Why does the wholesome adult game culture and industry improvement program fail to achieve the policy goals? The purpose of this study is to answer this question and find the causes of the ineffectiveness in regulatory policy implementation, especiall...
Why does the wholesome adult game culture and industry improvement program fail to achieve the policy goals? The purpose of this study is to answer this question and find the causes of the ineffectiveness in regulatory policy implementation, especially in adult game improvement program implementation. Adult game improvement program is composed of regulating and rooting out illegal adult games, and promoting sound adult game industry.
For this purpose a framework is built, which includes various factors affecting the sound adult game culture and industry improvement program. The implementation results are found by participatory observation and deep interview with stake·holders. The main findings are as follows.
First, in terms of the causality of the policy means, the sound adult game culture and industry improvement program was embedded in the paradox of over·regulation and was not designed causally and enforced efficiently.
Second, the Ministry of Culture and Tourism produced over·regulation of eradicating adult games rapidly in policy-making process in January, 2007 because political actors could not help having a regard for public opinion after so-called sea-story accident and gate in June, 2006.
Third, policy responses of the intermediary local-governments were selective implementation between the dilemmas of eradicating illegal adult games and local game industry promotion.
Fourth, high degree of noncompliance of the policy target groups and derived external effect such as balloon effect showed much discontent due to financial deficit through over·regulation after January, 2007.
Fifth, the press and magazine featured sensational reports and articles after so-called sea-story accident and gate in June, 2006. These external factors affected over·regulation after January, 2007 and influenced eradicating adult game industry as well as illegal games.
The result of this study confirms the hypothesis that the five following factors, such as the causality of policy means, policy-making process, the response and compliance of local governments and policy target groups, and sensational broadcasting reports and newspaper articles after so-called sea-story gate in June, 2006 influenced the policy goals of healthy game culture and industry promotion without satisfying the expectation. The above implementation factors offered a bad and negative influence on regulatory policy effect. To overcome these obstacles political actors should consider all stake·holders, adult game programs based on the agreements among all stake·holders should be implemented equitably.