The game industry, the Higher Value-added Business, is at the center of the Korean culture industry. The developed pace in game industry, which had grown for spectacle mechanism, has been slow down from the late 1990s. It is caused by incomplete conte...
The game industry, the Higher Value-added Business, is at the center of the Korean culture industry. The developed pace in game industry, which had grown for spectacle mechanism, has been slow down from the late 1990s. It is caused by incomplete contents' context. Now professional story-teller is needed to introduce into the contents. This thesis is being studied with the idea. To cultivate the professional story-tellers, systematically practical theory of the story-telling has to be studied.
The theoretical study of game story-telling goes in various ways. However, the theory of story-telling on practical aspects, which can start in-depth game scenario, is very weak yet. The purpose of this thesis is that it establishes theoretical reasons and creation principle and theorizes them through this study, so this paper proposes practical game story-telling.
The existing researches on game story-telling have been accessed in diverse forms along the researcher's major or preferences. In addition, most of them have been studied and written in terms of digital story-telling details. That is why the game story-telling tended to be the thesis on theoretical aspects rather than professionalism that can be used in the actual spot. As a result of yielding from searching several based keyword about game story telling on Korea Education and Research Information Service (KERIS), the fields of game story-telling are still revealed to weak spheres.
This paper suggests game story-telling, centering on Characters, Events, Global Outlook, Interactive elements that the game is composed of. The research's finding of factors that demand the delicate story-telling is concluded by each of list format. In this study, several genres, including Massive Multiplayer Online Role Playing Game (MMORPG) and Adventure Game (AVG), are applied to reference materials and texts.
In chapter 2, theoretical background, which can be said to basic study field, are considered. Definition and function of the terms about Story-telling, Digital story-telling and Game story-telling are also referred in this paper. Narratology started from Gonzalo Frasca who suggested the definition about Ludology and the dispute on Ludology are considered. Furthermore, characteristics and function of the game that should be treated in basically game theory are ordered. Function of the game is discussed on cognitive function to touching human sympathetic in terms of psychology, narrative function and playing function. This chapter determines the game substances through 6 characteristics of the virtual world, Shared Space, GUI-Graphical User Interface, Immediacy, Interactivity, Persistence and Socialization/Community. Finally, as examining Serious Game's patterns, this study solves dysfunction factors and seeks evolution into the right functions.
In chapter 3, this section studies descriptive function of the event story-telling. Story teller's creative ideas are prosperously into the early stage of constructing events. Interactive description are presented into plot-list; Interactive description is combined with both player's the Non-Linear story of virtual world and linear one made by legitimacy plot. In addition, cases of multivariate plot which are said to the flower of game story telling and their forms are presented as well. It typically suggests the phenomenon that delicate discussion in the Quest, which is another story in the stories, dissolves into the Game and also presents lists for making the Quest. Through phenomenon of the outbreak description, it also suggests lists, which express the flow of narration, following the animation formats on the game.
In chapter 4, It discusses Character story-telling. Inspecting the character's roles and functions that are divided into PC (Player Character) and NPC (Non Player Character), Through the MBTI, it presents the complications between the inner world and outward and the types of each character's conflicts and troubles as well. Moreover, it shows what type of the character's death is treated, including Online-game's. It describes that the character's death and rebirth are needed to properly dissolve Oriental and Western culture about death into the fantasy in the dualistic system leading to soul and body. In addition, through communication on the game, the exciting activities that are leaded character's line techniques and player's act in the game greatly influence on game play. Eventually, it suggests lists for character story-telling.
In chapter 5, this part examines a game's view of world story-telling. As the game world is a life stage where the players activities, very highly complete environment corresponded to story must be story-telling. The game's background can be largely divided to temporal background and special one. The temporal background are inspected to substitute a comedy and tragedy mythos for the game ,which Northrop Frye asserts; the spatial background inspected to the meaning of vertical and horizontal space of the game and their symbols. Identifying the symbolic meaning with light and shade and color in the spaces, it examines a problem of the space and time's unity. The story-telling of game's view of world should carefully construct and ensure various information to temporal and spacious background. It suggests a list that can synthetically organize environmental information in the virtual world.
In chapter 6, this section discusses creativity for Carrier (Game Factors) story-telling. It suggests the best suited lists, analyzing item and functions and types of puzzle. It makes the story-telling of items and puzzles recognized into factors that should be precisely story-telling in terms of utilizing culture and accessories that are emerged in literature and the film art. Moreover, it examines the form about how producing the feelings with the background sound and musical effects will affect into the game and suggests set-up lists of the background sound and mu