RISS 학술연구정보서비스

검색
다국어 입력

http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.

변환된 중국어를 복사하여 사용하시면 됩니다.

예시)
  • 中文 을 입력하시려면 zhongwen을 입력하시고 space를누르시면됩니다.
  • 北京 을 입력하시려면 beijing을 입력하시고 space를 누르시면 됩니다.
닫기
    인기검색어 순위 펼치기

    RISS 인기검색어

      검색결과 좁혀 보기

      선택해제
      • 좁혀본 항목 보기순서

        • 원문유무
        • 원문제공처
          펼치기
        • 등재정보
        • 학술지명
          펼치기
        • 주제분류
          펼치기
        • 발행연도
          펼치기
        • 작성언어

      오늘 본 자료

      • 오늘 본 자료가 없습니다.
      더보기
      • 무료
      • 기관 내 무료
      • 유료
      • KCI등재

        발상법활용 사고과정을 적용한 디자인 창출 교수법 사전연구

        윤수인(Yoon Su In) 동국대학교 영상문화콘텐츠연구원 2018 영상문화콘텐츠연구 Vol.14 No.-

        본 연구에서는 디지털 문화 속에서 점점 시각적 이미지에 민감해 지는 소비자들을 대상으로 매 시즌 새로운 리빙·문화 콘텐츠 디자인 및 공간연출디자인을 창조해야하는 디자이너들의 현실을 인지해, 예비디자이너들인 학부 학생들을 대상으로 창조적 디자인을 창출 할 수 있는 영감을 활용한 발상법적용 교수법을 연구하였다. 이론고찰을 통해 발상의 의미와 발상법을 알아보았으며, 발상법을 활용한 교육모형에 대한 선행연구 조사를 하였다. 결과 개인지도 및 소그룹지도의 두 가지 수업모형을 완성하고 적용하여 설문 및 심층인터뷰를 통해 결과를 도출하였다. 결과는 다음과 같다. 첫째, 영감을 활용한 발상법은 아이디어 전개 및 콘셉트 설정에 도움을 주었으며, 둘째, 영감에 기반 한 무드보드의 제작은 색상선정 및 연상에 도움을 주었다. 셋째, 개인에 따라 직관, 경험, 리서치가 연상이전의 단계에 작용된 후 연상, 시각표현의 경로로 생성되는 것을 알 수 있었다. 2가지의 수업 모형 적용 결과에 대해서는 첫째, 소그룹지도수형에서 팀원 간 각자 주제를 풀어가는 것을 보고 학습과정을 공유하는 하는 것이 개별지도 모형보다는 효율적이라는 결과를 얻을 수 있었으며, 둘째, 각자의 진행상황을 공유 할 수 있는 매체(어플리케이션 등)의 사용은 효과를 더욱 상승시키는 것으로 분석 되었다. This study has taken into consideration the status quo where modern designers have to create new designs and space production collections every season for consumers that are sensitive to digital culture as well as visual images, and researched teaching methods based on the ideation process stemmed from inspiration for students that will become future designers. Through the theoretical background, the study has elaborated on the meaning of ideation and investigated a pre-research study about an education model based on ideation. As a result, the study produced and applied two class methods of individual instruction and directing small groups and conducted surveys and in-depth interviews. The conclusion is as follows: first, the ideation process from inspiration assisted idea and concept development, second, the creation of mood boards based on inspiration helped color selection and further image development, third, individual experience, preference, and research was reflected through the creative process when applied before image development. The result of the two class methods is as follows: first, directing small groups was more effective than individual instruction when it comes to each team member interpreting the given theme and sharing the learning process, second, it has been observed that the use of platforms that can share individual progress, such as digital applications, have enhanced the effectiveness of education.

      • KCI등재

        심층면접법을 이용한 지속가능한 패션의 산업 특성과 소비활성화 전략 연구 - 재사용·재활용 패션산업 중심으로 -

        윤수인 ( Yoon Su In ),진기남 ( Jin Ki-nam ),강혜승 ( Kang Hae Seung ) 한국디자인트렌드학회 2013 한국디자인포럼 Vol.40 No.-

        Due to the skyrocketing fast fashion industry, consumers have shown behaviors that are far from sustainability, which is the megatrend of 21st century, such as overconsuming and rapidly disposing clothes. Consequently, amount of disposed clothes has excessively increased and led to global pollution like landfill. In this study, in order to recognize the severity and solve problems associated with landfill issues, we seek ways to activate recycling fashion industry, reusing and recycling without generating waste. The scope of the research included reuse and recycle fashion that are on disposal stage of the life cycle of clothes (excluded down-cycling). In-depth interview, targeting the interested parties who work in reuse and recycle fashion industry, was conducted for a research method and through the interview, revealing the characteristics of reuse and recycle fashion industry. As a result, seven characteristics were found and the contents are: `only and unique design,` `hand-made low production quantity,` `ease of procurement of raw materials,` `design-oriented customer group,` `environment-oriented customer group,` `delivery of accurate information,` and `maximization of the use of SNS and images.` Lastly, thought-provoking points, based on the results, were discussed.

