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    인터넷 게임 몰입과 중독이 우울에 미치는 영향: 자기통제력의 조절효과 = The Effect of Internet game flow and addiction on Depression : Moderation effect of Self-Control

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    https://www.riss.kr/link?id=T12367211

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    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    The Effect of Internet game flow and addiction on Depression : Moderation effect of Self-Control
    The purpose of the study is to search the relationship among motive, flow, ad야ction, and depression of internet games. Especially, in the relationship between flow and depression, the study is supposed to prove the moderation effect on self-control about addiction and depression and examine the mediation effect about internet game addiction.
    464 university students, 22.30 years old in average, are participated in the study, and there are 218 male students and 246 female students of them. One notable thing is, using motive, flow, addiction, self-control, and depression scale as tools of the study, that motive has a positive effect on flow statistically, flow on addiction, and addiction on depression. Among the results, on the effect between flow and depression, there appears the mediation effect. Also, there is the moderation effect on self-control between flow to depression and flow to addiction.
    In conclusion, how depressed and addicted you become depends on how much self-control you have. Based on the conclusion, the study continues to discuss points, limitations, and hereafter researches about the subject.
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    The Effect of Internet game flow and addiction on Depression : Moderation effect of Self-Control The purpose of the study is to search the relationship among motive, flow, ad야ction, and depression of internet games. Especially, in the relationship b...

    The Effect of Internet game flow and addiction on Depression : Moderation effect of Self-Control
    The purpose of the study is to search the relationship among motive, flow, ad야ction, and depression of internet games. Especially, in the relationship between flow and depression, the study is supposed to prove the moderation effect on self-control about addiction and depression and examine the mediation effect about internet game addiction.
    464 university students, 22.30 years old in average, are participated in the study, and there are 218 male students and 246 female students of them. One notable thing is, using motive, flow, addiction, self-control, and depression scale as tools of the study, that motive has a positive effect on flow statistically, flow on addiction, and addiction on depression. Among the results, on the effect between flow and depression, there appears the mediation effect. Also, there is the moderation effect on self-control between flow to depression and flow to addiction.
    In conclusion, how depressed and addicted you become depends on how much self-control you have. Based on the conclusion, the study continues to discuss points, limitations, and hereafter researches about the subject.

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    목차 (Table of Contents)

    • Ⅰ. 서 론 1
    • 1. 연구의 필요성 및 목적 1
    • 2. 이론적 배경 4
    • 1) 인터넷 게임 4
    • (1) 인터넷 게임 유형 및 특징4
    • Ⅰ. 서 론 1
    • 1. 연구의 필요성 및 목적 1
    • 2. 이론적 배경 4
    • 1) 인터넷 게임 4
    • (1) 인터넷 게임 유형 및 특징4
    • (2) 인터넷 게임중독 7
    • 2) 몰입(Flow ) 8
    • 3. 선행연구 개관 11
    • 1) 동기와 인터넷 게임몰입 11
    • 2) 자기통제력과 인터넷 게임몰입 14
    • 3) 인터넷 게임몰입과 인터넷 게임중독의 관계 15
    • 4) 인터넷 게임중독과 우울의 관계 16
    • 4. 연구문제 및 가설 17
    • Ⅱ. 방 법 21
    • 1. 참여자 21
    • 2. 연구절차 22
    • 3. 측정도구 23
    • 1) 자기통제력 23
    • 2) 인터넷게임 이용 동기 23
    • 3) 인터넷 게임몰입 24
    • 4) 인터넷 게임중독 24
    • 5) 우울 25
    • 4. 분석 방법 25
    • Ⅲ. 결 과 27
    • 1. 각 변인별 상관 분석 및 기술통계 27
    • 2. 경로모형 검증 및 조절효과 분석 28
    • 1) 인터넷 게임중독의 매개효과 검증(연구모형) 29
    • 2) 자기통제력의 조절효과 검증 32
    • Ⅳ. 논 의 34
    • 참 고 문 헌 39
    • 부록 1. 설문지 45
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