Newly emerged Internet culture organizes a daily living, controls the leisure time, composes the political point of view and social conducts, and provides people with the materials to formulate the identity for people through the images, sound effects...
Newly emerged Internet culture organizes a daily living, controls the leisure time, composes the political point of view and social conducts, and provides people with the materials to formulate the identity for people through the images, sound effects, and spectacle, within the Internet culture, various cultures can be newly experimented through the cultural digital contents or open up the new horizon for economic activities.
From the culture digital contents industry, the online game industry shows higher growth rate and scale than any other industry as of 2007 and has become the new vehicle to lead the economic growth in 21C. In addition, through the "Report of Strategy to Implement the Game industry in 2010", it is considered as the vehicle to lead the economic growth of next generation.
Online game has not only made remarkable growth in the industrial and economic aspects but also has been attracting to be one of the fw vehicles for future growth, nonetheless, there are negative views on the industry for it has various side effects following the trading of items.
Therefore, this study aims to investigate the influence user satisfaction with online games and how that impacts the purchase intention for game items.
First of all, the preceding study regarding a online game and user satisfaction with base the fun which online game has with the factor of the participation and challenge, social interaction , user devotion and service quality etc and it will present the study model the satisfaction regarding the relationship between and it analyzes and Following are the findings from the empirical analysis of the user satisfaction with online games on purchase intention for game items.
First, user satisfaction with online games exerted influence significantly to user devotion, participation and challenge, social interaction, and service quality.
Second, user satisfaction with online games influenced significantly their purchase intentions for the game items.
In summary, the study related with an existing online games, it was interested in satisfaction factor and purchase intention of online games, but this study could know that use satisfaction of online games extert influence in purchase intention of game item.