The desire for reenacting the real world of human beings has been expressed in the various forms from a long time ago. Since the Altamira cave paintings (c. 30,000 years ago), ancient wall paintings had reflected high-angle perspective and other ways ...
The desire for reenacting the real world of human beings has been expressed in the various forms from a long time ago. Since the Altamira cave paintings (c. 30,000 years ago), ancient wall paintings had reflected high-angle perspective and other ways of perspective to express a stereoscopic effect. And since the human-centric world view had emerged, foreshortening, shading and other descriptive techniques had been based on the geometrical expression and the recognition on subject-matter from the eyes of human beings, and thus paintings using the techniques for a stereoscopic effect had appeared. After that, when cameras and cinematograph had been invented, photographs and motion pictures had seemed to lived up to the desire for reenacting the real world of human beings.
However, the media has still fallen short of completely satisfying the desire, because they have provided the current 3-D world only with 2-D visual information. Nevertheless, human beings have incessantly worked hard to reenact the real-world, and they have ended up creating digital contents visual media, a three-dimensional image reenacting a highly realistic virtual space, with the help of digital technology development. A stereoscopic image is highly associated with the visual perception system, a sense which can receive the largest information from the external world among our five senses, so there have been a lot of attentions and studies on it. Since Charles Wheatstone (1802-1875) started the stereoscopic image a century ago, it had flourished several times from the 1950s to the 1980s, yet failed to continuously thrive because of the technological and producing limits.
Recently, with the remarkable development of IT, the stereoscopic image has drawn the public attention, and thereby many studies have actively been conducted to overcome the limits of the existing 3D images. Against this background, the blockbuster film <Avata> utilizing the technology has been released, and since then, the conception of stereoscopic images changed from interesting extrusion effects to a single image language helping audiences to feel less tired and get more immersed in the images. Accordingly, stereoscopic images have proved their possibilities of keeping to an image language as opposed to a temporary boom only focusing on commercial success.
Unfortunately, domestic production companies mostly concentrate on capital power, technical research on the reenactment of 3D images, the production of images from 2D to 3D based on the OEM industrial structure, and the production of images for the simple purpose of an interesting special exhibition. For this reason, it is impossible to make inventive 3D images in deed. In addition, it is hard to accumulate technological know-how and find experts who have a plenty of experiences in producing 3D images and received a systematic training. Therefore, the relevant industry is faced with the production of 3D contents.
Given the circumstances, the gap between the domestic production technology and overseas technology is expected to widen. So although it is difficult to accumulate the know-how through the production, it is desperately needed to do it through the studies on the field. Moreover, considering the long-term outlook on the area, based on the accumulated materials drawn from the studies, it is necessary to gradually raise the experts in producing 3D images who can contribute to creating high quality of 3D contents.
Accordingly, this thesis mad use of the 3D image production technology using CG, a 3D image production method which helps to test and produce 3D contents in the most easiest way among the 3D image production methods as attractive digital image media, to provide audiences with abundant visual experiences in a virtual space, in terms of various theories on 3D images and the production of them. In doing so, this study, unlike other studies on 3D effects by the existing binocular parallax, analyzed the visual elements which can affect the human recognition on a 3D effect and can be psychologically received from experiences, and the 3D images produced by this researcher, and then the analysis of the visual elements was investigated in importance.
In addition, this study was performed on the recently released two 3D animation films <How to train your dragon > and <Super bad>, which received a great successful box office and are worthwhile to be analyzed, in order to analyze the visual elements used for the film scenes. The results of the analysis showed that the expression of a 3D effect with the use of visual elements is more important than the expression relying on the binocular parallax when it comes to the production of 3D images.
Moreover, this study is expected to be utilized as a fundamental material necessary for producers of 3D contents, researchers of stereoscopic images, and the advanced education in producing 3D images, to influence further studies on 3D images, and to contribute to creating domestic 3D films or animations keeping abreast of ones produced by Hollywood.