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        • 제품 디자인을 위한 재료계획에 대한 고찰

          김관배 同德女子大學校 1995 同大論叢 Vol.25 No.1

          This paper is based on the assumptions that all resources of the earth are limited and so mankind should live harmonously with the environment around them and that the primary task of the fields related to product development is to solve the problems of the limited resources and the environmental pollution. From that viewpoint, this paper looks into the relationships of products with materials, the function of materials as a product element, the recent trends of the materials planning for product design, and its limitations and possibilities. As a result, the study finds that the directions materials planning for prodcut design should take in future are as follows. First, the design of a product should be made durable and friendly to the environment, and the materials planning should basically meet these prerequisites. Second, three trends of materials planning for product design-the functional approach for the product's performance, the aesthetic approach for the image creation of the product, and the ecological one for environmental protection-should be integrated into an interactive and complementary system. Thirdly, for very successful product design there is a necessity for the concerned to share data on the subject through information network and to evaluate its enviromental effects in each stage of product development process.

        • 제품 디자인을 위한 이미지 척도에 관한 연구

          김관배 同德女子大學校 1996 同大論叢 Vol.26 No.1

          In the consumer society, people live enjoying various images of commericial and industrial products. Today they have the marvelous variety and plentiful option in purchasing those products. People want to have the products that give individuality and unique personality to them. Thus the manufacturers try to give a sensible aesthetic quality to the products through creating new disign style as possible. From this back ground, in order to propose the new possibility and direction for the better use of the image scale in the field of product design, this study examines the function of product design as creating process of the product image and surveys examples of the major image scale in the process for the creating images in related areas. As a result, the conclusion can be summarized in two ways as follows. The one is about the range of the use of the image scale. In using it, it is necessary to set up some limitation for the use of image scale, in order not to be a barrier in developing designer's creative activities. In fact, in the cases of HULIS ans FAIMS, those kinds of barriers have been shown. Therefore, the matter of using image scale means the understanding and analysis of the essential problems because the use of image scale does not reach to the sloution directly. As a method to help the process of understanding and analysis of the use of image scale. it can be recommended to survey the custommers' favorite images for the new prticular products and the existing ones as well. And if a creative design thinking and statements can be objectified, it will be communicated as a design language by the experts in related product fields. The second one is related to the method in using image scale. First of all, the use of image scale should not be overlooked as the cases of HULIS and FAIMS which were limited in the conventional design thinking frame. And as the cases of CIS and CPS, the emphasis on partial elements of the product design results in losing the total functioning of the aesthetic elements as a whole. This study suggests the analysis of the images requested from custommers through the linguistic scale and bring it as a form of visual media such as video or film in order to examine those images as visual emements. Specially, the presentation materials for the new futuristic products will be good example if it is presented in this way. A product image is not determined with a particular aesthetic element. It would be much desirable if the most aesthetic element is decided through combining the analysis of each image's influence with the related overall aesthetic elements.

        • 제품 디자인 프로세스에서 이미지 사진의 활용에 관한 연구

          김관배 同德女子大學校 1997 同大論叢 Vol.27 No.1

          In product design process, the designer communicates with other designers or professionals in other fields through verbal or non-verbal symbols. During this process, a Image Photo can be the most accurate medium, more than other verbal or non-verbal symbols because of its concreteness. By taking advantage of this characteristic of the Image Photo, miscommunication and error during the design process can be minimized. This study looks into the potentials, limits and the way to use Image Photo as a communication medium during design processes. The conclusion of this study pertaining to the proper way of using Image Photo is as follows. First, Image Photo can be used in the stages of design planning where data analyzed and target and product image is selected bacause of its concreteness and real-life quality. Second, Image Photo is mainly used as a supplement to verbal symbols during the data analysis stage. Here, Image Photos should represent the subjects of analysis. These images should be comprised of the images of those who/which define, control or influence the segment being analyzed. Third, Image Photo can only be used in conservative means in the target selection stage as in the data analysis stage, but it should function in other ways than representing analysis subject. Therefore, Image Photos in this stage should convey the idea of what the image should be for the selected target. These images should be comprised of images t6hat categorically represent the target. Finally, Image Photo during the product image selection stage of the process should take on a leading role unlike the previous two stages because this stage involves solidifying the design concepts. Image Photos in this stage should be comprised of images that best associate with the image keyword that the product is desired to invoke. Here, it is best to approach the product image by dividing a product's image elements into form, structure, material and color.

