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    • 연약지반 성토시 측방유동과 침하의 상관성

      이종길 중부대학교 대학원 2010 국내박사

      RANK : 1839

      본 연구에서는 연약지반상 성토단계별 침하량과 측방변위량의 상관관계를 분석하여 성토하중 및 연약지반의 두께를 고려한 침하량과 측방변위량의 산정식을 제안하였다. 이를 위하여 압성토공법이 적용된 연약지반 개량구간에 대한 현장계측자료를 이용하였다. 연구지역의 지층구성은 상부로부터 매립층, 퇴적층 및 기반암층으로 이루어져 있으며 퇴적층 내에 존재하는 점토층은 3.9~44.5m 깊이로 분포하고 있다. 연약지반개량을 위한 압성토공법 적용시 성토고는 4.7~7.8m 정도로 진행되었으며 이로 인한 침하량은 0.959~2.217m 범위이고 측방유동량은 47.9~312.54㎜ 범위인 것으로 나타났다. 그리고 최대수평변위는 지표면으로부터 약 10m 깊이에서 주로 발생되는 것으로 나타났다. 성토고와 연약지반의 침하량에 대한 회귀분석을 실시한 결과 이차함수 다항식의 비례관계를 나타내었으며 이들의 상관식은 이고, 성토고와 연약지반의 측방유동량에 대한 회귀분석결과는 지수형태의 비례적인 관계를 보이며 와 같은 상관식을 제시할 수 있다. 성토고와 연약지반의 깊이비와 침하량의 상관관계 분석결과를 이용하여 와 같은 상관식을 제시할 수 있다. 또한, 성토고와 연약지반의 깊이비와 측방유동량의 상관관계 분석결과를 이용하여 와 같은 상관식을 제시할 수 있다. 이 식을 이용하면 연약지반의 깊이와 성토고를 알고 있을 경우 침하량과 측방유동량을 개략적으로 산정할 수 있다. 연약지반의 깊이를 이용하여 무차원화 한 침하량과 측방변위량의 상관관계를 분석한 결과, 평균적으로 무차원화 된 최대측방변위량은 무차원화 된 침하량의 약 10%에 해당하며 최대측방변위량의 상한치는 침하량의 25%, 최대측방변위량의 하한치는 침하량의 3%에 해당한다. 본 연구에서 제안된 연약지반상 성토하중에 따른 침하량과 측방변위량에 대한 경험식은 연구지역과 유사한 조건을 가진 연약지반에 적용이 가능할 것으로 판단된다. 특히, 본 연구에서 제안한 성토하중으로 인한 침하량과 측방변위량 산정식은 성토고와 연약지반의 깊이를 모두 고려할 수 있으므로 합리적인 방법이라고 판단된다. In this study, the relationship between the settlements and the lateral flows according to embankment stages on the soft ground is analyzed and the empirical equations of both the settlements and the lateral flows considering embankment loads and the thickness are proposed. To do this, the field monitoring data at the soft ground improvement site applied to preloading method are used. The soil deposits from the ground surface are composed of reclaimed soils, sedimentary soils and based rocks. The thickness of clays which are located in the sedimentary soils are ranged from 3.9m to 44.5m. The embankment heights to improve the soft ground during preloading were constructed from 4.7m to 7.8m in each section. The settlements due to preloading are ranged from 0.959 to 2.217m and the lateral flows are ranged from 47.9㎜ to 312.54㎜. And, the maximum lateral flows are mainly occurred at depth of about 10m form the ground surface. As the result of relationship between embankment height and settlement of soft ground, the settlements are increased with increasing embankment height. Also, the equation with quadratic function can be proposed as using regression analysis. As the result of relationship between embankment height and lateral flow of soft ground, the lateral flows are increased with increasing embankment height. Also, the equation with exponential function can be proposed as using regression analysis. The equation, can be proposed by the analysis of relationship between the soft ground thick ratio according to embankment height and the settlement. And also, the equation, can be proposed by the analysis of relationship between the soft ground thick ratio according to embankment height and the lateral flow. The settlement and the lateral flow can be estimated schematically using these equations when knowing the depth or thick of soft ground or the embankment height. As the analysis result of relationship between lateral flow and settlement, the maximum lateral flow is similar with about 10 % of settlement quantity. Also, the upper bound of maximum lateral flow is about 25% of settlement quantity and the lower bound of maximum lateral flow is about 3% of it. The empirical equations of the settlements and the lateral flows according to embankment stages on the soft ground can be applied to the site where has a similar condition of study area. Especially, the proposed equations of the settlements and the lateral flows induced by embankment loads can be considered of both the embankment heights and the thickness of soft grounds. It may be judged that these equations are reasonable and useful.

