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코로나19는 우리에게 ‘비대면'이라는 새로운 삶의 방식을 요구하고 있고, 그로 인해 가장 커다란 변화를 맞이하게 된 분야 중 하나가 문화예술 분야다. ‘대면'과 ‘접촉'을 온전히 제외하기 어렵다는 점을 고유한 특성으로 가진 문화예술 분야에 위기를 노정하고 있다. 본 글에서는 코로나19로 인해 국가정책이 어떻게 변화하였는지를 시간적 측면에서 조명하고, 문화예술계는 코로나19로 인해 어떠한 위기상황에 직면했는지를 검토한다. 이를 바탕으로 본 연구에서는 코로나19 이후에 펼쳐질 근미래에 문화예술계와 정책이 어떻게 변화해야 하는지를 제언한다. 구체적으로, 문화예술의 기능을 재구조화, 플랫폼을 활용한 문화예술 콘텐츠의 공유, 문화예술활동에 대한 일반대중의 참여 및 연결성 강화, 교육과의 연계, 그리고 문화예술활동의 사회적 가치 입증의 필요성 등 5가지 측면을 중심으로 논의한다. COVID-19 is demanding a new “contactless” lifestyle. As a result, the Arts and Culture sector is experiencing colossal changes due to its sectoral characteristics that intrinsically require certain levels of human contact. Focusing on the temporal dimension, this paper sheds light on how culture and art-related policies on a national level changed after the pandemic, and examines the ongoing crisis that the sector is facing. Based on the analysis, this paper makes suggestions on how policies related to the Arts and Culture sector should change in the post COVID-19 era. Specifically, future policies must attempt to restructure the functions of arts and culture, share cultural and artistic contents through online platforms, encourage participation of the general public, strengthen the connection between the public and arts and cultural activities, link arts and culture with education, and emphasize the necessity of highlighting the social value of cultural and artistic activities.
이 연구는 신세대 장병들이 군대라는 엄격한 조직생활에 잘 적응할 수 있도록 정서적인 영역에서 문화예술을 통해 군대조직에 대한 적응력을 향상시키기 위한 자료를 제공하는데 목적이 있다. 본 연구에서는 지금까지 군에서 시행된 문화예술 사업의 현황과 사례를 통해 군과 문화예술계 상호간에 협력할 수 있는 체계와 전략 및 군 장병들의 새로운 문화욕구 충족을 해소하며 동시에 감성을 자극할 수 있는 수단으로 활용될 수 있는 문화예술 활성화에 대한 방안을 제시하고자 한다. 군 문화예술교육은 군 복지발전에도 간접적인 영향을 미치고 문화예술계에서는 수많은 잠재고객의 확보효과와 문화예술의 활성화도 기대할 수 있다. 문화예술 프로그램에 참여한 장병들은‘개인의 감수성'증가,‘동료 및 상급자와의 관계' 개선, ‘군 생활 스트레스'도 감소하였다. 이렇듯 군의 문화예술교육은 과거의 형태에서 벗어나 군 생활적응과 전역 후에 문화예술 향유할 수 있는 향유자로 이끌 수 있는 형태의 교육이 요구되어 진다. The military should contribute to boosting morale by preparing policies that can satisfy various cultural needs of military personnel, laying the foundation for individual emotional cultivation and self-development. Through the current status and examples of cultural and artistic projects carried out in the county so far, this study attempts to present marketing strategies that can win and win between the military and the culture and arts community and ways to meet the new cultural needs of military personnel. Also, I would like to propose measures to promote culture and arts that can be used as a means of stimulating emotions. Military culture and arts education also has an indirect impact on the development of military welfare, and the culture and arts community can expect the securing of numerous potential customers and the revitalization of culture and arts. The soldiers who participated in the culture and arts program also saw a" increase in individual sensitivity", improved relations with colleagues and superiors, and reduced stress on military life. As such, the military's culture and arts education is required to move away from the past form and lead to those who can adapt to military life and enjoy culture and arts after being discharged from the military.
