http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.
변환된 중국어를 복사하여 사용하시면 됩니다.
김봉경,윤영민,성제경,서강문,Kim, Bong-kyeong,Yun, Young-min,Seong, Je-kyung,Seo, Kang-moon 대한수의학회 2001 大韓獸醫學會誌 Vol.41 No.1
Beagle is one of the most popular laboratory animal in a dog. We investigated the incidence of spontaneous ophthalmic disease in Beagles in order to make basic data for quality control of Beagles in Korea. We surveyed 389 beagles from 3 different farms. The average prevalence rate of ophthalmic diseases was 19.3%. The prevalence rate of cataracts was higher than any other ophthalmic diseases, 7.5% and then in order of corneal scar(2.1%), retinal hemorrhage(1.5%), post-inflammatory retinal change(1.5%), cherry eye(1.0%), distichiasis(0.8%), entropion(0.8%), hypoplastic optic disc(0.8%), conjunctivitis(0.5%), retinal dysplasia(0.5%), asteroid hyalosis(0.3%), congenital eye anomaly(0.3%), corneal lipidosis(0.3%), conjunctival hemorrhage(0.3%), lens capsule pigmentation(0.3%), persistent hyperplastic primary vitreous (0.3%), posterior synechia(0.3%), eyelid tumor(0.3%) and uveal cyst(0.3%) were diagnosed. There was a slight difference between male(24.8%) and female(17.4%) in prevalence rate of ophthalmic disease. The incidence of spontaneous ophthalmic disease was increased with age. These data would be useful for using Beagles as laboratory animals and standard reference for quality control of dogs.
태권도 전자호구의 감각적 체험과 몰입 및 경기력의 구조적 관계: 태권도 선수의 성별차이 조절효과
김봉경 ( Bong Gyung Kim ) 국기원 2016 국기원태권도연구 Vol.7 No.2
이 연구는 태권도 경기에서 전자호구를 사용하는 선수들의 관점에서 감각적 체험과 몰입 및 경기력의 관계에 있어 태권도 선수의 성별 차이를 파악하여 선수들의 경기력을 강화하고, 이와함께 전자호구 개발에 도움이 되는 기초자료를 제시하는데 목적이 있다. 자료 수집을 위하여 2014년 7월과 11월 중 태권도 경기에 참여한 경험이 있는 선수들에게 총 430부의 설문을 실시하였고, 그 중 419명의 유효 표본을 실제 분석에 사용하였다. 자료처리는 SPSS(Ver. 18.0)을 활용하여 인구통계학적 특성분석과 신뢰도 분석, 상관분석을 하였고, AMOS 7.0을 이용하여 확인적 요인분석과 구조방정식 모형분석, 다중집단분석을 실시하여 다음과 같은 결과를 얻었다. 첫째, 태권도 경기에서 전자호구의 감각적 체험은 몰입에 영향을 미치는 것으로 나타났다. 둘째, 태권도 경기에서 몰입은 경기력에 영향을 미치는 것으로 나타났다. 셋째, 태권도 선수들이 지각하는 태권도 전자호구의 감각적 체험과 몰입 및 경기력과의 관계에 있어 선수의 성별 차이는 감각적체험이 몰입에 미치는 영향에서 조절변수로 작용하는 것으로 나타났다. The purpose of the present study was to investigate the moderating effects of taekwondo players gender difference in the relationship among sensorial experience, commitment and athletic performance of taekwondo electronic protector. The subjects were players who had experience using electronic protector in the taekwondo game from July 2014 to November. 419 samples out of 430 samples through convenient sampling method were adopted as a final data. We confirmed the goodness of fit test of the model, utilizing SPSS WIN Ver 18.0, and AMOS 7.0, and after which we tested each hypothesis. The results were as follows; First, sensorial experience had a significant influence on commitment. Second, commitment had a significant influence on athletic performance. Third, the moderating effect of taekwondo players gender difference was found to be statistically significant in the relationship between sensorial experience and commitment. This research is a meaningful to figure out user opinion ofelectronic protector in taekwondo games and maximize athletic performance.
