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초.중등학생을 위한 VR/AR 코딩 교육 프레임워크 연구
남현우,남현우 한국전시산업융합연구원 2018 한국과학예술융합학회 Vol.36 No.-
This Study proposal for VR/AR coding education framework for elementary and secondary school students in this study was made through a study of the development of a framework for the efficient development of VR/AR coding education contents/ authoring tool/commercialization and an optimized access guide based on the user convenience. For this study, investigated and analyzed the preceding studies related to VR/AR, the general coding education software and VR/AR coding education software using literature analysis and Focus Group Interview (FGI) based on the necessity of VR/AR coding education. Research results and contents are as follows. Based on an analysis of element technology analysis to establish a VR/AR coding education framework strategy, this study, first, proposed strategies for an environment for developing a VR/AR visualization tool, an environment for language/execution specialized in VR/AR and an environment for verifying the language specialized in VR/AR in a VR/AR coding education authoring tool framework. Second, this study proposed planning for VR/AR demonstration contents education, which is a strategy for the framework of VR/AR coding education contents, the resulting values of a survey of the demands and requirements of the consumers and producers of contents, tutorial-based VR/AR coding education contents, a library, and a coding education market. Third, this study proposed a strategy for the commercialization of the framework related to VR/AR coding education. The findings of this study provide be possible to produce various VR/AR coding education contents through the improvement and popularization of the national VR/AR coding education, which will affect the development of the industries linked forward and backward to VR/AR coding. 본 연구에서 진행된 초중등학생을 위한 VR/AR 코딩교육 프레임워크에 대한 제안은 초중등학생의 사용자 편의성을 기반으로 효율적으로 VR/AR 코딩 교육 콘텐츠/ 저작도구/사업화를 개발하기 위한 프레임워크 개발, 최적화 접근 가이드에 대한 연구로 실시되었다. 본 논문은VR/AR 코딩 교육에 따른 필요성에 의거하여 문헌분석과 집단심층면접(FGI) 방법을 이용하여 VR/AR과 관련된 선행연구, 일반 코딩 교육 소프트웨어, VR/AR 코딩교육 소프트웨어 고찰 분석을 실시하였다. 연구 결과 및 내용은 다음과 같다. VR/AR 코딩교육프레임워크 전략을 수립하기 위한 요소 기술 분석을 바탕으로 첫째, VR/AR 코딩교육 저작도구 프레임워크에서는 VR/AR 시각화 도구 개발 환경, VR/AR 특화 언어/ 실행 환경, VR/AR 특화 언어 검증 환경 전략을 제안하였으며, 둘째, VR/AR 코딩교육 콘텐츠 프레임워크 전략인 VR/AR 시범콘텐츠 교육 기획, 콘텐츠 수요자, 콘텐츠 생산자의 수요조사 및 요구사항 결과 값, 튜토리얼에기반한 VR/AR 코딩 교육 콘텐츠, 라이브러리, 코딩 교육 마켓을 제안하였다. 셋째, VR/AR 코딩교육과 관련된프레임워크 사업화 전략을 제안하였다. 이러한 본 연구의결과는 VR/AR 코딩 국가교육 위상 및 보편화를 통해다양한 VR/AR 코딩 교육콘텐츠가 생산 가능해 질 것이며, VR/AR 코딩 교육산업 발전에 영향을 미칠 것이라는점에서 의의가 있다
남현우 대한수면연구학회 2006 Journal of sleep medicine Vol.3 No.1
Primary insomnias comprise psychophysiologic insomnia, sleep state misperception, inadequate sleep hygiene, and idiopathic insomnia. In contrast to other secondary insomnias, these have the insomnia itself as the core body of the diseases. I, here, will describe the clinical essence of these primary insomnias for the clinicians to get an insight of the diagnosis and the differential diagnosis.
균형자유주의와 비판적 갈등 모형의 한계와 변증법칙 평가 모형의 활용 가능성
남현우 고려대학교 교육문제연구소 1994 敎育問題硏究 Vol.6 No.-
This article classifies and illustrates evaluation models by equilibrium/liberal model, critical/conflict model, and dialectical model according to the R.Paulston's classification framework. Evaluation results based on equilibrium/liberal model attemp to perpectuate class and group advantages, and cannot provide an appropriate context of educational innovations of reforms. Evaluation studies implemented by critical/conflict model are apt to have a biased frame of reference and value position. And its struggle for power and advantage with ideological and group/class conflict can be resulted in denying academic and theoretical values fundamentically, and therefore it easilly falls into anarchism. in dialectical model, ideology is viewed as a sysyem of values and ideas held by individuals and groups, and considered as an important factors embeded in educational policies. Dialectical evaluation model rejects rigid Marxist views of dialectics as a science. It, without a prior conclusions, dialectically encompasses multiple evaluation strategies, edentifies and explicates the values. It is an empirical approach to dialectically sublate various factors of policy analysis. Dialecical model is increasingly viewed as a promising method to identify, encompass, and reconcile opposites, and is considered as an alternative to eqilibrium/liberal model and critical/conflict model. Now let all theories and methods contend and compete to produce, hopefully, a more varied, insightful, and ultimately useful evaluation product.