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In this paper, an artwork that depicts interactions among human subjects is presented. Humans communicate and interact with one another by creating and responding with various physical actions. Such variations in the physical motion of human interaction are visualized through Kinect-based depth estimation and video tracking algorithms. The proposed work attempts to sublimate the intangible social connection of humans to a visible art, based on the analysis of concrete values, such as the changes in physical distance between the subjects. Through the artwork, experiences in which a participant becomes a part of the artwork in the form of shape and interface are also provided. The body of a participant plays an important role in communicating and interacting with other participants and the artwork itself.
In recent years, there have been many cases in which a company succeeds in the mobile game business by using intellectual property rights. Therefore, it is necessary to identify the current status of mobile games that use popular intellectual property rights. Based on the implications, game developers and content developers should aware of the global market in the early stages of game development.
Several American independent films made in the mid-2000s explore images of poor women. Wendy and Lucy takes the form of a road movie and depicts an unemployed young woman ultra-realistically through minimalist direction based on character. Frozen River is a crime drama that offers images of single mothers trying to overcome poverty through delicate psychological descriptions. Winter’s Bone presents the image of a girl who becomes the family breadwinner; this movie has the outer form of a coming-of-age drama about finding one’s father. However, it mixes the genres of mystery, thriller, and social drama, depicting the struggle of a teenaged girl who fights poverty coldly. These three movies offer images of poor women who have been alienated, deleted, or coded in reality, while presenting them as independent subjects on the screen.
This paper describes topological derivatives for image segmentation and restoration. Segmentation performance based on topological derivatives and level set methods heavily depends on initialization information. To achieve stable and accurate segmentation, an efficient initialization scheme is proposed by modeling an image statistically and by analyzing the modeling result based on information theory and classical test theory. Specifically, an image is modeled using a Gaussian mixture model (GMM) for observed data and hidden data; the model information is derived through the maximization of the likelihood distribution and evaluated using the information theory and classical test theory to obtain the weight factors of GMM and class initials. The experimental results demonstrate that the segmentation performance of the proposed method is more stable and accurate than that of the existing algorithms in terms of visual quality and speed.
Starting with analyzing the working process and main idea of work Ring, the author’s emotional manifestation mode of ideological implication in project mapping is analyzed, which explains how the author uses the characteristics of projection to achieve a deeper level of thought expression. In this way, the application value of projection mapping is further explained.
In Chinese themed cultural forms, martial arts is one of the most representative cultural theme, and the expression of the elements of the ink painting is also an important proportion of the style of the martial arts, however, the existing development of the technology and effect are unsatisfactory. Therefore, this paper is committed to in-depth study of various performance techniques and brushwork of traditional Chinese painting. By introducing new modeling mapping technology, combining engine production and PBR rendering technology, the result can make new game screen performance that is more breakthrough than the current artistic effect.
Human portrait art ranges from traditional portraits to photography and video and enjoys a time-honored history. Portraits have always constituted an important creative medium for artists’ spirituality, free expression, and idea creation. Moreover, portrait art has become more diversified . Three Faces Kingdom, a novel projection-mapping portrait art technique, is presented in terms of the integration of virtuality and surrealism. The definition of contemporary art is growing increasingly broad. The constant integration and improvement of art, technology, and science also attracts attention, and is a key subject of theory and practice. Therefore, the author employs projection mapping with portrait art to visualize a new concept, combining cultural awareness with contemporary art and revealing new subconscious and surreal possibilities.
In our visual culture, video artworks have become the focus of public attention by degrees, and semiotics has gradually revealed its importance in industries such as film, television, criticism, and creation. Therefore, the study of symbolism and metaphor in artworks has become a prime direction of public discussion and research. This study analyzes cases of video artwork and identifies symbolic and metaphorical connotations of art symbols. This study also discusses the applications and purposes of art symbols during the process of creation, and it explains the metaphorical contents of these symbols from a creative viewpoint with examples of some personal works.