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The purpose of this study is to analyze and verify the effect of 6-week data feedback training on putting consistency. Twenty-eight amateur golfers were divided into a training group and a control group, and putting 10 times per person in a 10m virtual hole before and after training. Trackman 4 was used to measure ball speed, skid distance, roll ratio, and total distance. All results analyzed Two-way ANOVA with repeated measure. In coefficient of variation(CV) of ball speed, the training group was higher than the control group and the training group was lower than the control group before and after training. In CV of the skid distance, there was no difference between the groups and before and after the training, but the interaction appeared. In CV of roll percent, training group showed higher value than control group, and training group was lower than control group before and after training. In CV of total distance, the training group was lower than the control group and the training group was lower than the control group before and after training. The studies will be able to collect and analyze data on all golf shots in the data feedback training and thereby propose an efficient practice method.
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보행 시 하이힐 굽 높이에 따른 구간별 차이를 비교하고, 하지관절의 가동범위가 보행 시간에 미치는 영향을 알아보고자 하였다. 20대 여대생 10명이 연구에 참여하였고, 굽 높이에 따라 3차원 보행분 석을 통하여 변인을 산출하였다. 통계방법으로 세가지 굽높이에 따른 차이는 일원변량분석을 실시하였고, 보행시간이 하지관절에 미치는 영향은 다중회귀분석을 실시하였다. 연구결과로 보행 시 구간 2는 굽이 높을수록 보행시간이 길게 나타났지만, 구간 3은 굽이 높을수록 보행시간이 짧게 나타났다. 보행시간이 하지 관절 가동범위에 미치는 영향을 분석한 결과 구간 2는 1 cm에서 발목관절, 무릎관절, 5 cm는 발목관절의 가동범위가 클수록 보행시간이 길어졌다. 구간 3은 1 cm에서 고관절 가동범위가 클수록 보행시간이 길어 졌고, 10 cm는 발목관절 가동범위가 작을수록 보행시간이 길어졌다. 따라서 굽 높이 신발의 경우 발목관절의 제어가 중요성이 변인으로 판단된다. The purpose of the study was to compare the differences among phases accoring to the gait time on the heel height during gait, investigate the effect on ROM of the lower limb on gait time. Ten female college students in their 20s participated in the study, and variables were calculated through 3D gait analysis on height of heel. As a statistical method, one-way ANOVA was performed for the differences between the three heel heights, and multiple regression analysis was performed to determine the effect of gait time on the ROM. As a result of the study, phase 2, the higher the heel, the longer the gait time, but phase 3, the higher the heel, the shorter the gait time. As a result of analyzing the effect of gait time on the ROM of the lower limb, in phase 2, the greater the ROM for the ankle and knee joint in 1 cm, and for the ankle joint in 5 cm, the longer the gait time. In phase 3, the greater the ROM for the hip joint in 1 cm, the longer the gait time, and the smaller the ROM for the ankle joint in 10 cm, the longer the gait time. Therefore, in the case of high-heeled shoes, it is suggested that the control of the ankle joint is important.
In this study, the target screen in Seoul Gyeonggi adult amateur golfers to enjoy golf and leisure 300 people were surveys using random sampling method. Leisure activities leisure activity involvement to examine the effects of immersion multiple regression analysis was performed for the following results were confirmed. The importance of the sub-factors of leisure involvement/commitment of fun activities whether the purpose of sub-factors of party experience has had a statistically significant effect, the importance of the sub-factors of leisure involvement/commitment of fun activities whether the sub-factors clear objectives in a statistically significant impact. In addition, the involvement of the sub-activities of the risk factors is, whether the self-expression activities ecstasy commitment to sub-factor has had a statistically significant effect on leisure activities leisure activity involvement, immersion of sub-factors are all factors in the sub-challenge and techniques that a statistically significant effect relationship was unknown. Finally, the activities of the sub-factors of self-expression and cognitive involvement activities immersion ability to control the sub-factors of influence were statistically significant, the importance of the sub-factors of leisure involvement/enjoyment is, whether the risk of immersion in leisure activities sub-factors of the time variation of a statistically significant impact.
The purpose of this study was to analyze the difference of consistency in golf swing through the CV(coefficient of variation) among 3 clubs(driver, 7 iron, pitching wedge) on skill level(tour-pro player and semi-pro player). Fifteen tour-pro players(age: 28.9±3.7 yrs, height: 175.6±2.8 cm, weight: 70.6±4.3 kg, career: 12.3±1.5 yrs, handy: 1.9±1.4 yrs) and fifteen semi-pro players(age: 27.2±4.1 yrs, height: 174.6±3.9 cm, weight: 73.6±4.5 kg, career: 10.1±5.3 yrs, handy: 2.3±2.4 yrs) were participate in the experiment. The experimental tools used in this study were trackman, golf club variables and golf ball variables. The results were as follows; The drive showed the highest CV in the attack angle, swing plane, dynamic loft, carry flat length, launch angle, max height height, and carry flat time. 7 iron showed the lowest CV in club speed, attack angle, swing plane, dynamic loft, carry flat length, ball speed, launch angle, max height height and carry flat time. PW showed the highest CV in club speed, swing plane, face angle, and ball speed. Also, in the skill level, the tour pro players showed lower CV in club path, dynamic loft, and launch angle than the semi pro players.
