In this study, u-Learning in the structural properties of learning, media properties, ubiquitous characteristics, perceived interactivity, learning to identify the relationship and integration of the u-Learning and to contribute to the improvement was...
In this study, u-Learning in the structural properties of learning, media properties, ubiquitous characteristics, perceived interactivity, learning to identify the relationship and integration of the u-Learning and to contribute to the improvement was carried out to provide basic information.
For this study, learning structural properties (degree of knowledge sharing, flow, motivation), attitude toward the media properties (media richness, and experience using channel), the ubiquitous characteristics (Personalization, variety, convergence, connectivity, and ubiquity) of variables and the perceived impact in mediating perceived interactivity, learner's satisfaction, and learning persistence, quality of the knowledge and results of the model variables were set. Survey the campus, metropolitan or more stations waiting rooms, schools, school examination preparation, certification against schools, cafes and elsewhere around the experience of using u-Learning is intended for the adult interviews were conducted in the form.
For this analysis, a theoretical model of casual relationships among teaching and learning presence sub-variables was developed. Then, a survey was conducted on the learners who were enrolled in an u-Learning in Korea. A total of 577 samples were analyzed for this research.
Analysis, u-Learning system properties related to the relationship between variables to describe the research model assumed to describe the integrity of these relationships has been identified as an appropriate model, the influencing factors and the results statistically significant among the factors that partially determine the effect.
The results of the presented through the conclusion is as follows.
First, u-Learning and the impact of factors in the learning, education, learners' satisfaction with the structural properties willing to continued learning has a significant direct effect was confirmed. The results of u-Learning and knowledge sharing and flow, the higher the motivation of the learners in the learning process is higher in satisfaction, and education about effective and positive assessment of learning outcomes, as well as higher physical means.
With these results, a personalized learning u-Learning users can received proper feedback with the heads of the knowledge sharing to maximize educational achievement in a short time flow factor, and the motivation to learn themselves to promote the learning environment factors can see that you need to create.
To do this, learners learn to learn from the beginning until the end to encourage learning and will need to provide timely feedback, present success studies of fellow learners and continue to provide motivation for learning through various methods, such as can be u-Learning system to immerse you should be designed.
Second, u-Learning System Factors Influencing factors of attitudes toward the media experience a significant factor in learning outcomes have been identified that have a direct effect of media richness factors were partly significant learning outcomes.
In terms of sub-factors and experience factor that may affect students' satisfaction was confirmed. This is particularly significant recognition for adults and their relevance to their lives and their immediate usefulness to the task of the most interesting thing that I feel on the subject of adult learning theory and show that it reflects. When viewed through these results, real-life example, topicality, and by providing examples to increase their relevance to the study, the latest data as of Presence increase can be shown that efforts should be made. And in terms of media richness theory, u-Learning system is represented in various ways learners enhance their perceived degree of interactivity and the program was to feel more satisfied. Accordingly, in the development of a program to induce students' boredom and a healthy quality of programs and movies, animation, graphics, and various physical senses, and contain elements that are necessary.
Third, u-Learning of the factors that influence the learning outcomes, the ubiquitous characteristic factors (Personalization, variety, complexity, connectivity, and ubiquity) were partially significant. The results of u-Learning is now ubiquitous technology, property, rather than fully implemented, the ubiquitous learning environment filled with philosophy, because the initial technical analysis of the steps being considered it. In this case, the degree of environmental support systems based on the media to encourage learning factors can activity, but a direct influence on learning outcomes is difficult to determine that such a Gi-Young Son (2006), the conclusion can be understood in the same context.
Fourth, the perceived impact on learning outcomes of the interaction factors are all significant. This u-Learning environment interactivity than traditional online education increased, and because the network environment are analyzed based on.
These results, as well as regular educational institutions such as schools or private organizations, such as education and training in all educational fields and feedback from the interaction between learners, through tutoring the importance of timely feedback and knowledge sharing are reminded.
When viewing these results, only in the form of self reduced learning and u-Learning to do away with preconceived notions about the organization, particularly education and training of personnel, as well as knowledge sharing and interacting with learners who can evoke the importance of creating a culture that raises the needed.
In addition, in the process of learning through real time interaction of u-Learning and further promote the optimization of organizational development in education and training will be continuous changes.
And learning to increase interactivity in the design phase of the introduction of various elements, to be problem solving learning through collaboration and team challenges are presented and should be including the development of collaborative, interactive learning contents.