The research aims at suggesting a model of system for ‘firearms’, which are classified as cultural heritage recorded on the old document written in the Joseon Dynasty. It is an attempt to amplify the possibility for the specific object, firearms, ...
The research aims at suggesting a model of system for ‘firearms’, which are classified as cultural heritage recorded on the old document written in the Joseon Dynasty. It is an attempt to amplify the possibility for the specific object, firearms, to be cultural resources for storytelling, particularly in dealing with the Korean historic or traditional events. Researches on cultural heritage data models have been conducted mainly with various cultural assets and literature, but no proper models for documents or literature on firearms so far. In this regard, it is necessary for more proper data models of the firearms to be developed.
The research extracts the majority of the items from the literature 「Byunggidoseol(兵器圖說)」 in developing the model. It is full of humanistic story including some specific topics which are not commonly dealt in other story genres, such as war, national defense, military training, military systems and master craftsmen of weapons. If the reality of such individual information could be realized through comprehensive information networks, users could look into the site of hundreds of years ago more stereoscopically. For this, the research investigates firearms of the Joseon Dynasty and the current states of cultural heritage data models, attempting connection between information resources based on meaningful information acquired by analyzing the object resource from the literature.
The research particularly suggests ontology design models based on concept of Encyves (Encyclopedic Archives in Digital Environment) which focuses on the information networks. By this, it intends to show the possibilities to realize good quality of knowledge production in digital world. Encyves is an advanced type of digital encyclopedia that enables the original data and the object to be provided for convergence of knowledge in the digital world, eventually bringing them to the world of real story.
Through this, the object can be a complex humanistic assets harmonized with characters, events, and backgrounds beyond the meaning of the object itself, and value of ancient traditional cultural heritage will be more improved.