    • 전투스트레스가 지상 전투원의 전투효율에 미치는 영향에 관한 연구

      이종길 광운대학교 대학원 2020 국내박사

      RANK : 1839

      전투력(Combat Power)은 지휘관의 전투지휘 및 판단을 위한 아주 중요한 요소 이다. 또한 전투력은 워게임 시뮬레이션 등을 통한 훈련시에 피아 교전결과를 모 의하고 이를 통해 다양한 상황을 묘사하기 위한 요소로도 매우 중요하게 작용하고 있다. 이러한 전투력은 눈에 보이는 장비, 무기체계, 시설 등과 같은 유형전투력과 눈에 보이지 않는 사기, 군기, 지휘관의 리더십, 훈련 수준 등의 무형전투력으로 나누어진다. 그러나 기존의 전투력 계산방법은 대부분 유형전투력만을 활용하고 있다. 그 이유는 무형 전투력의 중요성은 인식하고 있으나 이를 계량화하거나 수치화하여 전투력의 요소로 반영하기란 매우 어렵기 때문이다. 본 연구에서는 이러한 무형전투력 요인 중 전투스트레스로 인한 전투효율 저하를 전투력 계산식에 반영하는 모델을 제안하는데 목적을 두어 진행하였다. 우선 무형전투력 요인, 전투 스트레스에 따른 전투효율 저하 등에 대한 장병인식 조사를 텍스트 마이닝 기법으 로 분석하였다. 총 88명의 육군 장병들을 대상으로 인터뷰를 진행하였으며 이러한 인터뷰 결과를 텍스트로 전환하여 텍스트 마이닝 분석을 실시하였으며 무형전투력 은 매우 중요한 요소이고 이를 전투력에 반영해야 한다는 생각과 전투 직후 전투 에 투입하게 되었을 경우에 효과적인 전투가 어려울 것이라는 생각을 대다수의 장 병들이 하고 있다는 사실을 알 수 있었다. 이를 통해 모델개발의 의미와 당위성을 찾을 수 있었다. 모델을 개발하기 위한 파라미터는 6.25 전쟁 당시 미군 주도하 진 행되었던 전투스트레스 관련 연구 보고서를 활용, 해당 보고서에서 혈액관련 데 이터를 수집, 변환하여 적용하였다. 이러한 데이터를 통해 전투스트레스가 반영된 전투효율 모델과 전투력 계산식을 개발 및 제안하였으며 몇 가지 전장상황을 반영 하여 실험해 봄으로써 모델의 타당성도 검증해 볼 수 있었다. 본 연구를 통해 무 형전투력과 전투력 계산식에 대한 연구가 활발해 지기를 기대해 본다. Combat Power is a very important element for commander's command and determination. In addition, combat power plays a very important role as an element for simulating each other's engagement results during training through war-game simulation and describing various situations. Combat power is divided into tangible combat power such as visible equipment, weapon systems, and facilities, and intangible combat power such as invisible fighting spirit, military discipline, commander leadership, and training level. however, most of the existing methods of calculating combat power use only tangible combat power. This is because the importance of intangible combat power is recognized, but it is very difficult to quantify and reflect it as an element of combat power. In this study, the purpose of this study was to propose a model that reflects the decrease in combat efficiency due to combat stress in the calculation of combat power among the factors of intangible combat power. To prove the validity of the proposed model, 88 ground combatants were interviewed and the results were analyzed by text-mining. As a parameter for developing the model, a research report related to combat stress conducted by the US military during the Korean War was used. Based on these data, a combat efficiency model reflecting combat stress and a calculation formula for combat power were developed. It is hoped that the research on intangible combat power will become more active through this study.

