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민두식,정대성,김병노 한국목재공학회 1988 목재공학 Vol.16 No.2
The rate of utilization of the oak cork (bark of Quercus variabilis Blume) ranges only 40-50%. Therefore, this study was carried out to investigate the chemical properties of the oak cork for increasing the utility. 1) The contents of alkali extractives, organic solvent extractives and ash in the oak cork are similar to those of other barks, but hot and cold water extractives and lignin contents are lower than those of the wood. The carbohydrate (cellulose and hemicellulose) content of the oak cork is similar to that of other barks. The suberin contents in the first and the second hark of the oak cork are 34.8 and 32.2% respectively, in the dry weight. 2) Inorganic component contents of the first bark are similar to those of the second. The pH of the first and the second bark are 3.9 and 4.2%. The caloric values of the first and second bark are 6,263 Kcal/㎏. and 5,828 Kcal/㎏, respectively, and these caloric values are higher than those of other harks. The sclerencymatous cell content of the first bark which is related to the quality of the oak cork is lower than that of second bark, the contents of the sclerenchymatous cell and lignin show the positive correlation. 3) In the dimension of the cross sectioned cork cell, the first bark is bigger than that of the second. The shape of the cork cell is globular shape in the early bark and discoid shape in the late bark. The cross and the radial section are the same shape, but the tangential section shows difference from the other section.
리그오브레전드 e스포츠 프로리그의 경기관람 결정요인과 관람몰입, 관람만족, 관람행동의도 간 영향관계 분석
민두식 한국융합과학회 2023 한국융합과학회지 Vol.12 No.5
Purpose The current study investigated the structural relationships between determinants of live attendance, flow, satisfaction, and behavioral intention among spectators in the League of Legends Champions Korea (LCK). Method Using 321 samples from spectators at the LCK Arena, frequency analysis, reliability analysis, confirmatory factor analysis, correlation analysis, and structural equation model analysis were conducted. Result This study revealed that (1) game performance, broadcast, and fan service had a positive effect on flow, (2) game performance, facility environment, broadcast, and fan service were found to have a positive effect on satisfaction, and (3) it was confirmed that flow and satisfaction had a positive effect on behavioral intention. Conclusion Similar to the traditional professional sports such as football, baseball, and basketball, e-sports are also evolving into spectator sports, with spectators playing a crucial role in ensuring the survival and growth of the e-sports league. Therefore, it is important to establish a long-term relationship with e-sport fans and develop targeted marketing strategies that take into account their consumption behavior and its influencing factors. 연구목적 이 연구의 목적은 e스포츠 종목 중 항저우 아시안게임 정식종목이자 대중적으로 큰 인기를 끌고 있는 리그오브레전드 프로리그를 대상으로 관중의 경기관람 결정요인과 관람몰입, 관람만족, 관람행동의도 간 구조적 영향관계를 분석하고 e스포츠팬의 니즈와 소비심리행동을 이해하기 위한것이다. 연구방법 리그오브레전드 프로리그 경기를 직접 관람한 관중 350명을 대상으로 설문조사를실시하였다. 최종 유효표본 321부를 도출한 후 인구통계분석, 신뢰도분석, 확인적 요인분석, 상관관계분석, 구조방정식모형분석 등을 진행하였다. 결과 분석결과에 따르면 첫째, 경기력, 중계, 팬서비스가 관람몰입에 유의한 긍정적 영향을 미치는 것으로 나타났다. 둘째, 경기력, 경기시설, 중계, 팬서비스가 관람만족에 유의한 긍정적 영향을 미치는 것으로 밝혀졌다. 셋째, 관람몰입과 관람만족 모두관람행동의도에 유의한 긍정적 영향을 미치는 것으로 규명되었다. 결론 전통적인 프로스포츠 영역과마찬가지로 e스포츠 또한 관람스포츠로 거듭나고 있다. 리그의 생존과 활성화를 위해 관중의 관심과응원은 필수적이고 핵심적이다. e스포츠 관중의 관람소비행동과 영향요인에 대한 이해를 바탕으로차별화된 마케팅전략을 추진하여 e스포츠팬과 장기지향적 관계를 구축하고 e스포츠 활성화와 저변확대를 도모해 나가야 할 것이다.