      • KCI등재

        청각 장애자들을 위한 보급형 휴대폰 액세서리 디자인 프로토타입 개발

        윤수인 ( Yoon Su In ),박혜신 ( Park Hae Sin ) 한국디자인트렌드학회 2015 한국디자인포럼 Vol.46 No.-

        In the sophisticated world we are living in today, numerous policies and solutions are provided for the impaired and underprivileged so that they can be treated as best as possible. Many efforts in various areas are happening for their comfortable and just social life. In the design industry, including universal design, a lot of research to develop designs that consider the socially weak. At this point, the following study will be focusing on the way to help the ones with hearing impairments to be able to communicate and cooperate with society by developing a low-end device. The methodology used was researching about the ideas developed beforehand and the way of communication which was emphasized in the background-theory, and analysis based on the products currently laid out in the present market. On this basis, creative communication and notification methods were achieved, and the requirements and structure of a low-hand device was investigated. Also, there was a survey conducted to the consumers to used the device in order to collect ideas. As a result, the device was constructed to have two main mechanisms that each receive and send RF signals, and the way of communication method was decided to be able to use in both smart phones and feature phones. For the convenience of use, the device was designed like a necklace. In the conclusion, the most effective way to conduct a survey toward the hearing-impaired suggested was using smart phones and sign language to ask the questions. Also a possible research covering the most appealing way to make sure that the process is aware of difficulties of the delivery of parts needed to produce a prototype occur, being eco-friendly, and the clock and GPS function was considered.

      • KCI등재

        미술 창작 분야의 학습윤리 교육을 위한 미술 표절 논란 사례 분석 연구

        이정우(Jung woo Lee),김지인(Ji in Kim),이지현(Ji hyoun Lee),김광식(Kwang sik Kim),박혜신(Hye shin Park),윤수인(su in Yoon) 한국열린교육학회 2023 열린교육연구 Vol.31 No.4

        본 연구는 미술 창작 분야의 학습윤리 교육을 위한 기초연구로, 미술창작 분야의 학습윤리 교육에서 활용할 수 있는 표절 유형과 유형별 고려사항을 파악하기 위해 미술 분야의 표절 관련 논란 사례를 고찰하고 사례별 유형화를 통해 미술창작 분야에서 구체화 된 유사성 판단요건을 도출하였다. 연구결과, 첫째, 사실상 표절로 봐도 무방한‘현저하게 의도적인 유사성’ 유형에서는 동일 표현과 방법이 반복적으로 발생할 확률이 있는지에 대한 고려가 필요한 것으로 확인되었고, 둘째,‘표현 대상의 동일성으로 인한 유사성’ 유형에서는 동일한 대상의 사실적 묘사로 인한 유사성인지 여부와 보편적 아이디어의 영역인지 여부를 먼저 고려해야 하는 것으로 확인되었다. 셋째,‘재료의 동일성으로 인한 유사성’ 유형에서는 단순히 동일 재료의 사용과 단순화된 추상적 형태의 유사성 및 제한적 성격의 재료 사용으로 제기된 문제인지 여부를, 넷째,‘대상과 구도의 보편성으로 인한 유사성’ 유형에서는 선행작에 존재하는 핵심적 창작 요소의 증명 가능성 여부를 먼저 고려해야 하는 것으로 확인되었다. 다섯째,‘차용으로 인한 유사성’ 유형에서는 원저작물 대비 새로운 의미의 창작 성립 여부와 의도성 ․ 공공연함 여부에 대한 판단이 먼저 고려되어야 하고, 여섯째,‘변용된 유사성’ 유형에서는 전체적 관념과 느낌 중심의 판단을 중심으로 작가의 전후 맥락을 고려한 신중한 접근이 필요한 것으로 확인되었다. This study is a basic study for learning ethics education in the art creating field, and to understand the types of plagiarism and considerations by type that can be used in learning ethics education in the art creating field, cases of plagiarism in the art field were considered. Through case-by-case categorization, similarity judgment requirements embodied in the art creating field were derived. As a result of the study, first, it was confirmed that it is necessary to consider whether there is a possibility that the same expression and method occur repeatedly in the type of ‘significantly intentional similarity’ that can be seen as plagiarism. Second, in the type of 'similarity due to the identity of the object to be expressed', it was confirmed that it was necessary to first consider whether it was similar due to the factual description of the same object and whether it was an area of universal ideas. Third, in the 'similarity due to the identity of materials, it should be considered whether it is a problem raised simply by the use of the same material and the use of materials of simplified abstract forms. Fourth, it was confirmed that in the type of “similarity due to the universality of objects and compositions,” the possibility of proof of key creative elements existing in previous works should be considered first. Fifth, in the type of 'similarity due to appropriation', the judgment on whether a new meaning of creation is established compared to the original work and whether it is intentional and public should be considered first. Sixth, in the type of 'transformed similarity', it has been confirmed that a careful approach is needed considering the context of the author, focusing on overall concept and feeling-oriented judgment.

