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      • KCI등재후보

        미술치료사가 인식하는 투사적 기법 중심 미술치료의 효용성에 대한 개념도 연구

        김다영,임나영 한국예술치료학회 2016 한국예술치료학회지 Vol.16 No.2

        본 연구의 목적은 투사적 기법중심 미술치료의 효용성에 대한 이론적 근거를 경험적으로 확인하는데 있다. 연구문제는 개념도 연구방법을 통해 투사적 기법 중심 미술치료 활동의 효용성에 대하여 그 내용과 차원과 군집은 무엇인지, 그리고 내용상의 중요도는 어떠한지를 밝히는데 있다. 연구대상은 전문성을 갖춘 8명의 미술치료사들로 연구주제에 초점화된 질문에 대해 개별 인터뷰를 한 후 핵심문장을 도출하고 2차 면접을 통해 유사성 범주로 분류하고 문장별 내용중요도를 평정하였다. 다차원척도분석 결과, ‘내담자의 자발성 촉진’과 ‘치료관계 형성 과정’의 2차원의 축으로, 군집분석의 결과, 5개의 군집으로 나뉘었으며 이는 내담자와 치료사의 치료관계 형성 독려, 내담자의 자기표현 부담감소, 내담자의 자기인식 촉진, 내담자의 치료의지 향상, 내담자의 몰입 강화의 범주로 나타났다. 결론적으로, 투사적 기법중심 미술치료에 대해 미술치료사는 치료단계에서 친밀도 형성을 용이하게 하고, 치료과정에서 치료의 질과 효과를 높일 수 있다는 것을 주요 효용성으로 인식하고 있었음을 알 수 있었다. 본 연구는 기존 이론들을 미술치료사들의 실질적 경험에 근거하여 확인하였다는데 의의가 있다. The purpose of this study was to verify empirically the theoretical ground for the effectiveness of art therapy based on the projective approach. For this, the study pursued the following three research questions: what are the contents?; what are the dimensions and clusters?; and what is the importance of the contents? Incorporating concept mapping as a research method, this research was conducted by the following research procedure. Eight art therapists were selected as research participants who were interviewed individually through specified questions. From the analysis of interview statements, 32 key sentences were derived. Then, they were later categorized based on the semantic similarity among statements and the importance of contents was assessed for each sentence. According to the results of multidimensional scaling and cluster analysis, the key sentences were divided into two axis and five clusters according to semantic similarity, and the two axis are ‘promotion of clients spontaneity’ and ‘process of the formation of rapport’, and five clusters are contributed to promoting the formation of rapport, reducing the client’s burden of self‐expression, the promotion of the client’s self‐awareness, improvement of the client’s will of treatment, and reinforcement of the client’s commitment. The participants perceived that the projective approach-driven art therapy were effective to encourage the client to lower his/her defense and express what the client feel so that the therapist may understand the client’s inner thoughts and feelings. This study is expected to provide empirical data into the existing theories on the effectiveness of projective approach-driven art therapy.

      • KCI등재

        로봇활용 공동 주의 훈련자극에 대한 사용자 반응상태를 추정하는 프로세스

        김다영,윤상석 한국정보통신학회 2021 한국정보통신학회논문지 Vol.25 No.10

        In this paper, we propose a psychological state estimation process that computes children’s attention and tension in response to training stimuli. Joint attention was adopted as the training stimulus required for behavioral intervention, and the Discrete trial training (DTT) technique was applied as the training protocol. Three types of training stimulation contents are composed to check the user’s attention and tension level and provided mounted on a character-shaped tabletop robot. Then, the gaze response to the user's training stimulus is estimated with the vision-based head pose recognition and geometrical calculation model, and the nervous system response is analyzed using the PPG and GSR bio-signals using heart rate variability(HRV) and histogram techniques. Through experiments using robots, it was confirmed that the psychological response of users to training contents on joint attention could be quantified. 본 연구는 사회성 상호작용 훈련자극에 반응하는 아동의 행동 및 정서적 긴장상태를 연산하는 심리반응 상태 추정 프로세스를 제안한다. 행동 중재에 필요한 훈련자극으로는 공동 주의(Joint attention) 사회성 훈련을 채택하고, 훈련프로토콜은 불연속 개별시도 훈련(DTT: Discrete trial training)기법이 적용된다. 공동 주의 훈련에서 사용자의 집중과 긴장 정도를 확인하기 위해 3가지 훈련자극용 콘텐츠를 구성한 후, 캐릭터 형태의 탁상 로봇을 이용하여 사용자에게 훈련자극을 수행하게 된다. 그런 다음, 비전 기반 헤드 포즈 인식기와 기하학 연산모델로 사용자 응시반응을 추정하고, PPG와 GSR의 생체신호를 심박변이도와 히스토그램 기법으로 신경계 반응을 분석한다. 로봇을 활용한 실험에서 공동 주의에 대한 각 콘텐츠 별 훈련에 사용자의 심리반응을 정량화 할 수 있음을 확인하였다.

