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장남경(Jang Namkyung),남유선(Nam Yousun) 한국디자인학회 2007 디자인학연구 Vol.20 No.6
The purpose of this design research was to broaden expression area of clothing design that focused on Korean culture. Wookjin Jang's painting works which show Korean identity through creating Korean beauty were applied to clothing design. Design ideas were originated from 3 Jang's works which are applicable to clothing design as well as present native province, the child's mind, and Korean emotional animal. Original motives were applied, but partially reorganized according to the item and silhouette. Nuno felt and needle punching were used as materials and techniques because they are excellent in expressing painting. Original colors shown on Jang's works were used as a main color way. Wool felts were mixed to portray overlapped colors. The Items were simple and basic coat, two-piece dress and one-piece dress in order to emphasis on motive and material. From this research it was confirmed that Korean paintings are outstanding design elements for clothing design. The warm texture as well as color mix of felt were appropriate for expressing Korean emotion, warm heart.
장남경 ( Namkyung Jang ) 한국의류산업학회 2018 한국의류산업학회지 Vol.20 No.4
This study started with the need for transition to competency-based education as well as the witness of fast changes in fashion industry’s job environment. The goals of this study were (1) to explore fashion designers’ competencies that are necessary for a successful careers in global fashion industry, and (2) to establish fashion designer competency model. In-depth individual interviews were conducted with 15 participants who have charged for design department and moreover have shown high performance in national, licence or designer brands in Korea fashion industry. Grounded theory was adopted to analyze data. As a result of analysis, the 4 core competencies emerged: problem-solving, research, inter-personal, and self-development. Each core competency has sub-competencies. Creativity, commerciality, control, decision making were sub-competencies for the problem-solving competency. Information management, innovation understanding & application, trend analysis & forecasting were sub-competencies for the research competency. Consumer, inside company, and outside company relationships were sub-competencies for the inter-personal competency. Self-awareness, self-management, expertise were sub-competencies for the self-development competency. In order to acquire these competencies, knowledge (academic, practical, multi-discipline), skills (sense, analysis, synthesis, communication), and attitude (interest, enjoyment, perseverance, personality) were essential. Based on these findings, implications for university fashion design education and further research areas were suggested.
장남경(Namkyung Jang) 한국복식학회 2022 服飾(복식) Vol.72 No.5
The recent COVID-19 pandemic has changed many dimensions of our lives in a short period of time. Digital technology and sustainability are rapidly leading the flow of change, and these two key concepts are expected to provide the greatest opportunity for the growth of the fashion industry in the future. The purposes of this study are (1) to examine the use of digital technology in the fashion system and (2) to analyze the interrelationships of digital transformation and sustainable fashion and then present directions for digital transformation to positively contribute to sustainable fashion. The results are as follows. First, digital transformation is taking place in all areas of the fashion industry, including consumer demand generation product development, production and inventory management, retail and sales, and marketing communication. Second, the stage of digital transformation is also activated in a variety of ways, from digitizing data to creating new businesses such as NFT digital design. Third, zero waste, carbon footprint reduction, cooperative consumption, and authenticity verification are presented as sustainable fashion directions through digital transformation. Given the broad scope of this study, its ability to conduct in-depth analyses is limited. In addition, both digital transformation and sustainability are ongoing issues, so the evaluation of the results and their meaning can be changed. Therefore, further studies that focus on certain digital transformation types or sustainable directions derived from the results of this study or that update the overall research are suggested.
인터넷 쇼핑물의 Plus-size 패션디자인 매니지먼트 : 20~30대 여성소비자를 중심으로
장남경,김희전,정지원 디자인 여성학회 2005 디자인여성학연구 Vol.1 No.1
본 연구는 과체중 및 비만인구가 다양한 연령대로 확산되고 있음에도 불구하고 이들을 위한 패션 제품 및 유통이 아직 활성화되지 못하고 있다는 사실의 인식에서 시작되었다 본 연구는 3단계로 이루어졌다. 먼저 첫 번째 단계에서는 20-30대 plus-size 여성들의 의복을 통한 충족 및 미 충족 욕구를 Maslow의 욕구계층이론올 기초로 분석하였고, 두 번째 단계에서는 현재 plus-size 의류의 주요 유통 경로인 국/내외 인터넷 패션쇼핑몰 사례를 살펴보았다. 연구 결과 plus-size 여성들은 의복을 통해 개인이 가지고 있는 욕구충족에 문제가 있음을 알 수 있었으며1 특히 사회의 부정적 인 시선으로 인해 오프라인 매장에서의 의류구매에 어려움이 있음을 알 수 있었다. 마지막으로는 plus-size마켓을 위한 디자인 메니지먼트 프레임을 구축하였다 이를 통해 마켓 성장 가능성에도 불구하고 패션브랜드들에서 소외되고 있는 plus-size 마켓을 위한 디자인 및 마케팅 기초자료를 제공하는 동시에, 모두를 위한 universal design 구현에 이바지하고자 하였다. This study was originated from the fact that although the overweight and obese people have been expanded to the divers age groups, fashion products and retailing for these people are not activated. This study includes three phases. The first phase, this study analyzed 20~30-years-old plus-size womens' satisfied and unsatisfied needs and wants through clothing based on Maslow's hierarchy of needs theory. The second phases, this study examined domestic and international internet shopping-malls, identified as a major retail channel for plus-size women. Results showed that plus-size women could not satisfied their needs and wants through clothing, In addition, difficulties were found to shop clothing in off-line stores due to the negative perspective from the society. Finally, this study developed design management frame for plus-size market, through above three phases, this study provided design and marketing data for plus-size market neglected from fashion brands in spite of market growth possibility, and contributed embodiment of universal design for all.