The interfaces design of digital products being changed everyday go on endless evolution to induce consumer satisfaction with the provision of versatile functions brought by the development of techniques. The interfaces existing between products and u...
The interfaces design of digital products being changed everyday go on endless evolution to induce consumer satisfaction with the provision of versatile functions brought by the development of techniques. The interfaces existing between products and users have been steadily studied for such as presentation of various factors and guides in order to bring maximum satisfaction with the functions users want with minimum effort in playing the roles. The experiences caused though the interfaces of a variety of experiences formed between digital products and users are accumulated as an identity through various factors of interfaces and implant strong recognition on the products and the brand equity to the users. The user experience centered interface designs themselves become a factor of brand identity and act as a factor to form strong brand equity.
Nowadays this assertion is considered as too natural and the studies on this have been newly being progressed one by one. And also the products themselves became an icon through strong interface design or interaction design, and this was made a brand equity and the cases of success were continuously generated, now when the brand identities are discussed, it became a time not to talk limitedly with unified package of a brand name, logo, slogan and so on any more.
Accordingly in this study this kind of assertion is not just repeated, but going one more step further from there after user interface design and user experience factors of digital products are considered and defined, the relation between those is observed and this is intended to be established as the frame of analysis. On the basis of the frame of analysis suggested like this, the practical study was executed on what factors of interface designs of digital products affect what aspects of user experiences, and whether these factors can ultimately form a brand equity and lead to purchase.
This study is divided into two areas largely.
In the first, the factors of ultimate user interface that digital products should be equiped with were deduced through theoretical consideration on user interface and experiences of use, and the factors of users' experiences related to interface of various experiences generated between the equipments and users were defined. A frame of study to ultimately demonstrate was suggested by establishing relationship among defined items though theoretical consideration on brand equity and purchase intention ultimately deducing user experience factors interface factors in digital products through procedure harmonizing and incorporating these with interface factors again,
In the second, variables were defined through theoretical consideration establishing hypothesis to verify the study model suggested like this, and question design for choice and verification of object models was executed. At this time, what have to be noticed is that relativity between individual interface factors and user experience factors suggested before in question design as a frame of verification itself was utilized and that interrelationship between experiences was compared and analyzed by repeatedly questioning brand equity and purchase intention items for comparison and analysis of each experience.
If the result and meaning of this study are simply examined, it is that user interface factors and experience factors deduced in the first study area explained before were defined and new area through relationship was suggested. ‘use satisfaction experience’ related to usability of user interface factors, ‘usefulness experience' related to usefulness and ‘design satisfaction experience’ related to aesthetical factors of design bring overall experience process to the users incorporated with thinkㆍrecognition factor, physicalㆍact factor, emotionㆍaffect factor.
Next it is that it was substantially studied connecting factors established like this with brand equity and purchase intention. It can be seen to have meaning in that little detail items were examined and substantialized in a large frame that this kind of experience is positioned to users as brand identity, as being positive experience factors for interface design simply as brand equity.
And also the substantialized result of this study has a meaning in that group-classified 3 study objects made different result values from the difference of experiences by brand and brand. Namely, as it is difficult to tell what was the first between fowl and egg, it can be seen that identity and experience are joined together like a toothed wheel, influencing and being influenced each other, and there is a step positioning as more important design factor. But because individual interface factors and experience factors suggested in this study are a frame of analysis defined through theoretical consideration, there is limitation that every factor could not be substantialized and concrete relationship was not suggested in the substantializing study proceeded in the latter part of study.
But it can be thought to have done the very first thing to do for verifying study of the same topic in that a study model was suggested based on theoretical background and for the relative aspect, the first verification on relationship between brand identity and user experience was tried through systematic question process. And I also expect that through this with further studies activated from now on, it would be a draft of guide representation collecting various advantages positive experiences can bring in interface design by more substantially representing and suggesting insight on user experience considered vaguely and naturally now.