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PC를 이용한 선박 조종 시뮬레이터의 개발에 관한 연구
손경호,이성욱 해양환경안전학회 1998 해양환경안전학회지 Vol.4 No.2
This paper deals with PC-based ship handling simulator, which is now widely utilized not only for total assessment of safety in harbour area but also for training purpose. The suitable mathematical model for low advance speed manoeuvre is treated with the effects of current, wind, wave, tug force and water depth. We adopt 3 dimensional graphic technique for perspective representation of relative ship motion. Some graphical panels on the screen are devised for data input/output or ship manoeuvring information. We show the real time simulation of berthing menoeuvre applied to Pusan harbour as an example.
일본어의 의미 확장의 제약에 관한 일고찰—형용사 관용구를 중심으로—
손경호 한국외국어대학교 일본연구소 2018 日本硏究 Vol.0 No.78
In this study, the constraints of semantic broadening in Japanese adjective idioms, which contain the literal meaning and semantic broadening of the metaphorical concept, were grouped into four types according to asymmetry and directionality. [Type A] The literal meaning of the word combination has a pair of opposite meaning. Semantic broadening of the metaphorical concept of the combination is bi-directional and has a pair of opposite meaning. [Type B] The literal meaning of the word combination has a pair of opposite meaning. However, semantic broadening of the metaphorical concept of the combination is uni-directional and does not have a pair of opposite meaning. [Type C] The literal meaning of the word combination is rarely used. Semantic broadening of the metaphorical concept of the combination is bi-directional and has a pair of opposite meaning. [Type D] The literal meaning of the word combination is rarely used. Semantic broadening of the metaphorical concept of the combination is uni-directional and does not have a pair of opposite meaning. Constraints can apply to semantic broadening of the metaphorical concept which is uni-directional. 日本語の形容詞慣用句の基本意味及び比喩的な概念の拡張意味、そして、非対称性と方向性による意味拡張の制約に関する分析を試みてその様相を次の四つにまとめた。 【Aタイプ】語結合の意味と比喩的な意味への拡張の両方とも双方向性を持ち、反義関係のペアとなる。 ○ 語結合の意味 : 肩身が広い / 肩身が狭い ○ 比喩的な拡張意味 肩身が広い (世間に対して面目が立ち、誇らしげに感じる)肩身が狭い (世間に対して顔向けできない、引け目を感じ、恥ずかし い) 【Bタイプ】語結合の意味は双方向性となるが、比喩的な意味への拡張は一方向性で制約となる。 ○ 語結合の意味 : 息が長い / 息が短い ○ 比喩的な拡張意味 息が長い (ひとつのことや活動が何年にもわたって長く続くさま) / *息が短い 【Cタイプ】語結合の意味はなくて、比喩的な意味への拡張のみで双方向性を持ち、反義関係のペアとなる。 ○ 語結合の意味 : *懐が暖かい / *懐が寒い ○ 比喩的な拡張意味懐が暖かい (所持の金銭がゆたかにある) 懐が寒い (所持の金銭が少ない) 【Dタイプ】語結合の意味はなくて、比喩的な意味への拡張のみで一方向性で制約となる。反義関係のペアとならない。 ○ 語結合の意味 : *尻が長い / *尻が短い ○ 比喩的な拡張意味尻が長い (長居である) / *尻が短い
국제 보훈 영역의 확장을 위한 검토 -비국가 참전과 물자지원을 대상으로
손경호 한국보훈학회 2024 한국보훈논총 Vol.23 No.3
대한민국은 6·25전쟁에 참전한 국가에 최대한의 예우를 표해왔다. 이제는 그동안 제대로 헌양하지 못했던 국가 단위로 참전하지 않았던 개인의 참전과 물자지원을 적절하게 기념하고 보상할 필요가 있다. 비국가 참전의 주체는 미군에 속하여 참전한 멕시코인, 프랑스군에 속하여 참전한 모로코인, 네덜란드군에 종군한 수리남인, 영국군 얼스터연대에 속했던 아일랜드인, 그리고 미군 제65연대를 구성하였던 푸에르토리코인들이다. 이들은 사회제도적인 요인에 의해, 그리고 자발적으로 전쟁에 처한 인류를 돕고자 참전하였으며 다양한 내러티브를 지니고 있다. 아울러 6·25전쟁에는 38개 국가가 주한 유엔민간원조사령부 등 다양한 원조 기구를 통하여 물자를 지원하였다. 이렇게 곤란에 처했던 대한민국을 도왔던 손길을 기억하고 보상하기 위하여 노력해야 할 때이다. This paper attempts to shed light on new fields for international veterans’ affairs of the Republic of Korea. ROK has devoted itself to honor the efforts and sacrifice of the Korean War participants, however, ROK could not remember the commitment of individual contributions of young people who had different national identities, and countries which donated materials without other contribution to the war. Mexicans in the U.S. armed forces, Moroccans in the French Battalion, Surinamese in the Dutch unit, Irish of Elster Regiment of the U.K, and Puertoricans of the U.S. 65th Regiment joined the war. At the same time, 38 countries donated money and material through organizations like UNCACK. It is the time to commemorate those unknown helps in appropriate ways.