    • 피스워크(Piece Work)를 활용한 패션디자인 연구

      이종길 홍익대학교 산업미술대학원 2012 국내석사

      RANK : 1839

      인간은 조형적 형태를 표현하기 위하여 자연에 대한 적응과 실생활의 편의를 위하여 도구를 개발하고 조형적 미를 위한 예술적 표현을 목적으로 다양한 기법을 연구하고 활용해 왔으며, 의상에 있어서도 도구와 다양한 기법의 활용은, 의상을 단순히 기능적 목적이 아니라 조형미를 표현하기 위한 방법으로 발전하게 되었다. 피스워크(Piecework) 기법은 인간이 자연으로부터 얻어진 규칙과 지식에 의한 조형 활동을 시작하게 피스워크 기법의 시작은 인간이 보다 크고 넓은 면적의 형태를 구성하기 위한 시도에서부터 시작이 되었으며, 도구의 활용을 통하여 자연에서 얻어진 재료를 해체하고 다듬는 과정을 거치게 되고, 피스의 형태를 결합하기 쉬운 형태로 변형할 수 있게 되면서 보다 쉽게 의도된 형태를 표현할 수 있게 되었다. 또한 의상의 있어서 피스워크 기법은 평면적인 직물위에 입체적인 공간감과 양감, 질감의 디테일의 표현을 위하여 활용되어지며 특히 공예의 예술적 발전과 함께 다양한 형태로 시도되었다. 피스워크의 조형원리와 방법은 처음부터 피스의 전체적인 조합을 예상하고 계산하여 정확히 의도된 순서와 조합에 따라 이어 붙이는 방식이며, 외적 형태 자체에서 새로운 조형성을 찾는 것이 아닌, 의상의 조형성이 가장 처음 시작되는 단위형태인 피스에서부터 조형적 가치를 찾는다는 점에 있어 보다 심도 있는 디자인적 접근이 가능하다. 따라서 피스워크는 조각의 시작부터 수공예가 시작이 되며 정확한 계산에 의한 조합이라고 말할 수 있으며 고난이도의 장인정신이 요구되는 표현기법이다. 패션 디자인은 유행에 민감하게 반응하며, 그 변화의 속도 또한 다른 어떤 디자인 분야보다 급진적으로 진행된다. 특히, 2000년대 중반 유럽에서부터 시작된 패스트 패션(Fast fashion)이라는 새로운 흐름의 출현은 현대 패션시장에 거대 자본력을 바탕으로 한 SPA브랜드(Specialty store retailer of Private label Apparel Brand)를 탄생시켰고, 현대 패션 시장을 빠른 트랜드 반영과, 제조, 유통을 통해 잠식하고 있다. 트랜드를 따르고 시장성만을 중시하는 수많은 브랜드들이 우후죽순 생겨나고 소멸하기를 반복하며 패스트 패션이 현대패션을 이끄는 현재, 디자이너로써 보다 거시적인 관점으로 패션에 대한 접근의 필요성이 대두되었으며, 패션 디자이너에게 독창적인 디자인 아이덴티티 구축의 필요성이 강조되고, 디자인 아이덴티티 구축의 필요성이 중요시 되고 있다. 그리고 이를 해결하기 위하여 하이퀄리티 브랜드들이 가진 단순히 모방할 수 없는 수공예적 표현방식은 디자인 아이덴티티를 구축하고자 하는 수많은 디자이너들로 하여금 끊임없는 관심의 대상이 되고 있다. 현대패션에서 수공예적 특성은 하이퀄리티 브랜드를 결정짓는 중요한 척도가 되었으며, 장인정신을 기반으로 한 수공예는 하이퀄리티 패션 브랜드로 성장하기 위한 가장 기본적인 조건과 동시에 배경이라고 말할 수 있다. 따라서 본 연구에서는 피스워크라는 수공예 표현기법의 정확한 개념과 특성을 고찰하여 이론적 토대를 정립하고, 이를 바탕으로 현대 패션에서 피스워크 기법이 어떻게 적용되어 왔는지 분석하고 피스워크가 어떠한 조형적 특성을 가졌으며 어떠한 방식으로 전개될 수 있는지 연구자의 8벌의 의상 작품을 통해 구체적인 방향을 제시하고자 한다. Humans have developed tools with a view to expression of formative shapes, adaptation to nature and daily convenience and they have studied and used various techniques with a view to artistic expression for formative beauty. Also in clothes, use of tools and diverse techniques developed the purpose of clothes: from a tool for protecting body to a tool for expressing formative beauty. A technique called piecework has allowed humans to carry out formative activities with addition of natural rules. The technique was originated from humans’ attempt to construct shapes on bigger and wider areas. Their use of tools permitted humans to analyze natural resources and to trim them. Transformation of piece-form into easier form has lead to easy expression of intended shapes. In addition, piecework in terms of clothes is used to express three dimensional sense of space and details of sense of volume and texture on flat textures. In particular, diverse forms of piecework were tried as crafts developed. Piecework method is to predict and consider general combination of pieces and connect them according to accurately intended order and combination. Its formative principles include finding of formative from a piece, a unit form where formativeness of clothes begins instead of finding of a new formativeness from the appearance. Design wise, this allows for a profound approach. Therefore, even a piece of piecework can refer to start of craft. Piecework is a result of an accurate combination and an expressional technique which requires high level of craftsmanship. Fashion design is very sensitive to trend and changes way faster than any other design areas. In middle 2000, in particular, appearance of a new trend, fast fashion, starting from Europe created SPA brand (specialty store retailer of private label apparel brand) based on huge capital of modern fashion market. It also has been conquering the fashion market by means of fast application of trends, manufacture and distribution. Living in a modern fashion world where hundreds of brands which follow trends and value only marketability come today and go tomorrow under fast fashion rule, designers are required to develop a broad understanding of fashion and to build a creative identity. For solution to this problem, uncopiable handcrafted expression that high-quality brands have has continuously attracted attention of designers who want to construct design identity. In modern fashion, high quality brands greatly rely on handcrafted feature and craftsmanship-based handcraft is essential to growth to high quality fashion brand and background as well. Thus, this research studied an exact concept and features of a handcraft expressional technique, piecework to establish a theoretical basis. Based on the result, this aimed to analyze how piecework is applied to modern fashion, what characterizes the technique in terms of formativeness and how it proceeds by displaying eight pieces of researchers’ clothes.