이 연구는 큐레이션을 접목한 오케스트라 교육공연으로서 문화예술교육의 콘텐츠 개발, 실행, 관찰, 평가를 탐색하는데 의의를 둠으로써, 학교라는 특성에 적합한 방문형 문화예술교육 공연이 지향해야 할 점을 모색하는데 목적을 두고 있다. 2019년 4월부터 11월까지 서울지역 초등학교 및 특수학교를 대상으로 30인의 오케스트라단이 직접 학교를 방문하여, 클래식 악기로 연주하였다. 수혜 학교는 초등학교 6개교, 특수학교 2개교로 총 2,095명의 학생이 관림을 하였다. 실행절차는 계획-실행-관찰-평가의 순으로 진행되었으며, 프로그램 구성 및 콘텐츠 개발, 참여자 구성, 프로그램 연주 편곡의 계획 단계를 거친 후, 학교 모집 및 선정, 일정 조율 및 실사, 상반기(4개교), 하반기 (4개교)로 실행을 완료하였다. 실행 과정에서 교육공연으로서의 현장반응, 콘텐츠 구성의 적절성, 공연실행에서의 수정사항 등을 파악하였으며, 이를 바탕으로 편곡위원, 자문위원, 운영진 및 연주자들의 인터뷰를 거쳐 성과 공유회를 통하여 움직이는 악기박물관의 평가를 진행하였다. 그 결과는 첫째, 해설을 통한 클래식 음악의 이해 제고, 둘째, 학교로 찾아오는 관람형 공연의 교육효과, 셋째, 클래식 음악의 다양성 확보, 넷째, 예비 문화예술교육자의 현장 경험 제공으로 확인되었다. 이상의 결과를 토대로, 학교로 찾아가는 방문형 문화예술교육은 학교 현장 및 대상에 적합한 콘텐츠의 다양화와 관람형 문화예술교육의 교육적 가치를 제고할 수 있는 프로그램 개발의 지속성이 필요함을 제언할 수 있다. This research explores the content development, execution, observation, and assessment of cultural arts education programs, in this case a series of orchestra educational performances combined with curation. The purpose is to determine the best direction for cultural arts education performances in school environments. From April to November 2019, a 30-member orchestra performing on classical instruments visited various types of schools in Seoul. The target schools included six elementary schools and two special schools, with a total of 2,095 students. The project was executed in three phases: planning, execution, and assessment. Planning began with program organization and content development, defining the participants, and repertoire selection. Schools and performance dates were then selected and the logistics for the orchestra visits were determined. The orchestra then held school performances four each in the first and second halves of the academic year. Assessment began with analysis of the field response, the appropriateness of the content, and any adjustments made during performances, followed by additional interviews with repertoire selection committee members, advisors, managers, and performers. Positive impacts of the Moving Instrument Museum project included improvements in students' understanding of classical music, educational effects of school-visit performances, demonstration of diversity in classical music, and provision of field experiences for potential cultural arts educators. More work is needed on the development of initiatives to diversify school visit-oriented cultural arts performances and to improve the educational content and value of music appreciation programs.
일상과 현장에 보다 근접하는 예술을 위하여 문화예술교육의 진흥은 이미 본 궤도에 올랐다. 문화예술교육으로서의 무용교육에 대한 접근이 본격적으로 진행되어 온지도 십여 년이 훌쩍 넘었다. 정책적 지원은 매년 더해지고 있으나, 철학적이고 개념적인 차원의 방향지음과 그에 근거한 실천적 모형은 아직까지 미흡한 실정이다. 본 연구의 목적은 21세기 한국사회에서 요청되는 새로운 무용교육의 방향을 살펴보는 것이다. 생애주기와 총체적 접근의 관점에서 문화예술교육으로서의 무용교육의 목적을 살펴본다. 우선, 스포츠교육 분야에서의 최근 동향을 스포츠 리터러시, 운동소양과 운동향유력, 그리고 장기적 운동발달을 중심으로 알아본다. 다음으로, 최근 무용교육으로 제시된 댄스 리터러시와 인문적 무용교육의 철학과 모형을 살펴본다. 이에 근거하여 “문화예술소양 가득한 뉴 호모루덴스로 성장시키는 것”을 목적으로 하는 무용교육의 특징을 5가지로 요약하여 제시한다. 마지막으로, 이 새로운 목적을 성취시키는 무용교육을 “홀리스틱 무용교육”으로 명명하고 핵심적 특징을 3가지로 제안한다. The Arts and Culture Education(ACE) is now well established in Korea, at least in policy terms. The promotion of ACE has been increasingly well supported for the last 15 or 20 years. Dance Education(DE) as ACE is also being welcome in schools and communities. It is surprising to recognize that the philosophies and models for DE as ACE are not well articulated. The purpose of this study is to provide a philosophical and conceptual idea for DE as ACE. First, some new understandings in the sport pedagogy area, such as sport literacy, long term athlete development, and Humanitas-Oriented Physical Educaiton are introduced. Second, based on this understanding, a conceptual understanding of dance literacy and Humanitas- Oriented Dance Education is provided. And then, the idea of “educating the New Homo Ludens”(NHL) as the goal of 21st century DE as ACE is suggested. Five characteristics are identified as the foundation for the new DE. It is argued that the DE in which NHL is educated should also be “holistic” in its nature and direction. It should be integrated in the three areas(school, community, elite dance area), the three dimensions(understanding, performance, creation), and the three parts (physical, intellectual, and emotional). In order to this triple integrations be possible, it is suggested that the concept of dance literacy is crucial.
