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      • KCI등재

        노년기의 활동과 고령화 과제에 대한 고찰

        김홍남 ( Hong Nam Kim ),발터토카르스키 ( Walter Tokarski ) 아시아문화학술원 2015 인문사회 21 Vol.6 No.4

        사회가 건강과 보건비용 면에서 생존력이 있으려면 노년기에도 활동적이 어야 한다. 그래야 노년기에 질 높은 삶을 유지할 수 있다. 우리 사회는 대부분 젊은 층의 수가 줄어들고 있으므로 노인이 활동적이어야 사회적으로 주어진 과제를 해결할 수 있다. 이를 위해 -가사노동을 하고 조부모로서 적당한 도움을 줄 수 있는 것 포함- 운동과 스포츠가 사람을 활동적이고 건강하게 만들어 주므로 점점 더 많은 노인층이 체육활동을 하고 있다. 이 논문은 그런 과제, 인구학적 배경, 관련 통계와 미래를 위한 실용주의적 메시지를 살폈다. 유럽연합은 비교요소를 가지고 있다. 중심 메시지는 경제뿐 아니라 우리사회 모두가 노인이 더 오래 일을 할 수 있고, 봉사를 하며 손자들을 돌봐줄 수 있고, 특히 노인과 관련하여 소수의 젊은 층을 구원해줄 수 있을 정도로 활동할 수 있는 능력이 중요하다는 것이다. 이런 정치적 의사결정과 개인의 활동을 지원해야 한다. Staying active in later life is essential if a society will survive in terms of controlling health and welfare costs. It is also the best way to reach a high quality of life in old age. And because the group of the young in most of our societies is shrinking it is important to keep the elderly active and vital to take over societal tasks. To reach this -besides being active in housework and act as grandparents- more and more old people start exercising physical activities because exercising and practising sport are predestined to keep people active and healthy. The article gives aview of the challenges, the demographic background, the relevant statistics and programmatic messages for the future. The perspective is a European one with some comparative elements. The key message is that not only economy but also all our societies will be depend on the capability of the elderly to stay active to work longer, to take over voluntary jobs, to take care of children - and not least to relieve the small group of young people in relation to the old. To support this both political decisions and individual activities are needed.

      • KCI등재

        스포츠 팀이미지에 따른 라이센싱제품 구매요인과 팀충성도와의 관계

        김홍남(Hong Nam Kim),최환석(Hwan Suk Choi),김보룡(Bo Ryong Kim) 한국사회체육학회 2013 한국사회체육학회지 Vol.0 No.53

        The purpose of this study was to suggest actual strategy increasing sport competitiveness and added value of sport teams through investigating how professional sport team image factors improving corporate image and enhancing corporate marketing activity to affect buying factors of licensing products, and how to affect team loyalty. To complete this purpose, researchers chose the subjects 300 spectators living in Gwangju and Daegu in professional sports games in 2013 with convenience sampling method excluding insufficient respondents. Reliability test of the measuring instrument indicated the Cronbach`s α between .976 and .728, which was an adequate value for the objective of the study. Multiple regression analysis was performed for practical data analysis, and was able to acquire the following results. First, high quality, trusty, certainty, and interest of team image had distinct influence in product character and purchase circumstance. Second, high quality, trusty, certainty of team image had distinct influence in behavioral loyalty and attitudinal loyalty. Third, product character of buying factors and purchase circumstance had distinct influenced in behavioral loyalty and attitudinal loyalty. As a result of findings, because sport team image affected buying factors and team loyalty, operating sport teams was competitive and corporate could get profit through selling licensing products. To increase team image, the team needed to find and bring up local excellent athletes, show more positive team image through social responsibility activity to the fans. In addition, corporate need to produce licensing products emphasizing fuctionality, design, color, and price on demand of customers. Discount tickets sales and simplifying the rout of selling licensing products also could be good strategy.

      • KCI등재

        생활체육 동호인 여가운동의 탐색적 경로분석

        김홍남(Hong Nam Kim),오귀례(Gwi Rye Oh) 한국사회체육학회 2010 한국사회체육학회지 Vol.0 No.42

        This study aims to analyse the influence of community sports clubs` motivation to participate in badminton and exercise immersion on their satisfaction with leisure and the effectiveness of badminton as a community sports for higher living quality. For the study, this study collected data using convenience sampling targeting badminton clubs from five districts in G city as of 2009. Th restults are presented as follows: First, according to demographic characteristics, satisfaction with leisure and quality of living were different. It indicates that satisfaction with participation in badminton clubs was different according to individual characteristics of club members. Second, when the subjects intended to play badminton for pleasure and technical achievements instead of health, they were more immersed with it. Technical achievements, pleasure, and ostentatious display influenced technical immersion. Third, the motivation of technical achievements had the greatest influence on physical satisfaction and motivation to be social had the greatest influence on social satisfaction. Fourth, leisure immersion had a positive influence on leisure satisfaction. Finally, living quality through leisure activities of badminton club members improved according to their physical satisfaction. Badminton as a leisure activity improved physical satisfaction through exercise immersion because of motivation to enhance technical achievements and pleasure and made a positive contribution to improvement of their living quality.

