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    • KCI등재

      온라인게임 아이템의 형사법적 취급

      정정원 ( Won Jeong Jeong ) 한양대학교 법학연구소 2012 법학논총 Vol.29 No.4

      A computer was supplied universally, and the our society artificial space scope formed through the Internet was caught a seat to the central part another since wide construction of Internet infrastructure was performed. To indebted to developments technical information communication, on-line games of various forms started, and user who enjoyed all kinds of games through the Internet increased the canal which was exorbitant compare with pasts. Providing available various material item in games so that all kinds of on-line game lets they see the crab, and users enjoy interestedly. There is necessity to discuss about doing whether or not there is all kinds of on-line game items to treat, character of these item to take the actuality that dealt in cash, and a lot of problems are occurring in regarding its bilateral through a lot of intermediation sites on the Internet or a game user into consideration how in the criminal law. The thing on-line game item that reviewed on the criminal code of concept of on-line game item and an item at this paper whether or not there was about property anger recognition can draw into its side with profit on property on criminal code. However, there is judge it to things without configuration requirements intention of the crime of gambling in a case without recognition regarding property anger of on-line game item to users of a game. It is correspond to degree ‘of a recreation of temporary’ which is illegality piece thought of the crime of gambling, and these acts shall see it even if it makes if a user recognizes property anger of an item. Also a crime formation of gambling opening guilt is denied, and it will do as it cannot admit intention of gambling opening and profit-making purpose to a provide such web board game. A game is degenerated like as if on-line gambling, and a social enemy even is a large issue, because of the cashability of an item in case of made web board game as it copy gambling. There is necessity to get an early plan to solve about the problem that web board game has a speculative tendency, and is degenerated like as if gambling promptly. It may go forward to a step having done to this solution in question if effort to prevent deterioration toward gambling of a relevant game of effort of policy plan preparations etc. of organization concerned and web board game service provider is added.

    • KCI등재

      해외 웹보드게임의 게임결과물 환전 방식에 관한 연구

      권현호(Hyun Ho Kwon) 한국컴퓨터게임학회 2014 한국컴퓨터게임학회논문지 Vol.27 No.2

      This article dealt with some legal issues mainly related to a Real Money Trading (RMT) in web-board games in Korea. For clarifying in detail, this paper showed lots of real case found in U.S. and China. These case studies was to reach a common principle, that is, "RMT is everywhere in the real world." And then, this article tried to examine and evaluate whether a RMT in web-board games has an intrinsic characteristic of gambling in terms of the legal questions. In this part, this study leads to the conclusion that a RMT in web-board games does not meet the legal concept of "Chance" and "Prize." Furthermore, it is not reasonable that providers of web-board games take legal responsibility for not only a RMT that is not controlled and caused by them but also quasi-gambling experience by the RMT. This analysis is supported by some cases ruled by Supreme Court in Korea. Nevertheless, a RMT in real world is still considered as illegality of providers of web-board games by the Korean government. And more, in recent, the government gets to apply more strict regulation to most kinds of game. This is not common and proper regulatory system in national service areas as well as the WTO and/or FTA systems.

    • KCI등재

      온라인 게임머니 불법환전의 행위태양 분석과 처벌규범에 대한 검토

      이동희 경찰대학 범죄수사연구원 2021 범죄수사학연구 Vol.7 No.1

      Online gaming has positive functionality as a future growth engine industry and cultural content for general public leisure. However, online games have negative aspects such as the problem of game addiction caused by overindulgence, the problem of adversely affecting children and adolescents by violent or pornographic games, and gambling. Among them, regulations on the gambling of online games have made web board games one of its key targets. In order to eradicate illegal converting into money of online web-board game money, the overall system of regulation laws on the gambling of games should be reviewed. And theoretical review is also needed on what criminal penalties are available specifically for each sun involved in illegal converting into money. Furthermore, it is necessary to examine whether legal regulations and penalties for illegal converting into money businesses are appropriate in terms of prevention or prevention of recurrence of crimes. Based on this problem recognition and understanding, this study aims to review the overall framework of regulatory legislation, particularly the penal norms for illegal currency exchange. Based on this purpose, we first look at related crime statistics and cases of investigation, including the history of web board game regulations. Then, we analyzed the behavior by type in illegal converting into money and reviewed the application of gambling crimes under criminal law. We also looked at what specific punishment rules could be applied for illegal converting into money in the fields of investigation and trial.