        • KCI등재

          시계디자인의 디지털과 아날로그 방식의 비교평가 분석 연구

          김관배,정도성,장중식 한국디지털디자인학회 2012 디지털디자인학연구 Vol.12 No.3

          최근 소비자 생활용품은 테크놀로지의 발전과 더불어 다양한 방향으로 서비스로서의 디자인으로 발전하고 있다. 이는 제품의 가치를 상승시키고 소비자의 생활을 윤택하게 하려는 디자이너들의 노력이 아닌가 생각한다. 다만 다양한 디자인의 해결의 방법론 중에 오로지 디지털로서의 가치를 중심으로 맹목적으로 개발한다면 조금더 심사숙고해서 소비자의 면밀한 생활환경을 염두에 두고 개발 하여야함을 권고하고 싶다. 본 연구에서는 다양한 제품 중 손목시계의 여러 요소들을 소비자 선호도와 연관 지어 설문조사 및 안구측정실험을 통해서 살펴보았다. 재미있었던 결과로는 시계 디자인을 선호함에 있어서 과거 아날로그 방식을 압도적으로 선호했다는 점과 간편한 스타일이라면 좋겠다는 점 그리고 클래식한 스타일을 선호하고 있다는 점이 흥미로웠다. 그리고 클래식 한 아날로그 방식을 선호하는 근본적인 이유는 복잡하지 않고 손쉽다는 이유가 가장 많았으며, '향후 개발될 아날로그 방식에 부가적으로 디지털 방식을 적용한다면'에 대한 물음에 대해서는 '예전에 시계를 보는 방식을 중심으로 약간의 디지털 서비스가 개발된다면 좋겠다.'에 많은 반응을 보이고 있었다. 또한 흔히 스타일이 중요하다고 생각하는 제품의 가중치가 현재 사용성에 중점을 두고 있는 것은 제품과 사용자가 밀접하게 있기 때문이기도 하다. 이에 면밀한 제품군에 대한 군집별 가중치에 따른 서비스의 전략이 필요하다는 점을 느꼈으며, 보다 현실적인 난제를 해결하기 위해서 디자이너들은 소비자에게 보다 현실적인 문제 및 선호요인을 면밀하게 파악·분석하고 적절한 디자인 방법론을 중심으로 디자인 상품을 제안하여야만 함을 알게 되었다. The consumer goods have developed its designs in various ways together with the development of technology. It is mainly indebted by designers working hard to develop consumer's life. But, it is recommended to consider consumers' life environment in developing design based on digital. This study examined preference on watches in terms of questionnaire survey and eyeball experiment. It is interesting that people preferred analog in watch design absolutely and simple and classic style. The major reason of preferring classic and analog method is for its simplicity, and many answered 'it would be good to apply analog method in digital' in the manner to see watch in the previous period. It is noteworthy people focus on usability in a product which people used to weigh style, which is because people are strongly attached to the product. Thus, it is recommended that strategic service by group's weight and designers need to suggest design products according to proper design methodology after figuring out realistic problem and preferences.

        • KCI등재

          대형마트 매장디스플레이 디자인의 선호도 분석 방법에 관한 연구-워킹맘과 전업맘을 중심으로-

          김관배,장중식,정도성 한국인더스트리얼디자인학회 2014 산업디자인학연구 Vol.8 No.4

          Population growth of our country has faced a great change because the number of female population has reached 50% of total population different from previous situation when men occupied higher ratio of population than women. This shall not be simply explained as development of change in population but it is required to give a change to the strategic method pursuant to main target of design which has been provided up to now. The entry of women in public affairs has been naturally expanded according to population growth and it seems preparation of design strategy of products for women will have greater influence over design field than men who used be main consumers. Economic activity has a direct relevance with consumption. It is because the subject of economic activity is the subject of consumption. In this regard, the main target of this study was composed of working moms and full-time moms, and the study used various experimental methods in order to investigate influence which the store display design of large discount store has over consumers, working moms and full-time moms who have intention to purchase goods. 우리나라의 인구증가 추이를 보면 과거 남성이 차지하는 비율이 높았었던 상황과는 달리 여성이 총인구의 50%를 차지하고 있는 상황으로 상당히 큰 변화에 직면하고 있다. 이는 단순히 인구의 변화 추이라고 간단하게 설명하기 보다는 디자이너 입장에서 그간 제공되어져 왔던 디자인의 주요 타깃에 따른 전략적인 방법에 변화를 꾀하여야만 한다는 생각이 든다. 인구의 증가와 함께 당연하게도 여성의 사회진출도 점차 증대되고 있으며, 주요 소비대상이었던 남성보다는 오히려 여성을 상대로 한 제품군에 디자인 전략을 준비하는 것이 디자인 분야에 주는 영향이 클 것으로 본다. 경제활동을 한다는 의미는 곧 소비와 직접적인 연관이 있다. 이는 경제활동의 주체가 곧 소비의 주체이기 때문이다. 이에 본 연구의 주요 타깃 워킹맘, 전업맘으로 구성하였으며, 연구의 목적으로는 대형 매장에서 제품의 디스플레이 디자인이 구매를 목적으로 하는 소비자인 워킹맘과 전업맘에게 주는 영향을 살펴보기 위하여 다양한 실험연구 방법에 대하여 연구되었다. 이후 일정으로는 실제 매장에서 전업맘과 워킹맘을 대상으로 하는 실험연구를 전자제품매장과 생활용품 매장등 일반 생활용품에서 나타나는 디스플레이 요소들을 대상으로 실험 연구를 진행하여 실험 종합 및 분석을 진행할 계획이다.