본 연구는 뇌파조절을 통한 집중력과 심상이 골프퍼팅에 미치는 효과를 규명하는데 그 목적이 있다. 연구대상은 서울시에 소재한 C대학교 학생들로서 골프 퍼팅에 사전경험이 없고, 실험에 동의한 지원자중에서 남자학생 30명을 연구대상으로 선정하였으며 모두 오른손잡이였다. 이들은 모두 자원봉사자들로 구성하였고, 30명을 집중력집단, 심상집단, 통제집단에 각 10명씩 임의로 무선할당하였다. 연구대상자의 나이는 20세에서 25세였으며, 평균나이는 21.1세였다. 이 실험에서 실시된 뉴로하모니 시스템의 마인드 에로우 프로그램은 과녁에 화살을 쏘는 장면을 시뮬레이션 한 컴퓨터 게임인데 이 프로그램은 연구대상자가 자기조절을 통해 뇌에 알파파를 생성시키면 게임이 진행되도록 만들어졌다. 심상집단은 골프퍼팅비디오 시청으로 심상훈련을 하였다. 비디오 내용은 퍼팅 명장면을 텔레비전 화면을 통하여 시범을 본 후에 연구대상자들은 그들 자신이 시범을 보인 사람처럼 퍼팅을 성공적으로 끝마치는 장면을 되풀이하면서 심상을 하였다. 과제는 실제 그린과 유사한 카펫트 위에서 2.5m 골프퍼팅을 실시하는 것이었다. 수집된 자료는 Microsoft Excel을 이용하여 절대, 반경, 가변오차를 계산한 후 Window용 SPSS/PC+10.0 Version 통계프로그램을 이용하여 반복 측정 분산분석을 하였으며 유의한 차가 있을 경우에는 Duncan의 사후검증을 하였다. 연구 결과 습득과 파지단계의 절대, 반경, 가변오차에서는 집중력과 심상이 골프퍼팅 수행학습에 효과가 있었다. 그러나 집중력과 심상의 차이는 없었으며, 집단과 분단의 상호작용효과도 없었다. 이러한 결과는 집중력과 심상이 운동수행을 더욱더 촉진시킬 수 있다는 것을 의미한다고 사료된다. The purpose of this thesis is to investigate how the concentration and imagery through the regulation of the brain wave influence on the golf putting. The objects of the research are students attending C University in Seoul, who don't have any experience in the putting. Among the volunteers, I select 30 male students, and they are all right handed. I divide them into three groups, and each group has 10 students; the concentration group, the imagery group, and the control group. They are 20 to 25 years old, and the average age is 21.1. The mind arrow program of the neuro-harmony system is a computer game which is a simulation one shoots an arrow to a target. This program begins when the object of the research produces an alpha wave in his brain through his self-control. The members of the imagery group train themselves watching the video of the putting. The contents of the video are several examples in which Bencrensho, the best player of the putting, performs the putting movements, and some best puttings in various contests. After watching the video, the members of the imagery group repeat the putting movements like the persons in the video imaging the scenes in their brains. They perform the 2.5m putting on a carpet similar to the real green. Using the Microsoft Excel program, I calculate the materials by the absolute, radial, and variable error, and then analyze them repeatedly using the SPSS/PC+ 10.0 Version for Windows. In addition, if there are any significant differences, I post-analyze them using Duncan. The results of this research are as follows. First, in the absolute error of the Learning stage and Retention stage, the concentration and imagery have some effects on the performance learning of in golf putting. They have no differences, and don't have any interrelations with the group or block. Second, in the radial error of the Learning stage and Retention stage, they influence on it significantly. There aren't any differences between the concentration and image, and any interrelations with the group or block. Three, in the variable error of the Learning stage and Retention stage, they have some effects on it. The differences between the concentration and imagery and the interrelations with the group or block are the same as the above.
The purpose of this study is to identify the usage attribute factors that make SNS users perform economic activities. In addition, the moderation effect was used to verify the interference effect of multiple SNS using. The subject of this study is users on 205 Facebook.. The SPSS statistic package was used in data processing. The validity and reliability of the survey instrument were confirmed by conduct exploratory factor analysis, confirmatory factor analysis, and reliability analysis. The influence of the attributes of SNS on the purchase possibility was verified. through multiple regression analysis and structural equation model analysis. The moderating effect of multiple SNS utilization was confirmed by analysing hierarchical regression analysis. The results of the analysis are as follows. The usefulness and informativeness of SNS usage attribute have an impact on purchase possibility. Also, the level of Twitter usage also has a moderating effect on the way in which Facebook users" usability and accessibility perceptions influence their purchase possibility.