    • LightTools 기반의 광학설계 시뮬레이션을 이용한 집적영상 복원 기법

      이종길 광운대학교 대학원 2008 국내석사

      RANK : 1839

      기존의 컴퓨터 집적영상 복원 기법은 영상 응용분야에서 우수함을 가진 반면, 광학적 디스플레이 장치에 대한 설계 및 분석 시뮬레이션에 있어서는 많은 제약을 따른다. 그 이유는 기존의 컴퓨터 집적영상 복원 방법은 영상기반의 복원 모델로서 디스플레이 장치에 필수적인 백라이트 시스템을 이상적으로 가정하고 있으며, 광학적 특성에 있어 상당부분의 해석 및 분석을 생략하고 있기 때문이다. 또한 디스플레이 장치에 요구되는 광학적 속성이 부여된 다양한 렌즈 어레이와 광학소자들을 자유롭게 설계하기 어렵다. 또한, 집적영상 기술에서는 입체영상을 제공하기 위해 렌즈릿 어레이를 광학 패널로 사용하기 때문에 시야각 및 시점기반 영상의 분석은 필수적이다. 하지만 기존의 컴퓨터 복원 방법은 집적영상 디스플레이 장치를 분석함에 있어서 광학적 영상 획득 장치 및 소자 설계가 어렵기 때문에 시야각을 분석하고 그에 따른 광학적 3차원을 획득함에 있어 많은 어려움을 갖고 있다. 현재는 시점기반 컴퓨터 재생 기법이 소개 되고 있지만 그것은 광학적 설계의 한계를 인정하고 이상적인 원리를 적용한 영상처리기반의 시점 영상이라고 볼 수 있다. 그러므로 집적영상 디스플레이 구현에 대한 시뮬레이션 기법에 있어서 디스플레이 장치를 효과적이고 보다 사실적으로 설계하고 분석할 수 있는 새로운 컴퓨터 시뮬레이션 기법이 강력하게 요구되고 있다. 따라서 본 논문은 전문 광학 설계 시뮬레이션인 툴인 LightTools를 이용하여 그래픽 기반으로서 3차원 소자 모델링을 가능케 하고, 사용자 정의 및 상용광원에 대한 구성을 할 수 있으며 카메라 설계를 통해 광 시야각 측정 및 시점기반 3차원 영상획득이 가능한 새로운 시뮬레이션 기법을 제안하였다. 본 논문에서는 3차원 영상으로 복원되는 과정을 광선의 집적 상태를 분석할 수 있는 시스템 매트릭스(system matrix)를 도입하여 수식적으로 설명하고, LightTools를 이용하여 집적영상 디스플레이 시스템을 설계하고 목적에 따라 3차원 영상을 획득하고 그 결과를 제시하였다. The conventional CIIR (Computational Integral Imaging Reconstruction, CIIR) methods as a computer-based simulation, they have used an analysis model based on image processing. This point is very effective method in application for 3-D object detection and computer display, but it has fiscal limitations in aspects of designing practical devices and detecting the 3-D images for optical II display systems. In all the display system, it is very important factor that analysis is conducted for illumination system such as backlight units (BLUs). However, because the conventional CIIR method is a simulation technique based on imaging processing with the assumption of light source, it can’t analyze reconstructed the 3-D images for applying user-define or commercial light source. It also is difficult to create 3-D solid modeling of optical devices needed in II display system. Therefore, a new CIIR technique is strongly needed for designing optical (practical) display system with illumination system (BLUs) and detecting the 3-D images in the system. Moreover, creating and visualizing modeling of an II display system with real-world effect are challenging and interesting matters. Accordingly, this paper proposes a novel method that can resolve the matters that have been pointed out as limits in conventional CIIR, perform experiments as like the OIIR of real-world, obtain the 3-D images and create the visualizing modeling of an II display system. In this paper, optical devices, a lenslet array, display panel and collimating lens, considering optical properties were directly devised using optical design software, LightTools of optical research association (ORA). To prove these, the studies illustrate from introducing theoretical background to system matrix and demonstrate the proposed method through some experiment and simulation using the ray-tracing as a function of the LightTools.