      • KCI등재

        학습윤리 교육 가이드라인 연구 - 패션디자인 전공 학생과 교수를 중심으로 -

        이지현 ( Ji-hyoun Lee ),박혜신 ( Hye-shin Park ),윤수인 ( Su-in Yoon ),김지인 ( Ji-in Kim ) 한국디자인트렌드학회 2021 한국디자인포럼 Vol.26 No.4

        연구배경 국내외를 막론하고 패션디자인 분야의 표절에 대한 우려가 큰 만큼 표절 문제를 근절하기 위한 노력이 시급한 상황이다. 이에 대해 누구보다 대학생들이 경각심을 가지고 표절 문제에 대해 적극적인 관심을 가져야 한다. 이를 위해 대학 교육에서부터 디자인을 위한 창의성 교육뿐만 아니라 디자인 학습윤리 교육이 필요하다. 본 연구의 목적은 패션디자인 분야에서 요구되는 구체적인 학습윤리 교육 가이드라인을 제시하는 것이다. 연구방법 본 연구에서는 패션디자인의 표절과 관련된 사례의 유형을 고찰하고 패션디자인 전공 학생과 교수를 대상으로 패션디자인의 표절 인식 및 기준을 설문하여 그 결과를 통해 패션디자인 분야에서 요구되는 구체적인 학습윤리 교육 가이드라인을 제시한다. 연구결과 패션디자인 산업에 나타난 분쟁 사례를 분석한 결과, 의류 및 패션 제품 디자인에서 저작권 침해 관련 문제가 빈번히 발생하며 디자인이 상표로서의 역할을 한다는 인식이 부족한 것으로 나타났다. 설문 조사를 분석한 결과는 첫째, 사례조사 결과와 마찬가지로 디자인에서의 저작권 침해 문제에 대한 인식 제고가 요구되며, 둘째, 절대적인 기준치를 수립하기 힘든 종류의 문제들에 대해 다양한 교육 방법을 동원해 기준점을 찾아 나가는 노력이 필요하다. 셋째, 수업 특성을 고려하여 교수가 명확하게 가이드라인을 제공하는 것이 필요하고, 넷째, 학습부정행위의 사전 예방과 관련해 학생의 교수에 대한 기대를 확인할 수 있었다. 결론 패션디자인 분야에서 학습윤리 교육에 포함되어야 할 내용은 2차적 저작물 작성, 이미지 무단 도용, 오마주나 패러디의 긍정/부정적 사례와 관련된 교육과 디자인의 상표적 사용에 대한 교육이 요구된다. 패션디자인 수업에서의 학습윤리 관련하여 수업 초반에 가이드라인을 제시할 것을 제안하며, 학습부정행위를 사전에 방지하기 위한 수업 방법으로는 디자인 단계에서 아이디어 스케치 및 디자인 전개과정 기록을 권장한다. Background Efforts to eradicate the plagiarism problem are urgently needed as there are many concerns about plagiarism in the fashion design field, both at home and abroad. In this regard, college students should be more alert and actively interested in plagiarism than anyone else. To this end, not only creativity education for design from university education, but also design learning ethics education is necessary. The purpose of this study is to present specific learning ethics education guidelines required in the field of fashion design. Methods In this study, the types of cases related to plagiarism in fashion design are reviewed, and specific learning ethics education guidelines required in the fashion design field are presented through the results of a survey of students and professors majoring in fashion design. Result The analysis of dispute cases in the fashion design industry shows a lack of awareness that copyright infringement-related problems occur frequently in clothing and fashion product design and that design acts as a trademark. The results of the survey, First, as in the results of the case study, it is required to raise awareness of copyright infringement issues in design, and second, efforts to find reference points using various educational methods for the types of problems that are difficult to establish absolute standards. Third, it is necessary for the professor to provide clear guidelines in consideration of the characteristics of the class, and fourth, it was possible to confirm the student's expectations for the professors in relation to the prevention of learning irregularities. Conclusion In the field of fashion design, education on the trademark use of design and education related to secondary work creation, image theft, positive/negative cases of homage or parody is required. It is suggested to present guidelines at the beginning of the class regarding learning ethics in fashion design classes, and as a teaching method to prevent learning cheating in advance, idea sketches and design development process records are recommended at the design stage.