      • KCI등재
      • KCI등재

        연구논문 : 유럽연합의 스포츠 교육 및 훈련 분야에 대한 고찰

        김홍남 ( Hong Nam Kim ),카렌페트리 ( Karen Petry ) 아시아문화학술원 2015 인문사회 21 Vol.6 No.3

        니스와 리스본 조약의 채택 이후, 스포츠는 유럽연합의 활동에서 우위를 차지해 왔다. 이는 공식적인 의사소통과 준비 활동에 반영되어 있다. 이 새로운 정책의 포커스는 전반적인 스포츠 분야의 교육과 훈련의 역할에 있었고, 안티도핑, 통합, 자원봉사의 역할과 이중 커리어에 특수한 포커스를 두었다. 스포츠분야의 최근 발달은 교육과 고용 등 유럽연합 정책의 구조 틀 안에서 조정되고 이루어지며, 노동의 자유로운 이동에 대한 명령, 볼로냐 프로세스, 평생학습과 유럽 인증 프레임워크와 연결된다. 이 논문은 후기 리스본 조약 시기에 핵심 사안을 탐구하며 지금까지 스포츠 교육과 훈련에 미치는 맥락을 고려하였다. 논문은 1990년대 초기 이후 스포츠 과학, 교육, 취업과 관련된 전문적네트워크 안에서 발생하는 단편화과정과 새로운 유럽연합 정책의 맥락에서 잠재적인 함축의 미를 강조한다. Since the Nice and Lisbon Treaties were concluded, sports have gained advantages in activities of the EU. This is reflected in official communication and preparatory activities. The special focus of this new policy was given to education and training in the sporting sector, anti-doping, integration, the roles of volunteers and double careers. Recent developments in sports has been adjusted and achieved in the framework of EU policy also including education and employment, and is related with the rules that cover the free movement of labor, the Bologna process, continuing education and the EU authorized framework. This study investigated central issues at the time when the late Treaty of Lisbon was concluded and considered the context that influences sports education and training. This study focused on potential positive aspects of the implications within the process of fragmentation which occurs in professional networks that cover sports science, education and employment and the context of the new EU policy.

      • KCI등재

        독일의 여가와 여가산업에 관한 분석연구

        김홍남(Hong Nam Kim) 한국사회체육학회 2002 한국사회체육학회지 Vol.18 No.1

        In this study, we will analyze leisure and the leisure in Germany and how the five-day workweek has affected leisure and to the development of leisure industry and sports as a reflection of how such similar changes can happen to Korea when it changes to a five-day workweek for its labor force. This study is based on the philological research with descriptive data. Much efforts are made to collect many documents to secure the validity of this research. The conclusion of this study on Germany`s leisure and leisure industry. First, two out of three Germans, and young people aged 14∼29, think Leisure is important in daily life. Most germans are believed to enjoy their spare time an average of five hours a day with amount of difference in class. Second, the development of industry and the increase of leisure time cause increase in the expenditure on leisure. And Today`s leisure has developed into "mega-leisure-time." A family of four members (husband and wife, two children) spend 15 percent 230 Euro of household income on average and in total, Germans use some 12 percent of Gross National Product (GNP). Third, German government enact laws for leisure and present models for it, trying to build leisure facilities. And each state and local self-governing bodies with the assistance of central government, develop leisure programs and expand leisure facility suited for their local characters. Fourth, the most favorite types of leisure among Germans are 1) watching TV 2) reading newspapers 3) eating out 4) social life 5) attending party. More and more people begin to enjoy cycling, jogging, water sports. Teenagers choose playing computer games, sports, entertainment. It is expected that leisure will be changed from just playing sports to more physical fitness activities such as jogging, aerobics keep good health. Fifth, 65% of German tourists said in a survey that they go overseas for a vacation and their favorite destination is Mallorca, an island of Spain(DGF, 1999). 2.5million people in Germany work for tourism industry in Germany and 8% of gross domestic product in Germany result from the tourism income. Sixth, As Germans have their working hours shortened to 35-38 hours a week, a yearly working hour 1,600 hours in total, they have much more spare time (2,500 hours a year in total). Even though Almost ten years have passed since their reunification, there are still big gap in average working hours between West-East Germany, more than half of East German works work over forty hours. Seventh, The Gross sales of leisure industry in a year amounts to 220billion Euro, More than 5.1million people are employed in the industry in a year, 630thousand work for a sports sector.

      • Brain-on-a-Chip Technology for Mimicking Brain Microvasculature Physiology and Patholog

        Hong Nam Kim(김홍남) 한국고분자학회 2021 한국고분자학회 학술대회 연구논문 초록집 Vol.46 No.2

        We present a brain-on-a-chip platform in which multiple types of human brain-originated brain cells were cocultured in a 3D microenvironment with perfusable brain microvasculature. The brain microvasculature was fabricated by using microneedles as templates. By seeding the brain microvascular endothelial cells in the luminal surface of the channel and embedding other neural cells in the collagen, a 3D brain model was prepared. The brain microvasculature physiology was confirmed through transendothelial permeability, immunofluorescence imaging, and cytokine assay. Neuropathology such as brain tumor and particulate matter-induced neuroinflammation were recapitulated in the brain-on-a-chip platform. Pathophysiological features as well as the efficacy of pharmaceutical candidates were evaluated in the platforms.

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