The development of culture and arts-related industries including dance has a range of effects such as economic growth and job creation resulting from the expansion of the industries, the realization of healthy leisure, increased access to culture and arts for the public, welfare promotion, the provision of social and cultural services, and the improved self-sustainability of culture and arts. In terms of public welfare, culture and arts-related industries have the advantage of contributing to the establishment of a both physically and emotionally sound welfare society by providing various goods and services and leading emotional leisure and entertainment-oriented society. Apart from the primary participation where audience is touched by dance performance, it is necessary to provide spectators with the opportunity to become the subject. In this way, even people who are not interested in dance can be attracted to the fun factors during the participation process and become major customers of dance activities. In addition, exporting dance content applied with such IT technologies abroad can produce high added value as well as improve both dance-related industries and the image of South Korea as an IT powerhouse.
This research analyzes Social Network Service(SNS) user responses to the TV dance program “Dancing 9” and discusses its success factors. To this end, comment data registered on YouTube Dancing 9 videos were collected and analyzed for word frequency and topic modeling. Topical modeling resulted in six topics: Discovery of Star Dancer, Competition Structure, Street Dancer, Sympathy for Dance, Gatekeeping, and Music Effects. Based on these topics, a discussion of Dancing 9's success factors included: the discovery and production of star dancers, the competition structure of the Red Wings versus Blue Eye teams, convergence and harmony between different dance genres, dance skills with both popularity and artistry, gatekeeping elements that create dramatic tension, and the harmony of music and dance that meet the standards of the public. Based on these success factors, later-produced TV dance programs should identify public tastes and work harder to spread the dance.
The purpose of this study was to investigate the effect of self - efficacy on college life satisfaction in college general physical education and to provide basic data for improvement of general physical education classes in liberal arts. Therefore, through this study, it is aimed to help to connect with lifelong sports with the transition to positive perception of physical activity. Sample groups, which were supposed to represent all the 4-year college students in Daegu and Gyeongsangbuk-do, were selected from 3 different 4-year colleges in Daegu and Gyeongsangbuk-do. For the analysis of data, 401 questionnaires were used except data which didn"t respond or trustlessly responded. If the questionnaires, which were answered badly or not answered, were excluded from the available data and coded. Procedures from the Statistical Package for Social Science (SPSS 25.0 version for Window) were utilized to conduct the statistical analyses. Statistical methods of frequency analysis, reliability analysis, correlation analysis, multiple regression analysis for relationship among the variables were conducted. All tests were performed using a .05 significance level. First, when it comes to relative influence, it showed that the self-control efficacy factor has significantly positive impact on overall college life satisfaction. Second, When it comes to relative influence, it showed that the self-control efficacy factor has significantly positive impact on college education quality. Third, When it comes to relative influence, it showed that the self-control efficacy factor has significantly positive +) impact on administration and welfare service.
Despite a growing interest in mentoring relationship in sports, definitional, theoretical, and methodological deficiencies reduce the usefulness of existing research. This article provides a critical review of the literature on mentoring with an emphasis on the links between mentoring and positive youth development. The first section describes a variety of ways in which mentoring has been studies within the field of education, management, psychology, and sports. The second section provides a critical review of research about positive youth development and the relevant coaching style – autonomy-supportive interpersonal style. The third section introduces several recommendations for such practitioners in sports as coaches and administrators when they are interacting with athletes or employees.
The purpose of this study was to compare unilateral surface electromyography (EMG) activities of hip abductor muscles between the dominant and non-dominant leg in college-aged subjects. A total of 13 healthy participants (aged 23.3 ± 3.9 years) volunteered to participated in the study. Subjects performed three 3-second maximal voluntary isometric contractions of the gluteus medius muscle. Subjects were encouraged to maintain an isometric hip abductor contraction at full knee extension. The subjects were positioned on their sides lying on a therapeutic table. Participants were instructed to push out into the pad during each 3-second maximal voluntary isometric contraction trial. The EMG difference of a contraction in the study was evaluated during the experiments. Maximum voluntary isometric contractions of gluteus medius resulted in a significant difference between dominant (4.09 ± 2.0 voltsㆍsec) and non-dominant (3.31 ± 2.0 voltsㆍsec) legs during hip abductions (p < 0.05). The maximum peak EMG of gluteus medius demonstrated no significant difference between dominant (5.32 ± 2.0 volts) and non-dominant (5.02 ± 1.9 volts) legs during hip abductions. In conclusion, maximum voluntary isometric contractions of gluteus medius resulted in a significant difference between dominant and non-dominant legs during hip abductions.
The purpose of this study was to examine the effect of positive psychology intervention on competitive state anxiety and perceived performance of a university baseball player. The participant was a university baseball player. The measures were competitive state anxiety inventory-2 and perceived performance scale. The positive psychological intervention program for research participants was composed by integrating data such as prior research, expert advice, and player interview. Positive psychological intervention programs included orientation, recognizing and developing one"s strengths, creating an image of goal achievement, being grateful, thinking positive, and creating routines. First, positive psychological intervention programs reduced somatic and cognitive state anxiety of a university baseball player. Also, the positive psychological intervention program increased the self confidence of university athlete. Second, the positive psychological intervention program increased the perceived performance of a university baseball player. The psychological impact of the positive psychological intervention program on athletes and their application method were discussed.