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원위부 전대뇌동맥에 발생한 다발성 뇌동맥류- 증 례 보 고 -
김규정,서범석,이종수,윤석훈 대한신경외과학회 2003 Journal of Korean neurosurgical society Vol.33 No.4
Saccular aneurysms of the distal anterior cerebral artery are relatively rare, ranging from 1.5 to 9.2% of all intracranial aneurysms. A 61-year old woman presented with headache and nuchal rigidity. Cerebral angiographic image demonstrated multiple aneurysms of the distal anterior cerebral artery. We report a case of multiple aneurysms of the distal anterior cerebral artery without other vascular anomalies. Key words:Multiple aneurysm;Distal anterior cerebral artery.
김규정,강종술,서범석,이현성,이종수 대한신경외과학회 2003 Journal of Korean neurosurgical society Vol.33 No.2
Objective:The goal of this study is to establish the value of the programmable valve system. Methods:The authors conducted a single center retrospective study of 41 consecutive patients who had undergone ventriculoperitoneal shunt with programmable valve for hydrocephalus of various etiology from March 1999 to February 2002. Results:In 10 patients(24%), valve pressure adjustment was required at least 3 times or more for the reason of underdrainage or overdrainage. The range of pressure reprogramming was 10 to 120mmH2O. The clinical symptoms improved in 37 patients(90%). The radiologic improvement was obtained in 88%. Shunt was minimally functioning in 3 cases without any clinical effect at the pressure of 30mmH2O. Conclusion:The programmable valve has been particularly useful in changing ventricular size for the correction of overdrainage or underdranage by the easy control of valve pressure without any invasive procedure. The authors' preference is to use the programmable valve system for all conditions. Key words:Hydrocephalus;Programmable valve;Overdrainage;Underdrainage.
학습 플래너를 활용한 줄넘기 운동이 아동의 체력, 자아존중감 및 학업성취도에 미치는 영향
김규정,김경래,윤천탁 제주대학교 교육과학연구소 2019 교육과학연구 Vol.21 No.2
이 연구는 학습 플래너를 활용한 줄넘기 운동이 초등학생의 체력, 자아존중감 및 학업성취도에 미치는 영향을 규명하는 데 있다. 연구 목적을 달성하기 위하여 J시 소재 I초등학교 재학생 중 자발적 참여 의사를 밝힌 28명(실험집단: 14명, 비교집단: 14명)을 대상으로 12주간 줄넘기 운동 실험을 진행하였으며 실험 전과 후의 학생들의 체력, 자아존중감 및 학업성취도를 비교 분석하였다. 수집된 자료는 t검증과 공분산분석을 통해 통계 분석을 실시하였으며, 다음과 같은 결과를 얻었다. 첫째, 줄넘기 프로그램에 참여한 집단이 참여하지 않은 집단보다 심폐지구력이 높게 나타났으며 통계적으로 유의한 차이가 있는 것으로 나타났다(p<.001). 둘째, 줄넘기 프로그램에 참여 전과 참여 후 자아존중감 변인 모두에서 통계적으로 유의한 차이가 나타나지 않았다. 셋째, 줄넘기 프로그램에 참여한 학생이 참여하지 않은 학생보다 수학 성적에서 성취 수준이 높아졌으며 통계적으로 유의한 차이가 있는 것으로 나타났다(p<.05). 결론적으로, 줄넘기 운동은 초등학생의 심폐지구력 및 수학 성적 변인을 향상시키는 데 효과적인 것으로 나타났다. 향후 학습 플래너를 활용한 줄넘기 운동의 효과를 규명하기 위하여 더 많은 수의 학생들과 다양한 지역의 학생들을 대상으로 후속 연구가 이루어져야 할 것이다. The purpose of this study was to investigate the effect of jump rope exercise using learning planner on physical fitness, self-esteem and academic achievement in children. To achieve the purpose, experimental group was 14 students who wanted to participate 12 weeks jump rope planner program and comparative group was 14 students who did not participate among students of I elementary school located in J-City. Collected data obtained the following results through the t-test and ANCOVA. The results were as follows; First, the jump rope planner program was helped children to increase the cardiorespiratory endurance(p<.001) among the elements of health related fitness. And it showed significant differences significantly. Second, for the differences of self-esteem of students who participated in jump rope planner program and students who didn’t participate, there was no significant differences statistically. Third, experimental group that participated the jump rope exercise program showed significant improvement statistically(p<.05) in academic achievement in math.
김규정 한국미학회 2002 美學 Vol.32 No.-
Space and time are components that artists consider when they create works of art.. The way in which contemporary artists manipulate space within and around an art piece has undergone numerous changes. With the development of new video and computer related technologies, the traditional notion of two and three dimensional works in a static exhibition space has been broadened. In interactive multimedia installation art, viewers are no longer passive observers, but rather, they are active participants in which time and space become malleable in video installation art and this creates an art which moves and bends as it never could before. Finally, the exhibition space is transformed and becomes an element in the aesthetic event. These major shifts in expression require new paradigms of construction, interpretation, analysis, and response. In the case of the interactive multimedia installation, the concept of time and space, viewer interaction, artistic intent, and synergistic art effects need to be examined to grasp the impact of this new aesthetic event. Therefore, an investigation of the use of new media in interactive multimedia installations is beneficial in furthering our understanding of some of the complexities inherent in exploring such aesthetic processes, not only for the viewer, but also for the artist as well. This aesthetic inquiry examines the various manner in which artists use media in order to determine the changing nature of the relationship between the viewer and the art work in terms of space and time. The study examines the relationship between multimedia installations and traditional visual media, such as painting and sculpture; describes how artists use video and computer related media to expand their use of the concept of space and time; examines how artists develop a connection or relationship between several media and the actual exhibition space; and examines how the viewer, as an experiential subject, interacts with an environment created by multimedia installation.