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알라릭하마커 ( Alaric Hamacher ),이승진 ( Sung Jin Lee ),김용정 ( Yong Jung Kim ),이승현 ( Seung Hyun Lee ) 한국컴퓨터게임학회 2013 한국컴퓨터게임학회논문지 Vol.26 No.2
Requirements for contents service providing a sense of realism based on high quality and high resolution have increased since HD (High definition) and 3D technologies have emerged. Recently, high frame rate (HFR) and multi-channel audio-based contents with 4K resolution have been produced since UHDTV which can display 4 times as many pixels as Full HD on a screen has been released. Also high performance graphic rendering technology using high resolution large display, high-speed transmission technology etc have been continuously researched to improve gamers` level of satisfaction providing greater immersion in game field. The necessity to implement UHDTV game based on high resolution large display has been raised to provide greater immersion and presence. Therefore, the research examines changes in display environment to implement high quality games using UHDTV.