RISS 학술연구정보서비스

검색

인기 검색어

    다국어 입력

    http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.

    변환된 중국어를 복사하여 사용하시면 됩니다.

    예시)
    • 中文 을 입력하시려면 zhongwen을 입력하시고 space를누르시면됩니다.
    • 北京 을 입력하시려면 beijing을 입력하시고 space를 누르시면 됩니다.
    닫기

    창의성 개발을 위한 여섯색깔사고모자 기법 중심의 웹기반 토론학습시스템 설계 = (The) design of web-based debate studying system for creativity development on six thinking hats

    한글로보기

    https://www.riss.kr/link?id=T9762422

    • 저자
    • 발행사항

      부산 : 부산대학교, 2005

    • 학위논문사항

      학위논문(석사) -- 부산대학교 교육대학원 , 교육공학전공 , 2005년 2월

    • 발행연도

      2005

    • 작성언어

      한국어

    • DDC

      371.334 판사항(21)

    • 발행국(도시)

      부산

    • 형태사항

      iii, 96장: 삽도; 26 cm.

    • 일반주기명

      부록 : 1. 포커스 그룹 인터뷰 질문지. - 2. 포커스 그룹 인터뷰 프레젠테이션. - 3. 포커스 그룹 인터뷰 분석지
      참고문헌 : p. 78-80

    • DOI식별코드
    • 소장기관
      • 부산대학교 중앙도서관 소장기관정보
    • 0

      상세조회
    • 0

      다운로드
    서지정보 열기
    • 내보내기
    • 내책장담기
    • 공유하기
      • URL 복사
    • 오류접수
    인용문이 복사되었습니다.

    부가정보

    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    The purpose of this study is to design the web-based debate studying system with De Bono's Six Think Hats, a device for developing creativity.
    This study has been leaded the idea of main design about the web-based debate studying system with De Bono's Six Think Hats through the literature analyses and case studies. and has been contrived and modified a screen design model into an interview with focus group.
    The web-based debate studying system could be a useful device for activating participants' vigorous interaction being overcome with a restriction on time and place. This system, especially, constructed a progressive debate process with the subject of a real life and designed a course of various and effective debate progress. The retrieval function and data store of this system would be improved in a study effect using feedback of teachers and students' interaction.
    This system with De Bono's Six Think Hats will be used a direct study means for creativity development. More studies on effective debate studying system would be succeeded in. The screen interface designed from this study would be helped system development and used a study device to solve practical problems relating with textbook contents.
    번역하기

    The purpose of this study is to design the web-based debate studying system with De Bono's Six Think Hats, a device for developing creativity. This study has been leaded the idea of main design about the web-based debate studying system with De Bono'...

    The purpose of this study is to design the web-based debate studying system with De Bono's Six Think Hats, a device for developing creativity.
    This study has been leaded the idea of main design about the web-based debate studying system with De Bono's Six Think Hats through the literature analyses and case studies. and has been contrived and modified a screen design model into an interview with focus group.
    The web-based debate studying system could be a useful device for activating participants' vigorous interaction being overcome with a restriction on time and place. This system, especially, constructed a progressive debate process with the subject of a real life and designed a course of various and effective debate progress. The retrieval function and data store of this system would be improved in a study effect using feedback of teachers and students' interaction.
    This system with De Bono's Six Think Hats will be used a direct study means for creativity development. More studies on effective debate studying system would be succeeded in. The screen interface designed from this study would be helped system development and used a study device to solve practical problems relating with textbook contents.

    더보기

    목차 (Table of Contents)

    • 목차
    • Ⅰ. 서론 = 1
    • 1. 연구의 필요성 및 목적 = 1
    • 2. 연구 내용 = 3
    • 3. 연구의 제한점 = 3
    • 목차
    • Ⅰ. 서론 = 1
    • 1. 연구의 필요성 및 목적 = 1
    • 2. 연구 내용 = 3
    • 3. 연구의 제한점 = 3
    • 4. 용어의 정의 = 4
    • Ⅱ. 이론적 배경 = 5
    • 1. 창의성 교육 = 5
    • 2. 여섯색깔 사고모자 기법 = 17
    • 3. 토론 학습 = 27
    • 4. 교수설계 모형 분석 = 34
    • Ⅲ. 연구 방법 = 37
    • 1. 문헌 및 웹 사례 분석 = 38
    • 2. 설계구조 모형 제작 = 39
    • 3. 화면 인터페이스 설계 = 40
    • Ⅳ. 연구 결과 = 46
    • 1. 시스템 설계의 핵심 아이디어 도출 = 46
    • 2. 설계 원리와 모형 구안 = 50
    • 3. 시스템 화면 설계 = 52
    • 4. 화면 프로토타입 수정·보완 = 63
    • Ⅴ. 요약 및 결론 = 75
    • 참고문헌 = 78
    • 부록 = 81
    • Abstract = 95
    더보기

    분석정보

    View

    상세정보조회

    0

    Usage

    원문다운로드

    0

    대출신청

    0

    복사신청

    0

    EDDS신청

    0

    동일 주제 내 활용도 TOP

    더보기

    주제

    연도별 연구동향

    연도별 활용동향

    연관논문

    연구자 네트워크맵

    공동연구자 (7)

    유사연구자 (20) 활용도상위20명

    이 자료와 함께 이용한 RISS 자료

    나만을 위한 추천자료

    해외이동버튼