대학생의 체육수업 참여가 생활체육 인식과 주관적 안녕감에 미치는 영향
김봉경(Kim, Bong-Gyung) 한국체육과학회 2013 한국체육과학회지 Vol.22 No.4
The purpose of this study was to find the effects of participation for physical education class on sport for all recognition and subjective well-being among university students. The subjects were university students participated in physical education classes. 781 samples out of 800 samples through convenient sampling method were adopted as a final data. We confirmed the goodness of fit test of the model, utilizing SPSS WIN Ver 15.0, and after which we tested each hypothesis. The results were as follows; First, participation for physical education class had a significant influence on the sport for all recognition. Second, participation for physical education class had a significant influence on the subjective well-being. Third, sport for all recognition had a significant influence on the subjective well-being. This paper attempts to effect participation for physical education class on sport for all recognition and subjective well-being that university student should increase quality of life by recognizing the importance and value for physical class.
김봉경(Bong-Kyeong Kim),전진우(Jin-Woo Jeon),정길현(Jong Jin Lee),이종진(Kil Hyun Jeong) 한국컴퓨터정보학회 2013 한국컴퓨터정보학회 학술발표논문집 Vol.21 No.1
최근 다양한 모바일 기기의 발달로 인하여 새로운 응용 애플리케이션의 기술력도 같이 성장하고 있다. 이런 성장과 더불어 게임 애플리케이션도 다양화 되고 있으나 고전게임, 그 중에서도 개발이 가장 빈약한 비행기 슈팅게임에 센서기능을 추가해서 화면터치만을 이용한 대부분의 게임 진행방식을 가속도 센서를 이용하여 비행기 기체를 움직일 수 있도록 다른 게임 애플리케이션과는 차이를 두었고, 또 JSON을 사용하여 로그인 및 회원가입 그리고 랭킹 시스템을 추가시켜 게임을 더 즐길 수 있도록 하였다. 이를 통해 중장년층에게 스마트폰의 새로운 기능인 센서와 스마트폰 게임 애플리케이션에 한층 가까워질 수 있는 계기를 제공하였다.
태권도 대회의 국가브랜드 이미지가 재구매의도에 미치는 영향
김봉경(Kim, Bong-Gyung) 세계태권도문화학회 2018 세계태권도문화학회지 Vol.9 No.1
The purpose of this study is to the effect of national brand image on repurchase intention in the taekwondo game. A total of 220 questionnaires were distributed and collected from in the taekwondo game for 2017 year 6 month. After excluding responses with excessive amount of missing data, 203questionnaires were included in this study. Several statistical analyses including a descriptive analysis, a confirmatory factor analysis, Person’s correlation analysis, a structural equation modeling(SEM) analysis were conducted to achieve the research purpose. The followings are results of the current study. First, favorable perception of national brand image did not have a significant influence on repurchase intention. Second, economic, social, cultural effectiveness of national brand image had a significant influence on repurchase intention. The paper is meaningful as a thesis to enhance national competitiveness by utilizing taekwondo game.
전자호구의 경험가치가 선수감정반응을 통한 충성도에 미치는 영향 : 태권도 관여도의 조절효과
김봉경(Kim, Bong-Gyung) 세계태권도문화학회 2022 세계태권도문화학회지 Vol.13 No.2
The purpose of this study is to investigate the effect of the electronic body protector’s experience value according to the level of taekwondo involvement on the loyalty through the athlete’s emotional response. A total of 287 questionnaires were collected from october to november 2021. For data processing, SPSS V.23.0 and AMOS 23.0 were used. The result is as follows. First, the experience value was found to have a significant effect on the pleasure. Second, experience value was found to have a significant effect on the arousal. Third, experience value was found to not have a significant effect on the dominance. Fourth, pleasure was found to not have a significant effect on the loyalty. Fifth, arousal was found to not have a significant effect on the loyalty. Sixth, dominance was found to not have a significant effect on the loyalty. Seventh, The influence of experience value on the loyalty through the athlete’s emotional response showed differences depending on taekwondo involvement.