- 요약
- ABSTRACT
- 1. 서론
- 2. 이동망에서의 경로 탐색
- 3. 경로 탐색에서의 가시성 검사(Visibility Test)
http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.
변환된 중국어를 복사하여 사용하시면 됩니다.
https://www.riss.kr/link?id=A82550370
2006
Korean
004
KCI등재
학술저널
1483-1495(13쪽)
0
0
상세조회0
다운로드목차 (Table of Contents)
참고문헌 (Reference)
1 H. Alt, "Universal 3-dimensional visibility representations for graphs" 9 (9): 111-125, 1998
2 B. Stout, "The Basics of A* for Path Planning" Game Programming Gems Charles River Media
3 F. Durand, "The 3D visibility complex" 21 (21): 176-206, 2002
4 W. Sterren, "Terrain reasoning for 3D action games" Proceedings of the CGF-AI Conference
5 G. Snook, "Simplified 3D Movement and Pathfinding Using Navigation Meshes" Game Programming Gems Charles River Media
6 H. Choset, "Sensor Based Planning: A Control Law for Generating the Generalized Voronoi Graph" roceedings of the 8th International Conference on Advanced Robotics
7 T. Sederberg, "Non uniform Subdivision Surface" Proceedings of the ACM SIGGRAPH’98
8 H. Overmars, "New Methods for Computing Visibility Graphs" Proceedings of the 4th annual Symposium on Computational Geometry 164-171, 1988
9 J. Hancock, "Navigating Doors, Elevators Ledges and Other Obstacles" AI Game Programming Wisdom Charles River Media
10 E. Ange, "Interactive Computer Graphics" Addison Wesley 2000
1 H. Alt, "Universal 3-dimensional visibility representations for graphs" 9 (9): 111-125, 1998
2 B. Stout, "The Basics of A* for Path Planning" Game Programming Gems Charles River Media
3 F. Durand, "The 3D visibility complex" 21 (21): 176-206, 2002
4 W. Sterren, "Terrain reasoning for 3D action games" Proceedings of the CGF-AI Conference
5 G. Snook, "Simplified 3D Movement and Pathfinding Using Navigation Meshes" Game Programming Gems Charles River Media
6 H. Choset, "Sensor Based Planning: A Control Law for Generating the Generalized Voronoi Graph" roceedings of the 8th International Conference on Advanced Robotics
7 T. Sederberg, "Non uniform Subdivision Surface" Proceedings of the ACM SIGGRAPH’98
8 H. Overmars, "New Methods for Computing Visibility Graphs" Proceedings of the 4th annual Symposium on Computational Geometry 164-171, 1988
9 J. Hancock, "Navigating Doors, Elevators Ledges and Other Obstacles" AI Game Programming Wisdom Charles River Media
10 E. Ange, "Interactive Computer Graphics" Addison Wesley 2000
11 H. Brönnimann, "Cost optimal quadtrees for ray shooting" Proceedings of the 14th Canadian Conference on Computational Geometry 109-112, 2002
12 S. Wismath, "Computing the full visibility graph of a set of line segments" (42) : 257-261, 1992
13 M. Pocchiola, "Computing the Visibility Graph via Pseudo Triangulations" Proceedings of the 7th annual Symposium on Computational Geometry 248-257, 1995
14 M. Berg, "Computational Geometry, Algorithms and Application" Springer Verlag 305-314, 1997
15 M. Yamamoto, "Collision free minimum time trajectory planning for manipulators using global search and gradient method" Proceedings of the IEEE International Conference on Advanced Robotic System and The Real World
16 M. Eck, "Automatic Reconstruction of B Spine Surfaces of Arbitrary Topological Type" Proceedings of the 23rd International Conference on Computer Graphics and Interactive Techniques
17 S. Ghosh, "An output sensitive algorithm for computing visibility graphs" Proceedings of the 28th Annual IEEE Symposium on Foundations of Computer Science
18 S. Rabin, "A* Speed Optimizations" Game Programming Gems Charles River Media
모델기반 특징추출을 이용한 지역변화 특성에 따른 개체기반 표정인식
혼합 분포 확률 시간 넷을 이용한 웹 서비스 시스템의 응답 시간 분석
학술지 이력
연월일 | 이력구분 | 이력상세 | 등재구분 |
---|---|---|---|
2026 | 평가예정 | 재인증평가 신청대상 (재인증) | |
2020-01-01 | 평가 | 등재학술지 유지 (재인증) | ![]() |
2017-01-01 | 평가 | 등재학술지 유지 (계속평가) | ![]() |
2013-01-01 | 평가 | 등재학술지 유지 (등재유지) | ![]() |
2010-01-01 | 평가 | 등재학술지 유지 (등재유지) | ![]() |
2008-01-01 | 평가 | 등재학술지 유지 (등재유지) | ![]() |
2005-01-01 | 평가 | 등재학술지 선정 (등재후보2차) | ![]() |
2004-01-01 | 평가 | 등재후보 1차 PASS (등재후보1차) | ![]() |
2002-01-01 | 평가 | 등재후보학술지 선정 (신규평가) | ![]() |
학술지 인용정보
기준연도 | WOS-KCI 통합IF(2년) | KCIF(2년) | KCIF(3년) |
---|---|---|---|
2016 | 0.61 | 0.61 | 0.56 |
KCIF(4년) | KCIF(5년) | 중심성지수(3년) | 즉시성지수 |
0.49 | 0.44 | 0.695 | 0.15 |