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표준화 환자를 적용한 시뮬레이션 수업이 간호대학생의 의사소통능력, 문제해결능력, 비판적 사고성향 및 임상수행능력에 미치는 효과
정수경,김경아,정은영,Chung, Su Kyoung,Kim, Kyoung Ah,Jeong, Eun Young 한국가정간호학회 2016 가정간호학회지 Vol.23 No.2
Purpose: The purpose of this study was to evaluate the effects of standardized patient simulation on nursing students' communication skills, problem-solving skills, critical thinking dispositions, and clinical competency. Methods: A one-group pretest-posttest design was used. Data were collected from a convenient sample of 47 junior nursing students at W University. Scenarios to train SP and checklists to evaluate the students''competence were developed by our research team. The collected data were analyzed with descriptive analysis t-test, Pearson's Correlation Coefficient and Cronbach's ${\alpha}$ using SPSS WIN 21.0 Program. Results: The simulation practicum using a standardized patient was conducted based on four steps, namely, selections of scenario modules, standard patient training, implementation, and evaluation. The differences between the pre and post-test scores of problem-solving skills(t=-2.94, p=.005) and clinical competency(t=-2.84, p=.007) were statistically significant. But communication skill(t=-.32, p=.747) and critical thinking(t=-.68, p=.498) was not different in group. Conclusion: Standardized patient simulation in nursing education may be useful the improvement of problem-solving skills and clinical competency.
정수경 ( Su Kyoung Jeong ) 한국상품문화디자인학회 2013 상품문화디자인학연구 Vol.32 No.-
From so many intangible cultural properties of Korea, a traditional skill setting-up has been praised for its technical completion and usability and yet, the skill has failed to keep pace with flows of the times as it would repeatedly stick to the same conventional method. For that reason, in addition, setting-up has been losing its chance to be inherited to the next generation by a master of the skill. To preserve intangible cultural property would be as important as anything else but still, how to pass the property down should be more emphasized as researches on how to utilize the property as well as how to distribute it as a living culture are carried out with significance. Hence, the study has been carried out to contribute itself to preservation and succession of intangible cultural property as well as the property`s being distributed as a living culture by proposing contemporary value of the concerned property. While the research is in process, a guideline for how to develop Hangul the Korean language block educational tool would be offered with Korean intangible cultural property setting-up skill applied. As the setting-up skill that has been handed down only by Korean intangible cultural properties is orderly arranged by this study, the guideline for how to adopt the skill to an infant`s Hangul educational tool will be proposed. Meanwhile, in addition, practical ways to improve creativity of children will be established. Not only that, in order to conserve, inherit and develop intangible cultural property that is in danger of extinction, the study has also looked for ways to reinterpret and to utilize the value of intangible cultural property in a modern manner.
정수경 ( Su-kyoung Jeong ) 한국디자인혁신협회 2008 산업디자인학연구 Vol.2 No.3
In a highly developed industrial society, the meaning of design is the core of corporate management strategies and futhermore, it is a major issue that determines the national competitiveness. It is also a means to acquiring a continuing competitive edge. In addition, there is a growing importance for design procedures according to the expansion of the design development field. The effective management of design procedures plays a crucial role of both reducing time and expenses, as well as for gaining a competitive edge. However, due to the variousness and complex designs of consumer classes and users, it is difficult to make an objective and feasible evaluation for measuring whether a completed design will be successful. In addition, it is not an easy task for designers to accurately identify the various demands of consumers based on the data provided in the marketing field. Therefore, designers require studies on the methods and techniques for properly identifying the consumer needs and applying them to design. The objective of this study is to present a new design method to used a user evaluation analysis system. The design methods utilizing the user evaluation analysis system, a greater sense of satisfaction can be granted to users through the final design and it is expected to bring about procurement of market information to the company and designers, while also resulting in lowered expenses in the design development procedure.