    • KCI등재

      인터넷게임 관련 주요 규제 현황 및 개선방향

      황성기 (사)한국언론법학회 2018 언론과 법 Vol.17 No.3

      As of 2018, major regulatory issues related to Internet game exist in three areas. First is the payment limit regulation of game users that are applicable to online game. Even though online game payment limit regulation is clearly a kind of regulation, it has a constitutional problem that it violates the principle of legal reservation in that it does not have an explicit legal ground on 「Game Industry Promotion Act」 or the classification standard of Game Rating & Administration Committee. Even if there is a legal basis or a legal basis is newly established, from the substantive point of view, there is a constitutional problem such as infringement of the freedom of the occupation of the game provider (freedom of operation), infringement of the choice or self-determination of the game consumer, violation of the principle of freedom of contract. Second is the regulation that is being applied to web-board games such as Go-stop and poker games. From the perspective of differentiation of regulatory measures and regulatory methods stemming from differences in the concept of game and gambling, differences in normative evaluation and regulatory principles for the game industry and the gambling industry, regulation of web-board games has the problem of adopting regulatory measures and regulatory methods that do not conform to the nature of things. Third is the regulation of probability item(random box or loot box) business model. Relating with this regulation issue, the legislation is currently pending in the National Assembly and it has not yet been legislated, but self-regulation of the game industry is being applied. Regarding the problem of probability item, it is necessary to apply self-regulation system in its nature, and furthermore, to design the system in the direction of strengthening self-regulation which is applied at present 2018년 현재의 시점에서 인터넷게임과 관련된 주요 규제이슈는 다음과 같이 세 가지 영역에서 존재한다. 첫째, 온라인게임에 적용되고 있는 게임이용자의 결제한도 규제 문제이다. 온라인게임 결제한도 규제는 규제임에도 불구하고 게임산업법이나 게임물관리위원회의 등급분류기준에 그에 관한 명시적인 법적 근거가 없다는 점에서, 법률유보원칙 위반이라는 헌법적 문제를 갖고 있다. 설령 법적 근거가 있거나 법적 근거를 신설한다고 하더라도, 실체적인 관점에서 게임사업자의 직업수행의 자유(영업의 자유) 침해, 게임소비자의 선택권 내지 자기결정권 침해, 계약자유의 원칙 위반이라는 헌법적 문제를 갖고 있다. 둘째, 고스톱ㆍ포커류 게임 등의 웹보드게임에 적용되고 있는 규제 문제이다. 게임과 도박 내지 사행행위의 개념본질적 차이, 게임산업과 사행산업에 대한 규범적 평가 및 규제원칙의 차이에서 비롯되는 규제수단이나 규제방식의 차별화라는 관점에서, 웹보드게임 규제는 사물의 본성에 부합되지 않는 규제수단이나 규제방식을 채택하고 있는 문제점을 갖고 있다. 셋째, 확률형 아이템 비즈니스 모델에 대한 규제 문제이다. 이 규제의 문제는 현재 국회에 입법안이 계류 중일 뿐이고 아직 법제화되지는 않았지만, 게임산업계 차원에서의 자율규제가 적용되고 있다. 확률형 아이템의 문제와 관련하여서는 그 성격상 자율규제를 적용하여야 하고, 더 나아가서 현재 적용되고 있는 자율규제를 강화하는 방향으로 제도를 설계할 필요가 있다.

    • KCI등재

      온라인 스포츠베팅 게임과 체육진흥투표권사업 독점 운용의 딜레마

      황선환 ( Hwang Sun-hwan ),한승백 ( Han Seung-baek ) 한국융합과학회 2021 한국융합과학회지 Vol.10 No.6

      Purpose: This study examined online sports betting games that are legally distributed despite the prohibition of similar acts of Sports Promotion Voting Rights under the law. Research Questions are first, how online sports betting games are legally distributed, second, the issue of legalizing online sports betting games, such as game money cashing, and third, online sports betting games as a threat to sports integrity. Methods: The research method used in this study was a literature review, and the website of the Game Rating and Administration Committee, related newspaper articles, related papers, and laws were reviewed. Result: Online sports betting games are legally distributed because there are no factors that cause property profits or losses because betting is made with game money, not cash, despite betting on actual sports games. However, the reality is that game money can be exchanged for cash through club sites or SNS, and cash can be made as much as possible through illegal exchange sites. The court ruled that even if the exchange of game money problem exists, it is only a possibility, and that solving the problem should be resolved through follow-up management. This study focused on the socio-cultural context that betting on sports can generate. As much as betting on actual sports games, management and control are essential to prevent problems such as match-fixing. Conclusion: The rating of online sports betting games should not be simply dealt with in terms of whether or not the game is speculative, but consideration should be made for the socio-cultural effect that sports betting will bring about.