    • 아동미술 전문교사 양성 시스템 현황조사 연구 : 아동 통합미술교육을 중심으로

      이종길 신라대학교 대학원 2009 국내석사

      RANK : 1839

      This study is to suggest the necessity of training system in the professional Art teacher to make various education activities, based mainly on the unified Art Education, and to escape the fragmentary Art education activity. The basic purpose of studying the training system of professional art teachers is to develop the self formation and social communication ability of the children, and to explore the creativity and the ability of problem solving. This subject of this study is taken because Art Education aims to escape from the function-oriented education to seek for artistic experiences and ways to increase thinking ability by realizing one self's own problem solving methods through various unified subjects, and to improve artistic sense. Upon the beginning of the study, the paper first looked for the definition of the unified Art, and examined the cases on domestic and international unified Art educations. Also, the paper examined the domestic and international Art professional labor training systems, and suggested the problems on domestic Art education. The paper suggests the programs on domestic systems and training on teachers based on the research examinations took ahead. Above all, the necessity of developing and upbringing the system of professional teacher training using unified education is suggested from the real understanding of needs in professional teachers, for plane expression genre oriented realities in education do not satisfy the children's expression. The summary of study on 'Children's Art Professional Teacher Training System' is as follows. First, it is possible to provide children's deeper experiences and creativities if the education make use of, and apply on the Art expression through unified subjects. This suggests that the education could increase the children's individuality and creativity with unified professional teachers. Second, if the unified education is applied on the Art teachers, the creativity, and literacy ability will increase through experiences of various expressive styles on a subject, and improve the ability of problem solving. This could develop to suggest the education direction to explore the wide thinking applying ability in various situations. Third, the teachers' active and voluntary participation should be set forth like the international examples, and the flexibilities of syllabus must be considered to design and provide social environments in accordance to carry out the unified Art education. Fourth, it needs to prepare for the basis to form the unified syllabus efficiently using the Art teachers' major, considering their various genre and standards. Fifth, it must educate and carry out the various education systems to develop the subject oriented, activity oriented, and various learning experiences so that teachers can embody the various activities. Sixth, the teachers' training must be provided with various education examples to carry out the unified Art education and not only on the individual genre centered education. This will help display the creativity in both class works and methods. The professional Art teacher training system based on unified Art education could help in bringing up the real labor forces and infrastructure and help current education to develop. The study could verify that the good international developed examples were made through many trials and errors. To make advisable model of unified Art education, many new recognitions must be suggested in future, and continuos and various studies must be taken.