손경호 한국세계문화사학회 2009 세계 역사와 문화 연구 Vol.0 No.21
The purpose of this paper is to define the characteristics of the strategy of Pericles and the period that the strategy was pursued by Athenians during the Peloponnesian war. Based on these goals, this study analyzed battles of the Athenians from 431 to 421 B.C. Pericles' strategy was a maritime strategy which focused on using Athenian Navy and avoiding decisive land battles, and a defensive one yielding initiative of the war to Sparta. At the same time, the strategy was a strategy of deterrence to prevent Sparta from launching endless attacks on Athens and Attica, though the deterrent power of Athens was limited. The basic goal of the strategy was to sustain Athens by maintaining Athenian Navy harmless and to wait until Sparta gave up the war. Under Pericles' strategy, during the period between 431 and 425 B.C., the Athenians, upon Peloponnesian attacks, continued to retaliate against enemy invasion by rupturing their shores using the navy. At the same time, the Athenians elaborately constructed a net of strategic defense to guard major accesses to Athens. With these efforts, the Athenians gained great success to capture Spartan elites at Pylos and to take the initiative of the war in 425 B.C. However, the Athenians abandoned Pericles' strategy since 424 B.C.: they found another solution to replace the strategy at the success of Pylos. They wanted to replicate the success again. The Athenians moved aggressively to conquer areas where looked essential for their strategic benefits. It was the behavior that Pericles warned, not to expand the war. After four years of the expansion strategy, in 421 B.C., the Athenians signed on the agreement of truce with Spartans on unfavorable terms.
손경호 한국정치정보학회 2019 정치정보연구 Vol.22 No.3
이 연구는 우리나라의 정책 결정자들을 위한 훈련과 교육에 다양하게 활용되고 있는 정치·군사게임의 가치를 재조명하고 국내의 정치·군사게임이 발전할 수 있는 방안을 제시하였다. 게임은 발생할 수 있는 개연성 높은 위기를 가정하여 참여자들이 위기를 다루고 해결 방안을 모색할 수 있도록 상황을 묘사하여 참여자들이 대응할 수 있는 역량을 배양하도록 고안된다. 게임을 통하여 참여자들은 핵전쟁과 같은 현실에서 발생하기 어려운 사건을 접할 수 있으며 현실보다 훨씬 다양한 위기를 맛볼 수 있다. 게임은 그 구조에 따라 일방형 게임과 쌍방형으로 구성할 수 있고 다자가 참여하는 형태로 구성할 수도 있다. 게임에 참여하는 참여자들이 생산적으로 참여하기 위해서는 여러 가지 궁리가 필요하다. 게임의 구조가 일방형일 때보다 쌍방형일 때 참여자들은 자신의 결정이 가져오는 결과를 인식함으로 게임에 더 깊이 몰입할 수 있다. 게임의 시나리오를 개연성 있게 작성하되 일상적인 예측의 범위를 넘어서는 구상을 담을 수도 있다. 또한, 참여자들에게 많은 질문을 하는 시나리오를 작성할 수 있으며 조력자들이 중요한 역할을 할 수 있다. 아울러 참여자들이 사전에 많은 준비를 할 수 있도록 배려하여야 한다. This study sheds light on the value of the politico-military game which has been used for trainings for decision makers, and suggests measures for the development of it. Politico-military games include plausible crises making participants feel tension and devise solutions. In this way, the game contributes to the increase of players’ capabilities to deal with real crises. Through out the games, people can understand nuclear war that can rarely happen in the real world and taste various crises than they can feel them usually. The politico-military game structure has participants, control group, scenario consisting of moves in unilateral, bilateral, and multilateral style. To motivate participants, various measures can be considered: bilateral or multilateral rather than unilateral style games enhance the concentration of members by stimulating the sense that their decisions will affect their next situation, scenarios can be devised carefully containing high plausibility even with ideas beyond reality and profound questions, facilitators can help players conduct games correctly, and control group can prepare participants better.