    • KCI등재

      스포츠 베팅 게임에 대한 규제 및 입법개선 방안의 모색 : 스포츠 베팅 게임에 대한 판례분석을 중심으로

      이정훈(Lee, Junghoon) 중앙대학교 법학연구원 2020 法學論文集 Vol.44 No.1

      최근 스포츠 베팅 게임에 대한 일련의 판결들은 스포츠 토토와 같이 국가가 도박에 대한 예외를 허용한 사행행위영업을 모사하여 정보통신망을 통해 제공하는 스포츠 베팅성 게임물에 대하여 게임산업진흥법, 사행행위특례법, 국민체육진흥법 등 사행행위 금지 규정의 적용상 한계를 명확하게 제시하고 있다. 법원은 일관되게 스포츠 베팅성 게임에 대하여 ‘게임머니의 환전가능성’이라는 기준을 제시하면서 이러한 환전가능성이 존재하지 않는 경우에는 해당 게임의 사행화 가능성이 존재할 수 있다고 하더라도 그 자체만으로 게임물등급분류를 거부할 수 있는 사정으로 볼 수 없으며, 이는 결국 사후관리의 문제에 해당한다는 잠재적 결론에 이르고 있다. 그러나 이러한 스포츠 베팅 게임이 기존의 합법적 스포츠 베팅과 불법 스포츠도박과의 경계선에 있다는 의구심은 여전히 존재하고, 장기적 관점에서 합법적인 스포츠게임으로 전환되어야 한다는 주장과 더불어 최근에는 게임산업진흥법 시행령 별표2 제8호에서 웹보드게임의 하나로 스포츠 베팅 게임을 추가한 내용이 입법예고 되는 등 스포츠 베팅 게임에 대한 규제가 본격화되고 있다. 이러한 현재의 상황에서 스포츠 베팅 게임에 대한 기존 판례 등을 재검토 해보고 향후 스포츠 베팅 게임의 규제 방향성에 대한 시사점을 찾고자 한다. For sports betting games which are provided through the telecommunications network, mimicking the business of meandering business that allows exceptions to gambling, the courts consistently denied the criminal responsibility for them. If the possibility of exchange of money does not exist while presenting the standard, even if there is a possibility of meandering of the game, it cannot be regarded as a situation that can be denied the classification of the game by itself, which is a matter of ex post management. A potential conclusion is coming. However, the suspicion that such sports betting games are at the borderline between existing legal sports betting and illegal sports betting still exists, and in the long term, it has been argued that they should be converted into legal sports games. Regulations on sports betting games are in full swing, with the issue of adding a sports betting game as one of the web board games. This legislative direction may be that the government did its best to prevent the betting of sports betting games, but the problem of the limitation of mandatory legislation can still be pointed out. In other words, it is necessary to define more detailed contents such as how to establish user protection measures through discussion with the Game Rating And Administration Committee, how the contents are, and how to view the administrative system in case of violation. In particular, the existing web board games and sports betting games are defined in spite of the differences in their methods and characteristics. Therefore, problems related to the establishment of user protection measures and the 3implementation of compliance requirements still remain. It is also regrettable that the exchange ban has not been clearly defined in the game system. Nevertheless, it is expected that these problems can be solved through efforts to establish a public management cooperative post-management system in consultation with the game companies and the Game Rating And Administration Committee.

    • KCI등재

      게임물의 사행화 규제 및 그 타당성 검토

      김윤명(Kim, Yun-Myung) 한국정보법학회 2012 정보법학 Vol.16 No.3

      최모든 사행성은 규제되어야 하는가? 어느 정도의 사행성은 인간의 본성이기 때문에 내기라는 방식에는 존재한다고 한다. 이러한 본성을 본질적인 억제가 아닌, 어느 정도의 관리를 통해서 확산되는 것을 막는 것이 필요하다고 하겠다. 따라서 모든 사행성의 규제가 아닌, 그 규제의 정도와 방법의 합리성을 담보할 수 있느냐 하는 점에 대한 고민이 필요하다고 본다. 게임법은 사행성게임물에 대한 규제 규정을 담고있지만, 사행성에 대한 개념이나 규제 기준을 두고있지 않다. 물론 사행성이라는 것이 인간의 습성이기 때문에 일률적 으로 체계화하는 것은 불가능할지도 모른다. 그럼에도 불구하고, 사행성에 대한 판단을 통해서 사업자를 규제하는 현행 법체계 하에서는 사행성에 대한 명확한 기준설정이 필요하다고 본다. 문화부나 게임물등급위원회의 규제정책은 헌법상의 기본권을 제한하거나 또는 법적 근거를 두지 않고 있다. 규제는 정치한 논의나 계획을 통해 수립되어 집행되지 않을 경우, 사업자에 대한 법적 안정성을 담보해주지 못한다. 따라서 규제는 정당성 및실효성과 아울러 사업자의 예측가능성을 확보할 수 있어야 할 것이다. PAll gambling should be regulated? Exist in the way that some degree of gambling bet that because of human nature. Are needed to prevent this nature that is spread through the intrinsic inhibition to some extent, It would be necessary rather than worry about the point of being able to ensure the rationality of the degree of regulation and how regulation of all gambling. Game law contains regulatory provisions for gambling, but gambling on a concept or regulatory standards does not place. Of course, gambling is because it is human nature, it may be impossible to organize the uniform. Nevertheless, under the current legal framework, through judgments about gambling operators to regulate gambling on setting clear standards for it would be necessary. MCST and the Game Rating Board’s regulatory policies or the basic constitutional right to limit is not a legal basis. If you do not enforce regulations are established through political discussions or plans to ensure legal stability. Thus, the legitimacy and effectiveness, as well as regulatory predictability operators be able to acquire.

    • KCI등재
    • KCI등재

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