임제작과정 = 9
      • 3절 기타 작업자들 = 16
      • 제3장 게임엔진에 대한 설명 = 20
      • 1절 게임엔진이란 = 20
      • 2절 게임엔진 구분 = 21
      • 3절 대표적인 게임엔진 = 22
      • 4절 국내 게임엔진 실태 = 23
      • 제4장 게임엔진은행 구조 연구 = 25
      • 1절 게임엔진은행의 필요성 = 25
      • 2절 활용 방법 = 26
      • 3절 게임엔진 내부 구조 = 28
      • 제5장 결론 및 향후 방향 = 33
      • 참고 문헌 = 35
      • Abstract = 36
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