손경호 한국세계문화사학회 2012 세계 역사와 문화 연구 Vol.0 No.26
This paper attempts to show that ancient Greeks had understood multi- dimensional military strategic concept which had been argued by Michael Howard in the 20th century. Unlike common understandings about strategic thoughts, this paper suggests that ancient Greeks had employed military strategy in conducting war. In the case of ground warfare, the Greeks preferred Phalanx formation based on its superior shock power and protection in consideration of technical dimension of strategy. At the same time, the Greeks had stuck to decisive battles in regard to heavy combat weight and the protection of warriors who were also important members of Greek city states. The idea of protecting its membership had strong connection with social dimension of the strategy. To conduct maritime warfare, Greeks at the ancient time constructed trireme fleets. Athens was eager to build fleets using abundant social and financial resources. This can be regarded that Athenians had good conditions to have maritime forces in terms of social dimension of the strategy. At the same time, the Greeks sought decisive battles focusing on operational dimension of the strategy. In addition, Pericles showed that he understood logistic and social dimension of the strategy in pursuing his unique defense strategy. In conclusion, ancient Greeks were well aware of multi-dimensions of military strategy and exploited those concepts adroitly. In this sense, studies on the origin of military strategy should go back to the time of the ancient Greeks rather than staying at modern times. (Korea National Defense University)
손경호 한국세계문화사학회 2014 세계 역사와 문화 연구 Vol.0 No.33
This paper attempts to explore the change of war paradigm by analyzing the Gulf War and the Iraq War. During the Iraq War, the U.S. military adopted unusual army organizations. The U.S. forces changed traditional divisions to brigades in accordance with the developments of information technology. However, during the Gulf War, divisions had maintained the same structure since World War II. In addition, the U.S. armed forces changed the role of information and communication technology. Unlike the function of simple communication methods in the Gulf War, the information and communication technologies directly enhanced the combat effectiveness during the Iraq War by providing real time combat information and combat-support information to all relevant units at the same time. The paper contributes to the understandings of new paradigm of Information War by suggesting clear standards and examples. 걸프전쟁과 이라크전쟁은 동일한 교전 상대국에 의해 약 10 여 년의 간격을 두고 치러졌다. 두 전쟁 모두 첨단 무기가 대량으로 사용된 전쟁이고, 각각 새로운 작전 교리가 적용된 전쟁이었다. 그러나 걸프전쟁과 달리 이라크 전쟁에서는 전쟁 패러다임의 변화를 나타내는 군사조직의 변화가 두드러졌다. 이 변화는 미군이 군사적 효율성을 높이기 위해 정보통신기술을 수용하기 위한 노력으로 말미암은 것이다. 이라크전쟁을 전후해서 미국은 정보통신기술을 전쟁에 적극적으로 활용하기 위하여 육군의 군사조직을 개편하기 시작하였으며 그 결과 전통적인 사단 대신 여단을 위주로 한 부대 구조를 정착시키기 시작하였다. 아울러 걸프전쟁에서 의사전달을 위주로 활용되던 정보통신기술이 이라크전쟁에서는 전투 정보의 유통과 협동적인 교전을 가능하게 하는, 전쟁의 효율성을 극적으로 상승시키는 역할을 적극적으로 수행하였다. 결과적으로 걸프전쟁은 산업화전쟁의 최첨단 버전으로 이라크전쟁은 정보화전쟁의 첫 버전으로 치러졌다.
출입항 조종의 실시간 시뮬레이션 기법 및 부산항에의 적용에 관한 연구
손경호,이성욱,배정철 해양환경안전학회 1997 해양환경안전학회지 Vol.3 No.2
This paper deals with desktop simulator which can be utilized for total assessment of safety in harbour manoeuvre on a personal computer. Current, wind and tug forces are treated as well as precise mathematical model of a ship for low advance speed including stopping behaviour with effect of water depth. By using the desktop simulator, the real time simulation of berthing and unberthing manoeuvres was applied to Pusan harbour as an example. It is concluded that the above simulation technique will be beneficial to assessment of ship's safety under the environmental conditions is harbour area.