This study investigates the effects of MMORPG characteristics elements on the adolescents who are playing MMORPG, focusing on their flow and addiction. There are 6 MMORPG characteristics elements that this paper is mainly studying on, which are commun...
This study investigates the effects of MMORPG characteristics elements on the adolescents who are playing MMORPG, focusing on their flow and addiction. There are 6 MMORPG characteristics elements that this paper is mainly studying on, which are community, virtual economy, competition, presence, story, and character.
This research did a survey on 162 subjects who consist of 125 males and 37 females. They were playing on AION, and were youth aged from 14 to 24.
The gathered data were gone through independent sample t-verification, correlation relation analysis, regression analysis through SPSS 15.0 statistical programs. Findings acquired by that is as follows.
First of all, competition is the only element that influence on subjects' flow.
Secondly, competition, presence, and story are the elements which have effects on addiction.
In addition, competition affects both flow and addiction. Therefore, it appears as the important variable of adolescent's flow and addiction to on-line games in this study.
Finally, as for the story, it has a negative impact on addiction because the subjects of this study are the highest-leveled players. They have been experienced the whole story of the game, and had already passed the period when various stories had meaningful effects on addiction.