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      傳統놀이가 幼兒의 社會·情緖的 發達에 미치는 效果 = (THE) EFFECT OF TRADITIONAL KOREAN GAMES ON THE SOCIO-EMOTIONAL DEVELOPMENT OF CHILDREN

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      https://www.riss.kr/link?id=T8425318

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      다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

      The purpose of this study is to examine the effect of traditional Korean group games(Je-Gi play Peng-I play and Go-Nu play)on the development of childrens' socio-emotiomal.
      For this purpose, the following research questions were investigated.
      1. What effects will the traditional games have on the following aspects of the socio-emotional development of children?
      1-1. What effects will the traditional games have on the child's developing his own socio-emotional identity, independent of the teacher?
      1-2. What effects will the traditional games have on the child's development of inner control (self-discipline)?
      1-3. What effects will the traditional games have on the child's development of interactive social skills with other children?
      1-4. What effects will the traditional games have on the child's development of a sense of security in the kindergarten setting?
      1-5. What effects will the traditional games have on the child's development of his motivation to achieve?
      1-6. What effects will the traditional games have on the child's development of curiosity?
      The subjects of this study were 40, 5 year old children (26 boys and 14 girls) in the kindergarten level of the elementary school located in An-dong City.
      The study was conducted by Hu, hyung at the Korean Behavior Science Research Center using the Infant Socio-Emotional Development Measure. This tool was developed by Moon, Mi-ok in 1987. The research was done while the subjects were playing these traditional Korean games; Je-Gi, Peng-I, and Go-Nu.
      The T- test was used to analyze the statistical significance of the differences between the experimental group and the control group.
      The results were as follows.
      1. The traditional games demonstrated a positive influence upon socio-emotional development.
      1-1. The traditional games had a significant effect on the child's development of his own socio-emotional identity, independent of the teacher(p< .001)
      1-2. The traditional games did not have an effect on the child's development of inner control.
      1-3. The traditional games had a significant effect on the child's development of his interactive social skills with other children (p< .01).
      1-4. The traditional games had a significant effect on the child's development of a sense of security in the kindergarten setting (p< .001).
      1-5. The traditional games had a significant effect on the child's development of his motivation to achieve (p< .001).
      1-6. The traditional games had a significant effect on the child's development of curiosity (p< .001).
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      The purpose of this study is to examine the effect of traditional Korean group games(Je-Gi play Peng-I play and Go-Nu play)on the development of childrens' socio-emotiomal. For this purpose, the following research questions were investigated. 1. ...

      The purpose of this study is to examine the effect of traditional Korean group games(Je-Gi play Peng-I play and Go-Nu play)on the development of childrens' socio-emotiomal.
      For this purpose, the following research questions were investigated.
      1. What effects will the traditional games have on the following aspects of the socio-emotional development of children?
      1-1. What effects will the traditional games have on the child's developing his own socio-emotional identity, independent of the teacher?
      1-2. What effects will the traditional games have on the child's development of inner control (self-discipline)?
      1-3. What effects will the traditional games have on the child's development of interactive social skills with other children?
      1-4. What effects will the traditional games have on the child's development of a sense of security in the kindergarten setting?
      1-5. What effects will the traditional games have on the child's development of his motivation to achieve?
      1-6. What effects will the traditional games have on the child's development of curiosity?
      The subjects of this study were 40, 5 year old children (26 boys and 14 girls) in the kindergarten level of the elementary school located in An-dong City.
      The study was conducted by Hu, hyung at the Korean Behavior Science Research Center using the Infant Socio-Emotional Development Measure. This tool was developed by Moon, Mi-ok in 1987. The research was done while the subjects were playing these traditional Korean games; Je-Gi, Peng-I, and Go-Nu.
      The T- test was used to analyze the statistical significance of the differences between the experimental group and the control group.
      The results were as follows.
      1. The traditional games demonstrated a positive influence upon socio-emotional development.
      1-1. The traditional games had a significant effect on the child's development of his own socio-emotional identity, independent of the teacher(p< .001)
      1-2. The traditional games did not have an effect on the child's development of inner control.
      1-3. The traditional games had a significant effect on the child's development of his interactive social skills with other children (p< .01).
      1-4. The traditional games had a significant effect on the child's development of a sense of security in the kindergarten setting (p< .001).
      1-5. The traditional games had a significant effect on the child's development of his motivation to achieve (p< .001).
      1-6. The traditional games had a significant effect on the child's development of curiosity (p< .001).

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      목차 (Table of Contents)

      • Abstract
      • Ⅰ. 서론 = 1
      • 1. 연구문제의 진술 = 1
      • 2. 연구의 중요성 = 3
      • 3. 용어의 정의 = 5
      • Abstract
      • Ⅰ. 서론 = 1
      • 1. 연구문제의 진술 = 1
      • 2. 연구의 중요성 = 3
      • 3. 용어의 정의 = 5
      • 4. 연구의 제한점 = 8
      • 5. 연구의 기본가정 = 9
      • Ⅱ. 이론적 배경 및 선행연구의 고찰 = 10
      • 1. 전통놀이 = 10
      • 2. 사회·정서적 발달 = 19
      • 3. 전통놀이와 사회·정서적 발달 = 24
      • 4. 연구가설 = 27
      • Ⅲ. 연구 방법 = 28
      • 1. 연구 대상 = 28
      • 2. 측정 도구 = 28
      • 3. 실험 절차 = 34
      • 4. 통계 분석 = 36
      • Ⅳ. 결과 = 37
      • 1. 전통놀이와 사회·정서적 발달 = 37
      • Ⅴ. 논의 = 43
      • Ⅵ. 결론 및 제언 = 50
      • 1. 결론 = 50
      • 2. 제언 = 51
      • 참고문헌 = 52
      • 부록 = 58
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