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Augmented reality-based training system for metal casting
Keiichi Watanuki,Lei Hou 대한기계학회 2010 JOURNAL OF MECHANICAL SCIENCE AND TECHNOLOGY Vol.24 No.1
Products fabricated by metal casting are affected by casting design and pouring. In order to design products efficiently, engineers must consider the shape of the pouring gate and the fluidity of metal in the runner. Engineers must envision the shape of the product and the fluidity of the metal in three dimensions. However, this task is difficult, especially for beginners. Therefore, we developed an augmented reality-based training system for metal casting that allows visualization of fluidity. The proposed training system uses simple physical operations to compute and display fluidity in real-time. Visualization of three-dimensional images as well as training on this system is simple.
Development of virtual reality-based universal design review system
Keiichi Watanuki 대한기계학회 2010 JOURNAL OF MECHANICAL SCIENCE AND TECHNOLOGY Vol.24 No.1
When designing universal design products or their interfaces, it is necessary to have knowledge about the environment in which the target product is going to be used. Product development should consider the interaction between the envisaged product or a demo product with the same functions on the one hand, and the users on the other, as well as observing the everyday activities of typical users, understanding the procedures and methods for using the product and subsequently pinpointing the areas which are problematic or in need of improvement. To evaluate whether the designed product is easy to use, and to improve its usability, it is also essential to record the perceptions of the people, the movement characteristics, the operability, any mental or physical stress, and so on. There is a need for products and environments which are easily applicable to various people and utilizational setups. In this paper, we present the development of a tangible design review system which makes use of virtual reality technology to display a close model of the actual product, making readily available not only visual information but also the perception of volume and weight through the fusion of kinesthetic information,enabling many people to communicate easily while experiencing this virtual reality. Furthermore, the design review of universal design products which makes use of this system will be discussed.
Gait generation and change of direction for the underactuated three-legged robot
Kazunori Kaede,Keiichi Watanuki 대한기계학회 2010 JOURNAL OF MECHANICAL SCIENCE AND TECHNOLOGY Vol.24 No.1
This paper describes a three-legged robot that consists of one actuated leg and two passive legs. The active leg has a knee joint and an ankle joint. The passive legs have no knee joint, although they have a passive ankle joint respectively. The passive leg part and the actuated leg part are linked by a hip part. The robot behavior is passive while the robot is supported by its passive legs and swings the actuated leg part. Generally, in the event that an actuator or a transmitting mechanism fails, robots cannot apply torques to the joint. We therefore took up a walking robot with passive knee joints not only for the energy-efficient walking but also with a view to making ambulation failsafe in case of mechanical failures.