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이동협 경북대학교 산업대학원 2013 국내석사
In current and future society that focus on environment, the demand of geosynthetics has been continuously developing because of grand scale infrastructure erection like harbor, bridge, offshore airport. Even though the demand of high added-value goods that requires technology competitiveness is dominated by global big business such as Dupont of US and Teijin of Japan, domestic geosynthetics companies have difficulties in increasing their global market share in high added-value market. For the development of Daegu·Gyungbuk regional geosynthetics industry, some strategies including activation of technical exchange committee, opening of cooperative course between civil engineering and textile engineering in regional universities, establishment of technical information and machinery support center, and consolidation of marketing capabilities are demanded urgently.
LLM 오케스트레이션 기반 TRPG 서사 제어 엔진 설계 연구
최근 대규모 언어 모델(LLM; Large Language Model) 기반 상호작용 서사 시스템이 등장하고 있으나, 확률적 토큰 생성 특성으로 인해 캐릭 터와 세계 반응의 일관성이 유지되지 않아 서사적 신뢰가 쉽게 붕괴된 다. 이는 TRPG처럼 서사가 장기적으로 누적되는 환경에서 두드러진다. 본 연구에서는 이러한 문제를 상호작용 서사의 핵심 조건인 핍진성 (Verisimilitude)의 붕괴로 진단하고, 핍진성을 일관성(Consistency), 반응성(Reactivity), 연쇄성(Cascading)의 세 축으로 구조화한다. 세 축은 각 각 단일 진실 원본(SSOT; Single Source of Truth), Dungeon World의 Moves 철학 기반 액션, 상태 기반 서술(State-Based Narration)으로 구 현되며, 이를 통합한 결정론적 LLM 서사 오케스트레이션 구조인 아르마 기스 엔진(Armagis Engine)을 제안한다. 제안한 시스템은 LLM의 역할 을 자연어 행동을 액션으로 접지하는 계층과 상태 변화를 문장으로 표현 하는 계층으로 분리하고, 상태 변화는 규칙 제어 모듈이 산출한 Δstate 를 단일 진실 원본에 적용하도록 설계하였다. 프로토타입 실험에서 상태 및 서사 일관성, 재현 가능한 결정론적 반응성, 전역적 연쇄성이 재현됨 을 확인하였으며, 제안된 구조가 LLM 기반 상호작용 서사에서 일관성과 인과성을 결정론적으로 유지하는 대안으로 기능할 수 있음을 보였다. Although LLM-based interactive narrative systems have recently emerged, their probabilistic token generation often fails to maintain consistent character and world responses, which can quickly undermine narrative trust. This issue is especially pronounced in settings such as tabletop role-playing games (TRPGs), where narratives accumulate over long horizons. We diagnose this problem as a breakdown of verisimilitude, a core requirement of interactive narrative, and conceptualize verisimilitude along three axes: consistency, reactivity, and cascading. These axes are realized through a Single Source of Truth (SSOT), a Dungeon World– inspired Moves philosophy–based action space, and state-based narration, respectively. We then propose the Armagis Engine, a deterministic LLM narrative orchestration architecture that integrates these components. The proposed system separates the role of the LLM into two layers: a grounding layer that maps natural-language inputs to actions, and an expression layer that verbalizes state changes into sentences. State changes are produced as Δstate by a RuleResolver and deterministically applied to the SSOT. Prototype experiments confirm consistent and reproducible state and narrative behavior, deterministic reactivity to actions, and world-scale cascading effects, demonstrating that the proposed architecture can function as a deterministic alternative for preserving consistency and causality in LLM-based interactive narratives.
