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A Study on Structuring and Classification of Input Interaction
Younghwan Pan 대한인간공학회 2012 大韓人間工學會誌 Vol.31 No.4
Objective: The purpose of this study is to suggest the hierarchical structure with three layers of input task, input interaction, and input device. Background: Understanding the input interaction is very helpful to design an interface design. Method: We made a model of three layered input structure based on empirical approach and applied to a gesture interaction in TV. Result: We categorized the input tasks into six elementary tasks which are select, position, orient, text, and quantify. The five interactions described in this paper could accomplish the full range of input interaction, although the criteria for classification were not consistent. We analyzed the Microsoft kinect with this structure. Conclusion: The input interactions of command, 4 way, cursor, touch, and intelligence are basic interaction structure to understanding input system. Application: It is expected the model can be used to design a new input interaction and user interface.
The Roles and Human Resources of Service Design
Younghwan Pan 대한인간공학회 2012 大韓人間工學會誌 Vol.31 No.1
Objective: The aim of this study is to investigate the roles and human resources of service design. Background: The definition of service design is not clear yet, also did not define in this study. I studied the components of service design which are roles and human resources. That is helpful to understand the definition of service design and to clarify the works in service design. Method: I compare the service design with user experience design. I empirically define the roles and human resources of service design. Results: The roles of service design are service strategy, research, service concept design, service specification, service architecture design, integrated communication design, integrated system design, integrated operation design, service evaluation, launch, operation, and knowledge management. Conclusion: We defined who works and what works in service design. Application: The results of this study help the clarification of service design.
반영환(Younghwan Pan) 대한인간공학회 2010 大韓人間工學會誌 Vol.29 No.4
UX (User Experience) Design was an interdisciplinary approach in humanities, engineering, science and design. We classified the roles of user experience; requirement analysis which are user research, constraints analysis and direction analysis, concept design, information architecture, physical UI, graphical UI, sound UI, Olfactory UI, prototype, evaluation, launch, localization, and knowledge management/UI DB. User research methods were classified by the relation of designer, user, and product/service. We reviewed three issues of UX design; complexity management, efficiency management, and mapping management.
고령자의 경험 디자인을 위한 고령자 계층 분류 연구 : 글로벌 고령화에 따른 한국사회 현황을 중심으로
HyeMin Lee,YoungHwan Pan 한국서비스디자인학회 2019 서비스디자인융합연구 Vol.3 No.2
발전하는 시대는 의료기술의 고도화를 함께 이어 왔으며 인류의 장수를 가능케 하였다. 이는 곧 고령 인구 증가를 시사하며, 이미 오래전부터 전 세계는 인구 고령화에 주목하였다. 전 세계 베이비붐 세대가 은퇴기로 접어드는 현시점에서 급속히 증가하는 고령자 인구로 국가는 관련 복지 정책 개혁과 산업 창출만으로 고령화를 대비하기란 부족하다. 또한, 고령화를 단순히 생산 인력 감소가 발생하는 사회 문제만으로 인식하는 것은 현명하지 못하다. 다시 말해, 고령 인구 즉, 고령 시민이 증가하는 것은 사회 구조와 문화가 함께 변화함을 말한다. 사회 구조가 변화함에 따라 새롭게 등장하는 고령자(고령 시민)들은 다양하게 제공되는 자원으로 삶의 질을 높이며 노년기를 경험한다. 이제는 단순히 재화가 아닌 경험을 소비하는 새로운 고령자 소비 계층이 시장에 등장하고 있다. 이연구는 전 세계 고령화로 인해 고령자에 대한 경험이 중요시되는 시점에서 앞으로의 고령자 경험 디자인을 위한 연구로 고령자 연령별 계층을 새로이 분류하고 정의한다. The age of development has been accompanied by the advancement of medical technology and the longevity of mankind. This suggests an increase in the aging population, and the world has long been paying attention to the aging population. As the world s baby boomers enter the retirement age, the rapidly growing elderly population is unable to prepare for the aging by merely reforming related welfare policies and creating industries. In addition, it is not wise to recognize aging as simply a social problem in which a reduction in production manpower occurs. In other words, an increase in the elderly population, or senior citizens, means that social structure and culture change together. As the social structure changes, the new elderly(senior citizens) experience the old period while improving their quality of life through diversified resources. Now, there is a new class of elderly consumers on the market that consumes experience, not just products. This paper is to classify and define the age group of the elderly as a study for future senior citizen experience design when the experience of retired is important due to the aging of the world.