    • 호텔식재료 구매자의 공급망관리 인식과 파트너쉽 수행도가 만족도에 미치는 영향

      이종길 세종대학교 2008 국내박사

      RANK : 1839

      In this study, it is assume that when business cooperation between suppliers to supply food materials to hotel and a hotel is accomplished well through active communication, these purchasing conditions give effects on satisfaction against the suppliers and prime cost control satisfaction, so will be led to co-development of the purchaser and the supplier and Supply Chain Management (SCM) can contribute as a measure for that. In order to introduce this SCM system to purchasing management works of a hotel, at first, recognition of staffs of purchasing and cooking department was investigated, and effects of these recognitions on partnership performance with suppliers, and effects on food material management, satisfaction against suppliers and cost price control according to this were analyzed. In theoretical area, we established factors to be used in this study through traditional literature search, developed them considering contents related to purchasing management business, establishes hypotheses, and verified them through actual proofs. Although the research on SCM has been progressed variously, it is still poor in Hotel area. From this realistic reason, it is assessed to be significant, to identify the recognition about SCM of staffs related to purchasing works and understand the present partnership performance during progression, and then to study effects of the above recognition on food material control performance and satisfaction on suppliers and prime cost control. As target hotels to be proved, 10 luxury hotels in Seoul were selected and methods implemented by them currently for partnership with suppliers were investigated through pretest against the purchasing departments of them. While a relationship formation at the level of visiting the suppliers and conferences with suppliers by corresponding personnel was being accomplished in most Hotel, education, information sharing, cooperative market research, and meetings for active partnership were being implemented by some hotels. From this result of pretest, it was found that hotels, purchasers regarded their suppliers as inferior dependencies rather than partners. Based on these research results, we prepared a questionnaire, distributed 480 copies to, collected 461 copies from the selected study target hotels, and used 458 copies in this study, excluding 3 copes answered insincerely As models for research to analyze mutual effects of recognition on SCM and partnership performance, effects of partnership performance on food material control performance, satisfaction against suppliers, and prime cost control satisfaction, and effects of food material control performance on satisfaction against suppliers and prime cost control satisfaction, 6 hypotheses were established. The results from these are as follows. At first, a factor analysis was conducted for research concept and validity for variables and resulted that 3 factors including future oriented relationship, communication, mutual sharing were extracted as factors for recognition on SCM. For the partnership performance, 3 factors including partner activities, cooperation and trust, and mutual business understanding were extracted and the effects of these performances on food material control performance, satisfaction against suppliers and prime cost control satisfaction were analyzed. In analysis of validity and trust on SCM, it was found that cronbach's alpha value to estimate internal consistence among each factors resulted in 0.872 in future oriented relationships, 0.753 in communication, and showed the internal consistence among the questionnaire items. And in future oriented relationships, it was suggested that they recognized highly common benefit pursuit of hotels and supplier and pursuit of future oriented relationship. For communication factors, it was found that benefits of hotel from competition between suppliers and purchasing forecast data provision were highly recognized. For mutual sharing, it was found that relationship maintenance with supplier was the high, but mutual dependence and sharing of prime cost information were the lowest. Based on these results, it was suggested that the partnership performance for future oriented relationship which was performed currently was low and could not reach to recognitions of staffs. The Parts related to the partnership performance was classified into partner activities, cooperation