The research was conducted in order to provide necessary baseline data for early prevention of yips and to reduce the recovery period by identifying various causes and symptoms of yips through in-depth analysis the causes of yips that were experienced by professional golfers. To achieve these goals, in-depth interviews were organized with selected five members of professional golfers from KPGA and KLPGA whom have experienced yips, and analyzed the collected data accordingly to qualitative research method procedure. The result has shown that the causes for professional golfers to suffer from yips are pressure due to expectations from peers after professional initiation, changed lifestyle upon joining college, personal issues, family environment, swing-correction, and long-term break from field. Yips may be a serious strike for professional golfers' athlete's life, so it must be overcome as soon as it is possible. The most important method in resolving yips is having a positive attitude to understand the cause of the yips, and self-will to overcome it. Moreover, it is demanded for further efforts to reveal clearer and practical facts through cognitive approach with collaboration of quantitative and qualitative research on the causes of yips of professional golfers.
The purpose of this study was to search for ripple effect of golf course economics. That used to analyze the economic ripple effect it has on the golf industry. First, the First method was to analyze the national golf clubs, that were a member of the Korean Golf Asso-ciation. Second, to investigate the economic ripple effect of the golf industry industrial actives over a two and a half year period from 2009 to 2011, industrial data from the Korean bank and surveys of the clubs profit state-ments, and these data highlighted the ripple effect by affecting the inductive creative effect, inductive earnings effect, added value effect, indirect tax effect, employment effect, etc. From the results of the industrial yearly analysis, the average manufacturing Ritz-Spaulding multiplier will be 2.0053 and for the golfer`s expenditure-related industry the average Ritz-Spaulding multiplier will be 2.2494. For the average income multiplier the average of golf management will be 0.3383 with the expenditure mul-tiplier being 0.331. For the added value golf industry management average multiplier will be 0.7260 and for the expenditure 0.6853. For the indirect the average multiplier will be 0.0463 with an expenditure multiplier of 0.0632. For the average employment multiplier for the golf club management will be 0.0171 with an ex-penditure multiplier of 0.0271. On average all of the outputs of the golf industry related variables will be on average high. Among the golf club ripple effect will be the output of 6.1060 trillion won, tax of 9,830 billion won, added value tax of 1.870 trillion won, creating employment for 44,778 people. For the expenditure of the members the output will be about 23.830 trillion won, tax of 2.8020 trillion, added value 5.9020 trillion won, and employment for 220,865 people. By the analysis performed in this study the factors affecting the demand and economic ripple effect of golf clubs is shown in detail. Moreover, the ripple effect of the golf industry on region and its influence is shown. Through this various creative marketing strategies may be recommended and their effect needs to be studied further.
본 연구는 골프에 처음 입문하는 대상자를 대상으로 전습법과 분습법의 골프지도법을 적용하고, 아이언 스윙 시 집단과 기간에 따른 파워와 정확성 변인들을 비교, 분석하여 효율적인 지도법을 마련하고자 한다. 총 20명의 대상자(전습법=10명, 분습법=10명)가 연구에 참여하였다. 전습법과 분습법을 적용한 골프지도법을 이용하여 12주간 훈련을 진행하였고, 트랙맨 4를 이용하여 클럽스피드, 거리, 볼스피드를 측정하였다. 학습방법과 훈련기간(4주, 8주, 12주)에 따라 반복측정 이원변량분석을 통하여 분석하였다. 파워 변인인 클럽스피드, 거리, 볼스피드 모두 전습법이 분습법 보다 크게 나타났고, 8주, 12주가 4주보다 크게 나타났지만, 정확성 변인인 스매시팩터는 집단과 기간 모두 차이가 나타나지 않았다. 파워의 상승을 위해서는 전습법의 지도법이 효과적으로 나타났다고 판단할 수 있었고, 훈련기간 8주부터 효과가 나타나는 것으로 판단된다. The purpose of this study was to propose an efficient teaching method through the comparative analysis according to the training period and group for the power and accuracy through the iron shot, applying the golf teaching method of the training method and the dividing method for beginners of golf. A total of 20 subjects (whole learning method = 10, part learning method = 10) participated in the study. The training was conducted for 12 weeks using the golf teaching method using the whole learning method and the part learning method, and the club speed, distance, and ball speed were measured using Trackman 4. It was analyzed through a Two-way ANOVA with repeated measures according to the training period (4 weeks, 8 weeks, 12 weeks) and group. In the club speed, distance, and ball speed, whole learning method was greater than part learning method, and the 8th and 12th weeks were greater than the 4th week, but smash factor showed no difference between the group and the period. In order to increase the power, it could be considered that the teaching method of the training method appeared effectively, and it seems that the effect appears from the 8th week of the training period.