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Development of Unity3D Network Functionality on Android
Shangguan Dayan,Huang Xinyuan 보안공학연구지원센터 2016 International Journal of Hybrid Information Techno Vol.9 No.2
In the field of Mobile Terminal (MT), Unity3D game engine has displayed outstanding rendering power and highly aggregated script editing function while in practice the network function of Unity3D has not been fully developed yet. This paper, based on the comparison with traditional network technology, proposed to invoke Java to create a WIFI Local Area Network (WLAN), in which Unity network view component and remote procedure call (RPC) are employed to synchronize data and images on both ends of the network, thus developing a Unity online game. Finally the author of this paper has designed an online Unity3D chess game based on Android mobile platform. The results indicate that the invocation of Java has made up the deficiency of Unity network while RPC, as a reliable, free and economical method in the network transmission displays great adaptability. The combination of Java and RPC has proved to be a simple but an effective way to develop mobile online game.