and trust, and understanding of mutual business factor and analyzed. From the analysis, it was found that events for partnership increase and visit suppliers were highly recognized and sharing stock information and providing new menu information were lowly recognized. In factor analysis on cooperation and trust, it was found that trouble solution and trust on promise were highly recognized. After that, the recognition significance founded in order of smoothness of food material supply, trust in market information, menu composition, human relations, smoothness of purchasing work system, and understand on supplier’s position and from these, it was suggested that trust in suppliers was relatively deficient. In mutual work understanding factor, the significance hierarchy was founded in order of understanding for works, mutual trust, and mutual information exchange, and understanding of mutual organizational culture was relatively low. The cronbach's values alpha for the above were 0.931, 0.902, and 0.845, so showed internal consistence. In food material control factor, the significance order of items may be affected from well formed partnership was founded in order of improvement of food material quality, rapid security of food material, and demand management and it was suggested that the hypothesis that the partnership performance would affect food material control performance was significant. In effects of partnership performance on satisfaction against suppliers, cooperation and trust were found to be the most significant, and partner activities and mutual work understanding were followed. In effects of partnership performance on prime cost control satisfaction, cooperation and trust were found to be the most significant and it was found that partner activities and mutual work understanding have low effects. As result of food material control performance’s effect on satisfaction against suppliers, food material quality control activities received the highest significance. In this factor, as the satisfaction against suppliers was relatively high compared with other items, it was suggested that satisfaction on the suppliers currently trading with the hotels was positive. Accordingly, it was suggested that the hypothesis the partnership performance between hotels, the purchaser and suppliers would affect satisfaction against suppliers was significant. In addition, as it was found significantly that these factors gave positive effects on food prime cost control activities of hotel and prime cost ratio, it was suggested that food material control performance was significant on prime cost control satisfaction. The hypotheses of this study were verified using canonical correlation analysis and multiple regression analysis. In analysis result of <Hypothesis 1>, the values such as Pillais, Hotelings, and Wilks λ show that there is a significant correlation between SCM recognition and partnership performance at 0.05 of significance level. In this canonical correlation which has statistically significant correlation, it was found that there are 3 canonical functions with 0.522~0.063 of canonical correlation. When the above 3 canonical functions were compared each other, the values were 37.5%, 7.1%, and 0.4%, so it was suggested that the first canonical function was the highest and the third canonical function was too low to use in further analysis. In analysis of <Hypothesis 2>, multiple regression analysis was used and it was found that the regression formula indicated about 34.3% and the regression model was significant at p<0.05. In analysis of <Hypothesis 3>, it was found that the regression formula indicated about 46%, the regression model was significant at p<0.001, t value of trust and cooperation was 6.638, the highest. In analysis of <Hypothesis 4>, it was found that the regression formula was 27%, the regression model was significant at p<0.001, t value of trust and cooperation was 6.638, the highest. In analysis of <Hypothesis 5>, it was found that the regression formula was 57%, the t value was 24.711 and was significant at p<0.001. In analysis of <Hypothesis 6>, it was found that the regression formula was 56%, the t value was 24.154 and was significant at p<0.001. As shown in these results, the conclusion that cooperation and trust is very important between hotels and its suppliers and they should give every effort to form a future oriented relationship together can be obtained.

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