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멀티플레이 페인팅 시스템을 적용한 협력형 로블록스 벽화 콘텐츠 개발
변공규(Gongkyu Byeon),최권택(Kwon-Taeg Choi),한예나(Yena Han),유선진(Sunjin Yu) 한국정보기술학회 2022 한국정보기술학회논문지 Vol.20 No.12
Public art projects that have been converted to non-face-to-face since COVID-19 have not significantly increased participants interest despite various efforts. Metabus has the characteristic of a public space where many people can communicate. Accordingly, this study aims to increase participants interest in public art through participatory contents using metaverse technology. To this end, a multi-play painting system using Roblox, one of the metaverse platforms, is implemented, and cooperative public art contents are proposed through this. Through the proposed collaborative scenario, users formed a team, shared opinions with each other, and created murals using limited tools. Through the results of the survey before and after the contents experience, it was confirmed that the interest in public art increased after experiencing the proposed contents.