호흡운동과 수중운동 프로그램이 아급성 뇌졸중 환자의 폐기능, 균형 및 보행 능력에 미치는 효과 비교
이동협 남서울대학교 대학원 2023 국내석사
본 연구의 목적은 아급성기 뇌졸중 환자에게 일반적인 운동치료를 적용한 후 이에 더해 호흡운동 또는 수중운동 프로그램을 적용한 후 폐기능, 균형 및 보행 능력에 미치는 영향에 대해 알아보고자 했다. 16명을 대상으로 8명은 호흡운동 프로그램과 일반적 운동치료 그룹, 8명은 수중운동 프로그램과 일반적 운동치료 그룹으로 나누어 실험을 진행한다. 호흡운동 프로그램 그룹은 4주간 주 3회 Threshold IMT와 Threshold PEP를 이용한 흡기 및 호기근 운동을 적용하였고, 수중운동 프로그램 그룹은 4주간 주 3회 수중 유산소성 훈련, 할리윅, 바드라가즈링을 적용하였다. 실험 전 후로 BT4를 이용하여 균형 능력을 측정하였고, 10MWT, TUG로 보행 능력, Pony FX를 이용해 폐기능을 측정하였다. 실험 전 후 결과 수중운동 프로그램을 적용한 그룹에서는 정적 균형 항목 중 EO trace length, EO C90 area, EC Trace length, EC C90 area, EC velocity, 동적 균형 항목 중 forward, leftward, rightward에서 유의한 차이가 있었다. 보행 능력의 10MWT, TUG에서 유의한 차이가 나타났다. 호흡운동 프로그램을 적용한 그룹에서는 정적 균형 항목 EO C90 area, EO velocity, EC trace length, EC C90 area 항목, 동적 균형 항목 중 forward와 leftward 항목에서 유의한 차이가 나타났다. 보행 능력의 10MWT, TUG 항목에서 유의한 차이가 나타났다. 그룹 간 비교 결과 정적 균형 항목의 EO C90 area, EO C90 angle, EC C90 area, EC velocity 항목, 동적 균형 항목의 leftward에서 유의한 차이가 나타났다. 실험 전 후 수중운동 프로그램을 적용한 그룹에서는 FVC, FEV1, VC, MVV에서 유의한 차이가 나타났다. 호흡운동 프로그램을 적용한 그룹에서는 FVC, FEV1, FEV1/FVC, VC, MVV 항목에서 유의한 차이가 나타났다. 그룹 간 비교 결과 모든 항목에서 유의한 차이가 나타나지 않았다. 본 연구는 실험 전 후 호흡운동과 수중운동 프로그램 그룹 모두 유의한 향상을 보였으며, 두 그룹 간에 유의한 차이가 나타나는 항목도 있고 유의한 차이가 나타나지 않은 항목도 있었다. 아급성기 뇌졸중 환자에게 일반적 운동치료에 수중운동 프로그램 또는 호흡운동 프로그램을 추가로 중재하는 것이 환자의 균형, 보행 능력 및 폐기능 향상에 효과적일 것이라고 생각된다. 이러한 결과가 향후 아급성기 뇌졸중 환자의 수중운동 프로그램과 호흡운동 프로그램에 대한 연구의 기초 자료로 활용되기를 기대한다. 주제어 : 뇌졸중, 수중운동 프로그램, 호흡운동 프로그램, 균형, 보행, 폐기능 This study aimed to analyze the effects of combined conventional therapy plus respiratory rehabilitation with combined conventional therapy plus aqua rehabilitaion in pulmonary function, balance and gait of acute stroke patients. Eightteen people who have subacute stroke were randomly sampled into the respiratory rehabilitation therapy group and the aquatic rehabilitation therapy group. The respiratory rehabilitation therapy group had inspiration training and expiration training used Threshold IMT and Threshold PEP 3 days per week for 4 weeks. the aquatic rehabilitation therapy group had aquatic aerobic, halliwick, bad ragaz ring trainig 3 days per week for 4 weeks. Before and after the experiment, used BT4 to examine static and dynamic balance, TUG to examine dynamic balance, 10MWT to examine gait ability and Pony fx to examine pulmonary function. Significant improvemnet was found after the experiment in EO trace length, EO C90 area, EC Trace length, EC C90 area, EC velocity of static balance contents, and forward, leftward, rightward, of dynamic balance contents in aquatic rehabilition therpay group. Significant improvemnet was found after the experiment in EO C90 area, EO velocity, EC trace length, EC C90 area of static balance contents, and forward and leftward of dynamic balance contents in respiratory rehabilition therpay group. The inter-group comparison found significant difference in EO C90 area, EO C90 angle, EC C90 area, EC velocity of static balance contents, leftward of dyanmic balance contents. Significant improvemnet was found after the experiment in 10MWT, TUG in gait ability contents. No significant improvement in inter-group comparison. Significant improvemnet was found after the experiment in FVC. FEV1, VC, MVV of pulmonary function in aquatic rehabilitation therapy group. Significant improvemnet was found after the experiment in FVC, FEV1, FEV1/FVC, VC, MVV of pulmonary function in respiratory rehabilitation therapy group. there wasn’t significant diffence in FVC, FEV1, FEV1/FVC, VC, MVV of pulmonary function in the inter-group comparison. Significant improvement was found after the experiment in both