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유재정,황의환,이상래,Yu Jae-Jung,Hwang Eui-Hwan,Lee Sang-Rae 대한영상치의학회 2002 Imaging Science in Dentistry Vol.32 No.2
Purpose : To investigate the diagnostic significance of cortical changes in the bone of diseased jaws utilizing computed tomography (CT). Materials and Methods: Computed tomographic images of 91 patients, consisting of 7 osteomyelitis, 46 cysts, 18 benign tumors, and 20 malignant tumors, were analyzed. The pattern of cortical expansion was classified into three types: no expansion (N), buccal or lingual expansion (B/L), and buccolingual expansion (B & L). The pattern of cortical destruction was classified into four types: no destruction (N), point destruction (PO), gross destruction (GR), and permeative destruction (PE). The pattern of periosteal reaction was classified into four types: parallel, irregular, spicule, and Codmans triangle. The relationship between the pattern of cortical bone changes and diseases of the jaws was assessed. Results: When the pattern of cortical expansion was compared to diseases of the jaw, N-type was most prevalent in cases of osteomyelitis and malignant tumors, B/L-type with cysts, and B&L-types with benign tumors. Comparison between the pattern of cortical bone destruction with diseases of the jaw showed strong correlations between PO and PE-types to osteomyelitis, N-type with cysts, N and GR-types with benign tumors, and GR-type with malignant tumors. Finally, the relationship between the pattern of periosteal reaction to diseases of the jaw showed a strong correlation between parallel-type to osteomyelitis and spicule-type to malignant tumors. Conclusion : The pattern of cortical expansion and cortical destruction is useful in differentiating diseases of the jaws.
유재정,강석중,Ryu, Jae-Jeong,Kang, Seok-Joong 한국정보통신학회 2021 한국정보통신학회논문지 Vol.25 No.12
가상현실은 게임, 오락, 통신, 스포츠, 건축 분야에서 활발히 적용되고 있다. 특히 교육 분야에도 많은 가상현실 기반의 교육 시스템이 개발되고 있어 효율적인 학습효과를 만들어내고 있다. 그러나 기술적 한계, 콘텐츠의 부족, 이론적 연구 부족 등으로 인해 아직은 군사용 교육 훈련 부분 적용되기에는 수준이 부족한 상태이다. 본 논문에서는 군사용 집단 강하 훈련에 적용 가능한 수준 높은 낙하훈련시스템을 개발하고, 개발에 필요한 핵심 기술과 구현방법을 연구하였으며, 개발 결과에 따른 효과를 분석하여 군사용 훈련시스템으로서의 가상현실기반 교육 시스템의 발전에 이바지하고자 한다. Virtual reality is actively applied in the fields of games, entertainment, communication, sports, and architecture. In particular, many virtual reality-based education systems are being developed in the field of education, creating efficient learning effects. In addition, virtual reality-based education is used in areas such as maintenance, fighter control, medical care, and firefighting as it can maximize the educational effect through the mastery process of the function itself through the curriculum as well as indirect experiences of dangerous situations that are difficult to experience. However, due to technical limitations, lack of contents, and lack of theoretical research, the level of application of military education and training is still insufficient. This paper aim to contribute to the development of a virtual reality-based education system as a military training system by developing a high-quality drop training system applicable to military group descent training, studying key technologies and implementation methods necessary for development.