      • 황토 활성화 시간에 따른 모르타르 강도 비교

        김다영,권희영,하상수 한국구조물진단유지관리공학회 2018 한국구조물진단유지관리공학회 학술발표대회 논문집 Vol.2018 No.10

        The study examined the difference in activation by using a container (1cm, 3cm) that was different in height from the other time (3 minutes, 6 minutes, 9 minutes) at the same temperature. The activation time and height of the container do not affect the strength.

      • ‘개념시대(Conceptual Age)’의 디지털 콘텐츠(digital contents)의 동향에 관한 연구 - 유럽의 디지털 아트 작업을 중심으로 -

        김다영 유럽문화예술학회 2015 유럽문화예술학논집 Vol.6 No.1

        Art and technology are creating new genres and experiences through the "fusion" that from the beginning until now. On the existing knowledge imaginative fusion "creative sensibility ‘and’ imagination 'is living a" concept era that emerged as important keywords. What is art at an altitude of ’conceptual age" beyond the age of information? Living in the digital world is experiencing its own vast amounts of data, a variety of content everyday can be art. In this view, properties and dismantle complex systems theory is flexible, altematively, the association is similar in that characterictics of the interactive aspects of digital art. What are the boundaries of everyday life and art? Distinction between digital content and digital art created by the Science and Technology is in what is more creative. That ‘everyday’ this could be ‘art’ aesthetic value of a work of art in the convergence era Jean Everything can be art, and 1 think that will eventually break down boundaries depend on the problem of ‘imagination’ Symbol, transformation of subject and object, the virtual space, Artificial Life, where is the limit of immersion in artificial ecosystems? If you see that it also has some limitations issue of ‘imagination’ . The imagination is the p따t that is responsible for the emotional areas of the human brain. Empathy is spurious signals in the brain of auniversal dimension is an expression of emotion that can only be a human. In other words, this is the premium of which can be human only ‘conceptual age’. As well as a permanent racing towards heterogeneous dimensions, such as deconstruction of modernist art can be dangerous. After all the discussion on how to implement a human emotions matter of self-identity and personal identity mechanized digital virtual environment, see that given an important task with the problem of the body. Life as it coiuld be, that is, t:he current that living a ’that enables thought life' element of creativity in digita1 aesthetics Maybe it depends on whether you can implement your life?

      • 디지털 환경에서 소셜미디어(Social media) 마케팅의 미적 특성 - 유럽의 소셜 미디어 마케팅 사례를 중심으로

        김다영 유럽문화예술학회 2016 유럽문화예술학논집 Vol.7 No.1

        Social media, such as Facebook and Twitter is essential to go join relationship on a daily basis. We were accustomed to send KakaoTalk than sending a text from one day and share your life with the hashtag Instagram. Digita1 environment affects the entire human life, living in the present society, and was led to a change in marketing, not only throughout the life. Consumer, the user is actively involved in social media advertising and 따t of the digital environment in a variety of forrnats and their boundaries are vague. The 않t of social media marketing examples of the present age are closely related in that they are created from nothing. Its artistic value to the marketing efforts through social media platforms accommodating the digita1 change and inherent. As a result the audience who had passed only works of 따t it has been able course of action, story, intended to share the emotions of the 따tist. W비le sharing with the audience the process of re-interpretation led to positive effects that can be nearest to communicate more with the works of art in everyday life. So, Social media is the operation principle of the action of the new scheme was functional. Humans are keen to protect themselves even more unique human identity in the digital environment, it appears well to the characteristics of social media. Unlike humans to machines, you want to connect in meaningful ways with others together. Human beings share a common taste and want to have empathy for their feelings and interests. Through such a process creates a new inter-relationships with others. These conrtection points were the new digital environment will affect the entire human life, living in the present society, led to changes in the first h머f of the life and marketing. The connectivity between individuals and groups(Connectivity) and interactivity the consumer is actively involved in social media environments that maximize social media advertising and digital art in a variety of formats and separators ambiguous. It is also broken down the boundaries of the creator and the audience or consumer. Social media marketing work has artistic value that is worth creating something from nothing. It is primarily a creative work of the 따tist. Social media marketing operations based in the digital environment has the characteristics of a work of 따t. Therefore, planning is also the difference between social media marketing work and 따t work may exist but also the starting point from creative ideas and ultimately stimulate the emotional experience of the area. As a new art in terms of having interactivity, openness, sharing, authenticity, the nature of collaboration through experience, and experience that looks and enough inherent aesthetic characteristics.

      • KCI등재
      • 괄루인의 트리테르페노이드 성분

        김다영,나민균 충남대학교 약학대학 의약품개발연구소 2018 藥學論文集 Vol.33 No.-

        Three triterpenoids, 3,29-dibenzoyl karounitriol (1), karounidiol dibenzoate (2), (3u) 7 oxomultiflor 8 ene-3,29-diol 3,29-dibenzoate (3) were isolated from the n-hexane soluble extract of Trichosanthis Semen. The structures of compounds 1 3 were determined on the basis of NMR data analysis and comparison with those in the literature.

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