      • KCI등재

        서페이스 패턴디자인 개발능력 증진을 위한 창의적 사고 발상법 활용에 관한 질적 연구 - 스캠퍼, 시네틱스, 강제연결법을 중심으로 -

        윤수인 ( Yoon Su In ),박혜신 ( Park Hae Sin ) 한국디자인트렌드학회 2014 한국디자인포럼 Vol.44 No.-

        Surface pattern design has been used for textiles and interior products in the past, however, it is used for to various appliances such as refrigerators, air conditioning, vehicles, and constructions. These tendencies bring with adopting to the needs of the customers who want to express their characteristics. surface pattern designs has a character that change feelings and styles of products without modifying it`s original shapes. So, lots of companies are showing efforts to apply surface patterns to their products to give their customers more options recently. In this point of view, this study applied several methods of creative thinking to know, if these effect on creating good surface pattern designs to suggest solutions and directions for teaching surface pattern designs. As a result, 6 issues were drew and resorted by 3 subjects(prejudice, effect and ideal method) which show implications of this study. Conclusion, this research has meanings of finding some directions from qualitative study that will be helpful to teach surface pattern designs and creating good quality of surface pattern designs.

      • KCI등재
      • KCI등재

        문제 해결 기반 학습법을 활용한 리빙프러덕트 디자인개발 교수법 연구

        윤수인 ( Yoon Su In ),박혜신 ( Park Hae Shin ) 한국상품문화디자인학회 2021 상품문화디자인학연구 Vol.67 No.-

        Along with the social phenomenon in which the number of single-person households is increasing, the social issue of COVID-19 has increased modern people's time to stay at home, and thus the consumption of interior-related household goods (living products) is increasing. Design companies that provide related products are trying to quickly introduce design products that can satisfy consumers' needs. Therefore, in this study, a teaching method using PBL was developed to cultivate realistic designers suitable for industrial sites to create such fast-flowing living product design products. First, the concept and characteristics of PBL were identified through literature research, and the learning stage and problem design method of PBL were investigated. Second, based on the literature survey, the teaching method of the living product design subject to which the PBL learning method was applied was developed. In detail, educational content, learner characteristics, learning method, and educational environment analysis were conducted, followed by learning goal setting, PBL problem development, final outcome establishment, learning model development and weekly planning, and learner evaluation method. Finally, conclusions and implications were drawn. The teaching method and teaching model of PBL classes adapted to the field of living product design derived through this study are expected to have high utilization for instructors related to living product design as a result of new research reflecting the current society, and it is hoped that learners can grow into self-directed problem-solving talents. In the following follow-up study, it is expected that the contents derived from this study will be actually applied, and a study based on learners' surveys will be conducted.

      • KCI등재
      • KCI등재

        가치에 준한 집단별 재사용·재활용 패션제품 소비행태

        윤수인 ( Yoon Su In ),진기남 ( Jin Ki-nam ),강혜승 ( Kang Hae Seung ) 한국디자인트렌드학회 2013 한국디자인포럼 Vol.41 No.-

        In 21st century, Fashion industry has problems that are apparel production boom and over-consumption caused by fast fashion. Those problems caused of clothing waste and clothing landfill that lead to increase environmental pollutions. In this point of view, This study focused on reused and recycled fashion which could figure out the problems of landfill and environmental pollution are from discarded clothing that still has it`s life, and also tried to find the way that reused and recycled fashion to be invigorate in fashion industry. Specifically, the Consumption Behavior of reused and recycled fashion products by groups depending on the clothing value is studied which, based on the previous studies proved the value affects on the behavior. To achieve above purposes, measurements were used as below. Clothing value was used for the value, and buying behavior, buying motivation, and perceived risk were used for checking consumption behavior. As a result, 5 groups(conservative, esthetic, economic, symbolism, indifferent) were classified, and multiple comparison of ex-post analysis (Duncan test) showed below outcomes. Conservative group showed higher concern of environment friendly characters of reused and recycled fashion products, and esthetic group had lots of interests in aspects of reused and recycled fashion products` unique and distinctive design elements for buying motivation. For perceived risk, social psychological fact was meaningful to two groups(symbolism, conservative), which means those groups were worried about using reused and recycled fashion products due to the products might downgrading their social image. Finally, marketing strategies were discussed that aim for increasing companies profit and consumers` satisfaction from their clothing value.

      연관 검색어 추천

      이 검색어로 많이 본 자료

      활용도 높은 자료

      해외이동버튼