the aquatic rehabilitation therapy group and respiratory rehabilitation therapy group. there were significant difference some contents of balance ability in inter-group comparison. and there wasn’t difference in gait abiility and pulmonary function in inter-group comparison. therefore, combining general exercise therapy and aquatic rehabilitaion or respiratory rehabilitaition is expected to be effective for balance, gait ability and pulmonary function of acute stroke patients. These results are expected to be useful as basic data that can help condut research on intervention of aquatic rehabilitation therapy and respiratory rehabilitation therapy for acute stroke patients. keywords: stroke, aquatic rehabilitation therapy, respiratory rehabilitation therapy, balance, gait, pulmonary funciton.
기업의 사회적 책임활동과 이미지가 고객충성도에 미치는 영향
This study analyzed social responsibility-related activities and corporate image on the customer loyalty of consumers who were the key of stakeholders. In order to achieve the purpose of the research, surveys were conducted for a half-month from October 12 to October 27, 2015 on 246 respondents of the companies located in Pohang and Ulsan. SAS 9.3 version was used for frequency analysis, reliability analysis, factor analysis two-way ANOVA, and regression analysis. The results are as follows. First, it was confirmed that all of legal/ethical activities, environment protection activities, economic activities, social service activities were appropriate for sub-factors of corporate social responsibility(CSR). Corporate should do its best in implementing social responsibility more actively in terms of legal/ethical perspective that requires observation of ethical codes such as quality management, customer protection, union-management relations, and transparent management. Second, it was found that four sub-factors of CSR had significant influence on customer loyalty. It means that the more the social responsibility is carried out, the higher the customer loyalty goes up. It indicates that corporate should pursue sustainable development through forming reliable relations with consumers from macro-perspective, getting out of micro-perspective that sees various investments on corporate social responsibility in terms of cost. Third, it was found that perceived corporate image had significant influence on customer loyalty. Therefore, corporates should not just perform social responsibility from the simple marketing perspective pursuing profits when building the corporate image to get loyalty from consumers, but should perform social responsibility over the entire management activities from more voluntary, positive, and strategic perspectives. In conclusion, this study identified the fact that customer loyalty may vary depending on four sub-factors of CSR and corporate image. Therefore, corporates should implement their social responsibility to enhance customer loyalty and seek for the methods to improve the corporate image. In further studies, it is required to design a research in consideration of the effects of internal factors such as pride and love of the corporate members for the corporate as well as consumer loyalty on the organizational citizenship behaviors. In addition, additional studies are required to identify the effect of social responsibility on corporate image in terms of the size of a corporate and sales, and investigate how the corporate recover the damaged corporate image through active implementation of social responsibility, considering the impact of anti-corporate sentiment of consumers on the damage of corporate image.