        • KCI등재

          3d printer 발전에 따른 제품디자인의 기초 조형 요소 변화에 관한 연구

          김관배,정도성,장중식 한국인더스트리얼디자인학회 2017 산업디자인학연구 Vol.11 No.1

          Recent advances in 3D printers promote a new trend in the design world. In the aspect of diversity, it is becoming important to seek design direction that can enhance individual satisfaction based on new expressionism. New production techniques are also required. In mass production in the past, there was a pursuit of simplicity to produce and supply mass products centered on simple external design considering the limited conditions of mold. However, at present, a new trend appears that something were considered as impossible factors in the production of past undercut thanks to 3D printing technology which is easy to apply new material in a wide sense. Accordingly, in this research and development, it examined the base study of 3D printer and then understood the effect of 3D printer which had influence on design related field and the surrounding phenomenon, identified the characteristics of products through 3D printer. Furthermore, this study examined new areas that could be produced individually for small quantity production, unlike the existing paradigm of product design by understanding basic molding elements of 3D printing product design required for a new era. In addition, this study examined various techniques which could not be implemented in existing mass production in product design, focusing on small quantity production. In the field of product design, the study aimed to explore the direction of development of 3D printing product design only by designers' environmental analysis, new product design research and development of new demands and trends. 최근 3D프린터의 발전은 디자인계에 새로운 트렌드 변화를 불러일으키고 있으며, 신 표현주의를 기반으로 개개인의 만족감을 높일 수 있는 디자인 방향 모색이 중요한 상황으로 전환되고 있는 시점에 다양성이라는 측면에서 유효한 수단으로 주목받고 있다. 또한, 과거 대량생산에서 간단한 외형디자인을 중심으로 대량제품을 생산·공급하기 위하여 단순화된 형태가 추구되고 금형 성형의 제한적인 상황을 고려한 디자인이 이루어졌다면, 현재는 과거의 이러한 한계에서 벗어난 새로운 생산기법이 대두되고 있다. 구체적으로는 좀 더 폭넓은 차원에서 신소재 적용이 용이하고 과거 생산에서 불가능 요소로 대두되었던 언더컷의 구현이 3D프린팅 기법으로 극복되면서, 새로운 트렌드로서 이러한 생산 특성이 디자인의 강점으로 부각되고 있다. 이에 본 연구개발에서는 3D프린터의 기반연구를 통해 이후 디자인관련 분야의 영향을 미치고 있는 3D프린터와 주변의 현상을 이해하고, 3D프린터를 통해서 나타난 제품들의 특성을 파악하고 디자인 개발 시 응용가능성에 대한 연구를 하고자 하였다. 또한 새로운 시대에 요구되는 3D프린팅 제품디자인의 기초 조형요소를 이해하여 제품디자인의 기존 패러다임과는 달리 소량생산에 맞추어 개별 생산될 수 있는 새로운 영역을 모색하였다. 나아가 제품디자인에 있어서 기존 대량생산에서 이행하지 못했던 여러 기법을 소량생산 중심으로 적용하여 기존 대량생산 방식과는 차별화될 수 있는 조형요소를 연구하였다. 이를 통해 제품디자인 분야에 있어서 3D프린팅 제품디자인만이 가지는 특성을 파악하고 디자이너의 환경 분석· 신규 제품디자인 연구개발, 새로운 니즈 발굴 및 트렌드의 발전방향성을 모색한다. ↲

        • KCI등재

          승용차 전면과 후면의 형태 이미지 평가에 관한 연구

          김관배 한국기초조형학회 2008 기초조형학연구 Vol.9 No.1

          Various images can be retrieved from a subject as a person examines it. These images generally work as the valuation basis for the subject. The whole image of the subject play a big part of this basis, and the whole image is a composition of the images gained from each part of the whole subject. The types of this relationship between the whole and the part can be classified into two. One is the case which each part is in concordance or is all very similar to each other and show little disparity between the whole and part. The other case is where all partial images are in disparity. In this case, the image of each part either suit or does not suit the whole image and the part with stronger image plays a bigger role in forming the whole image. The matter on how the image of designed product is evaluated by consumers is very important for the designers. The designers need to examine whether the consumers evaluate the product's image from the part or the whole, and also, on what part they focus while evaluating the product image. This study approaches under this statement to research and analyze how consumers evaluate the images of automobiles' front and rear view. Through this study we analyzed the consumers' evaluation on the whole images of mobiles' front and rear view, conducted the images' comparative analysis and sought the most influential part in forming the images of the two parts.

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